Niklas Smedberg Senior Engine Programmer, Epic Games

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Presentation transcript:

Niklas Smedberg Senior Engine Programmer, Epic Games UE4 HTML5 Niklas Smedberg Senior Engine Programmer, Epic Games

Content Overview Setup Workflow Tips

UE4 HTML5 Overview Development environment WebGL JavaScript Visual Studio 2013 UE4 Editor Firefox 64-bit WebGL UE4 “feature level ES2” Rendering like on a mobile device, using our OpenGL code path JavaScript Emscripten compiles UE4 C++ into JavaScript Browser client JIT compiles into ASM.JS ASM.JS is further optimized to native machine code

UE4 HTML5 Experimental Currently “experimental” in UE4 We hope for full support in Unreal Engine 4.5 Browsers are currently under heavy fast-paced development Heavy competition and racing to be “first” New APIs and GL extensions are being added at a quick rate

UE4 HTML5 Caveats Half CPU performance compared to native But ASM.JS still a magnitude faster than regular JavaScript And we can use C++ for web game development! Single-threaded Mozilla & Google working on supporting multithreading (pthreads) 64-bit browser recommended 32-bit address space is a little small for games (with all browser overhead) Not standard yet, still need special “nightly” builds for 64-bit

UE4 HTML5 Example URL: https://www.unrealengine.com/html5

UE4 HTML5 Setup UE4 “Getting-Started” documentation Install Emscripten https://docs.unrealengine.com/latest/INT/Platforms/HTML5/GettingStarted/index.html Install Emscripten https://github.com/kripken/emscripten/wiki/Emscripten-SDK emsdk-1.21.0-web-64bit.exe Install 64-bit Firefox ftp://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-mozilla-central firefox-33.0a1.en-US.win64-x86_64.installer.exe

UE4 HTML5 Workflow Regenerate project files UE4 now has HTML5 available as a target platform in Visual Studio Compile UE4 as “Development Editor” for “Win64” Compile UE4 as “Development” for “HTML5” Launch the UE4 Editor and open your project HTML5 is now available as a Supported Platform in the UE4 Editor

UE4 HTML5 Workflow Enable HTML5 as a Supported Platform in your project settings:

UE4 HTML5 Workflow Choose HTML5 as your Launch Device and hit “Launch”!

“MobileTemple” in Firefox

UE4 HTML5 Tips Builds go into the “Binaries” folder E.g. D:/Dev/UE4/Samples/Showcases/MobileTemple/Binaries/HTML5/MobileTemple.html If your project doesn’t launch properly from the UE4 Editor: Try setting Firefox as your default browser Open the .html file manually in Firefox Use the full Emscripten .exe installer, not the .zip installer The full installer sets up the environment properly Check that the EMSCRIPTEN environment variable is correct Should point to the folder that contains the file “emcc” E.g. D:\Emscripten\emscripten\1.21.0

UE4 HTML5 Questions? Documentation, Tutorials and Help at: AnswerHub: Engine Documentation: Official Forums: Community Wiki: YouTube Videos: Community IRC: Unreal Engine 4 Roadmap lmgtfy.com/?q=Unreal+engine+Trello+ http://answers.unrealengine.com http://docs.unrealengine.com http://forums.unrealengine.com http://wiki.unrealengine.com http://www.youtube.com/user/UnrealDevelopmentKit #unrealengine on FreeNode