ACE 38 SPEED SWEEP LINEMAN= ZONE RIGHT WE MAY SEND Y ON THE CRACK BLOCK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H Q F QB BRINGS H IN MOTION AND SNAPS BALL WHEN HE REACHES TACKLE BOX
ACE FK 38 17 OPT. FAKE 28 SPD SWP. F COMES BACKSIDE TO GET PITCH RELATIONSHIP AND WE RUN OPTION 2 0 2 0 1 5 1 5 1 0 1 0 B B 5 5 N T E E T Y X Z H Q F
ACE FK ZONE 16 OPTION W M E T N E S Y X Z H Q F 2 0 2 0 1 5 1 5 1 0 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E S Y X Z H Q F
READ DE RT DOESN’T BLOCK HIM H BLOCKS FIRST MAN TO SHOW BLUE 16 OPTION READ DE RT DOESN’T BLOCK HIM H BLOCKS FIRST MAN TO SHOW 2 0 2 0 1 5 1 5 S 1 0 1 0 5 B B 5 C C C E T N T E Y X Z H Q F
F BLOCKS FIRST MAN TO SHOW BLUE 17 OPTION LT NO BLOCK ON DE. QB RIGHT TO DE MAKE DESCISION F BLOCKS FIRST MAN TO SHOW 2 0 2 0 1 5 1 5 S 1 0 1 0 5 B B 5 C C E T N T E Y X Z H Q F REALLY WIDE
BLUE FK ZONE 16 OPTION W M E T N E S Y X Z H Q F 2 0 2 0 1 5 1 5 1 0 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E S Y X Z H Q F
EMPTY 38 SPEED SWEEP 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X F Z H Q
ACE Z SPEED SWEEP 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z Q F
EARLY Z SPEED SWEEP BLOCK MAN OVER TO THE LEFT, WR OUTSIDE #S Y X H F 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H F Z Q REALLY WIDE
EARLY FK ZONE 17 OPTION Z W M E T N E S Y X H Z F Q 2 0 2 0 1 5 1 5 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E S Y X H Z F Q
EARLY 17 OPTION LT NO BLOCK ON DE. QB RIGHT TO DE MAKE DESCISION F TRIES FOR SAFETY AND RT MUST GET BLOCK 2 0 2 0 1 5 1 5 S 1 0 1 0 5 B B 5 C C E T N T E Y X F Z H Q REALLY WIDE
ZONE LEFT Q 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E Q F
ZONE RIGHT Q 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E F Q
38 STRETCH FS FS SS SS W W M M S S C C C C DE DE 1 1 3 3 DE DE X Y Y Z Q Q LT- SCOOP THROUGH B GAP LG- SCOOP THROUGH A GAP RT- REACH DE RG- CUT 3 TECHNIQUE C- PLAYHSIDE A GAP Z- STALK #1 X- STALK #1 Y- STALK #2 F- SEAL PLAYSIDE BACKER H- RUN FOR SIDELINE Q- GIVE TO H
39 STRETCH FS SS W M S C C DE 1 3 DE X Y Z H F Q LT- REACH DE LG- DOUBLE 1 TO WILL RT- SCOOP THROUGH B GAP RG- SCOOP THROUGH A GAP C- DOUBLE 1 TO WILL Z- STALK #1 X- STALK #1 Y- STALK #2 F- TAKE BALL, RUN TO NUMBERS H- SEAL PLAYSIDE BACKER Q- GIVE TO F READ BACKSIDE DE
18 SS W M S C C FS DE 1 3 DE X Y H Z F Q LT- SCOOP THROUGH B GAP LG- SCOOP THROUGH A GAP RT- REACH DE RG- CUT 3 TECHNIQUE C- PLAYHSIDE A GAP Z- STALK #1 X- STALK #1 Y- STALK #2 F- SEAL PLAYSIDE BACKER H- STALK #2 Q- RUN TO NUMBERS
19 FS B C B B B C DE 1 3 DE X H Z Y Z F Q LT- REACH DE LG- DOUBLE 1 TO WILL RT- SCOOP THROUGH B GAP RG- SCOOP THROUGH A GAP C- DOUBLE 1 TO WILL Z- STALK #2 X- STALK #1 Y- STALK #1 F- SEAL EDGE H- STALK #3 Q- RUN TO NUMBERS
16 OPTION FS W M S C C R DE 1 3 DE Y X H Z Q F Z,Y- STALK BLOCK H,X- STALK BLOCK RT- BLOCK MIKE RG- BLOCK 3 TECHNIQUE C- BLOCK WILL LG- BLOCK 1 TECHNIQUE LT- BLOCK DE F- 2 STEPS TO Z’S FRONT FOOT THEN UPFIELD KEEP PITCH RELATIONSHIP Q- RUN RIGHT AT DE, READ DE, KEEP OR PITCH
