Art for Games Scott Kim Iolani School February 8, 2008.

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Presentation transcript:

Art for Games Scott Kim Iolani School February 8, 2008

Art for Games ¥ Games are big business ¥ Game companies hire artists ¥ Traditional art skills still matter

Outline 3D art for action games Example: Stanford Puzzle 2D art for web games

3 -DIMENSIONAL A RT For action games

Action Games ¥ For dedicated gamers ¥ On game consoles and computers ¥ 3-d animated characters & worlds ¥ Like computer animated movies

Example: Worlds of Warcraft ¥ For expert gamers, mostly male ¥ Online 3d game for thousands ¥ Fight, join a guild, go on quests ¥ Combat is the main activity

Art in Worlds of Warcraft 1. Characters 2. Animation 3. Objects 4. Texture 5. Lighting

1. Characters

2. Animation

3. Objects

4. Texture

5. Lighting

Required Skills ¥ Life drawing ¥ Anatomy ¥ Painting ¥ Working within technical limits

2 -DIMENSIONAL A RT For web games

Web games ¥ For non-gamers ¥ On web ¥ 2-d animated objects, characters ¥ Like building a web site

Example: Bejeweled ¥ For nongamers, mostly female ¥ On web, mobile, computer ¥ Make three-in-a-row matches

Art in Bejeweled 1. Objects 2. States 3. Backgrounds 4. Controls 5. Versions

1. Objects

2. States, Animations

3. Backgrounds

4. Controls, Menus

5. Versions

Required Skills ¥ 2-D illustration ¥ Graphic Design ¥ Interface Design

E XAMPLES Stanford Puzzle

Summary 3D art for action games Example: Stanford Puzzle 2D art for web games

Thank You scottkim.com shufflebrain.com

¥ Game flow