17 OPTION FS W M S C C R DE 1 3 DE Y X H Z F Q Z,Y- STALK BLOCK H,X- STALK BLOCK RT- CHIP DE UP TO NEXT LEVEL RG- BLOCK 3 TECHNIQUE C- BLOCK MIKE LG- BLOCK 1 TECHNIQUE LT- BLOCK WILL F- 2 STEPS TO X’S FRONT FOOT THEN UPFIELD KEEP PITCH RELATIONSHIP Q- RUN RIGHT AT DE, READ DE, KEEP OR PITCH
0 TRAP FS SS M S C C W DE 1 3 DE X Y H Z F Q LT- CHIP DE TO NEXT LEVEL LG- PULL, TRAP 3 TECHNIQUE RT- CHIP DE TO NEXT LEVEL RG- BLOCK MIKE C- BLOCK 1 TECHNIQUE Z- STALK #1 X- STALK #1 Y- STALK #2 F- TAKE BALL, FOLLOW PULLING GUARD H- STALK #2 Q- GIVE TO F
1 TRAP FS SS M S C C W DE 1 3 DE X Y H Z F Q LT- BLOCK MIKE LG- BLOCK 1 TECHNIQUE RT- CHIP DE TO NEXT LEVEL RG- PULL, TRAP DE C- BLOCK BACK ON 3 TECHNIQUE Z- STALK #1 X- STALK #1 Y- STALK #2 F- TAKE BALL, FOLLOW PULLING GUARD H- STALK #2 Q- GIVE TO F
10 ISO FS W M C R S C DE 1 3 DE Y X H Z F Q H,X,Z,Y- BASE BLOCK RT- BLOCK DE RG- BLOCK 3 TECHNIQUE C- FOLD 1 TECHNIQUE LG- FOLD 1 TECHNIQUE, UP TO WILL LT- BLOCK DE F- MAKE GOOD FAKE BLOCK MIKE Q- RIDE FAKE TO F, THEN FOLLOW F THROUGH 0 HOLE
10 TRAP FS SS M S C C W DE 1 3 DE X Y H Z F Q LT- CHIP DE TO NEXT LEVEL LG- PULL, TRAP 3 TECHNIQUE RT- CHIP DE TO NEXT LEVEL RG- BLOCK MIKE C- BLOCK 1 TECHNIQUE Z- STALK #1 X- STALK #1 Y- STALK #2 F- MAKE GOOD FAKE, PICK UP DE IF NEEDED H- STALK #2 Q- FAKE TO F, FOLLOW PULLING GUARD
14 LEAD FS W M S C OLB C OLB DE N DE Y X H Z Q F H,X,Z,Y- STALK BLOCK RT- BLOCK DE RG- BLOCK MIKE C- BLOCK NOSE LG- BLOCK WILL LT- BLOCK DE F- GO THROUGH 4 HOLE AND BLOCK SAM Q- FOLLOW F THROUGH 4 HOLE
15 LEAD FS W M C S SS C DE 1 3 DE Y X F Z H Q F,X,Z,Y- BASE BLOCK RT- BLOCK DE RG- BLOCK 3 TECHNIQUE C- BLOCK MIKE LG- BLOCK 1 TECHNIQUE LT- BLOCK DE H- LEAD BLOCK WILL THROUGH 3 HOLE Q- FOLLOW H THROUGH 3 HOLE
12 ZACK SS FS W M S C C DE 1 3 DE X Y H Z F Q LT- SCOOP TO WILL LG- SCOOP A GAP RT- BASE DE RG- SCOOP THROUGH B GAP C- SCOOP THROUGH A TO MIKE Z- STALK #1 X- STALK #1 Y- STALK #2 F- MAKE GOOD FAKE, SEAL BACKSIDE DE H- STALK #2 Q- FAKE TO F, DOWNHILL TO 4 HOLE
13 ZACK SS FS W M S C C DE 1 3 DE X Y H Z F Q LT- BASE DE LG- DOUBLE NOSE TO WILL RT- SCOOP THROUGH B GAP RG- SCOOP THROUGH A GAP C- DOUBLE NOSE TO WILL Z- STALK #1 X- STALK #1 Y- STALK #2 F- MAKE GOOD FAKE, SEAL BACKSIDE DE H- STALK #2 Q- FAKE TO F, DOWNHILL TO 5 HOLE
30 DIVE FS SS W M S C C 1 3 DE DE Y X Z H F Q LT- CHIP UP TO BACKER LG- FOLD AROUND CENTER TO MIKE RT- CHIP UP TO BACKER OR NEXT LEVEL RG- BLOCK 3 TECHNIQUE C- BLOCK 1 TECHNIQUE Z- STALK #1 X- STALK #1 Y- STALK #2 F- DOWNHILL, READ FOLDING GUARD H- LEAD UP TO WILL Q- GIVE TO F
ZONE RUN GAME STUFF
ZONE RULES CENTER WILL IDENTIFY MIKE TO DO THIS HE COUNTS IN TO THE 3RD PERSON INSIDE THE TACKLE BOX ON THE PLAYSIDE MIKE IS THE CENTERS AIMING POINT GUARDS WILL COUNT ONE MAN AWAY FROM MIKE TO FIND THEIR AIMING POINT ON THEIR SIDE TACKLES WILL COUNT TWO AWAY FROM MIKE TO FIND THEIR AIMING POINT. ON THEIR RESPECTIVE SIDE EXAMPLE: FS SS MIKE 2 B B S C C 1 1 2 E T T E X Y H Z F Q
ZONE RULES CONT’D STRETCH IS THE OUTSIDE ZONE SAME RULES EXCEPT YOUR PLAYSIDE TACKLE MUST CAPTURE THE EDGE AND WORK HIPS TO SEAL DE
33 ZONE 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E Y Q F
32 ZONE 2 0 2 0 1 5 1 5 1 0 1 0 W M 5 5 E T N E F Q