AS Level – Week 23 Theory Module 1 Information Processing Reaction Time, Decision Making and Hicks Law.

Slides:



Advertisements
Similar presentations
OCR AS Physical Education
Advertisements

Chapter 5 information processing
Module 1 Motor Programmes Plus Open and Closed Loop Theory
Information Processing Reaction Time, Decision Making and Hicks Law
INT 2 PE Preparation of the Body Lecture 1 – Performance Requirements/Physical, Skill Related and Mental Fitness.
INTERMEDIATE 2 PE Preparation of the Body Performance Requirements Physical, Skill Related and Mental Fitness (Through Football)
AS Level – Week 22 Theory Module 1 Information Processing Memory.
Module 1 Information Processing Whiting & Welford
Motor Programme Theory
AS Level – Week 7 Theory Module 1 The Nature and Classification of Skill and Ability.
AS Level – Week 27 Theory Module 1 Schema Theory.
Decision Making.
REACTION TIME input Decision making output
Section B: Acquiring, developing and performing movement skills
 Memory helps us identify a stimulus, we now need to know how to make a decision and respond to the information that has been received. Response Selection.
Decision Making “Decision making is an action or process of choosing a preferred option or course of action from a set of alternatives. It forms the basis.
MEMORY.
STAGES OF SKILL LEARNING & FACTORS AFFECTING SKILL LEARNING
Skill Acquisition. Skilled Performance Acquisition- skill is something that you gain as opposed to already have. We can recognise the outcome or end product.
AS Level – Week 21 Theory Module 1 Information Processing Whiting & Welford.
Definition: A general capacity of an individual. Ability is inherited through genes Key Concepts: Ability: inherited, stable + enduring, perhaps more.
Chapter 12: Information Processing Theory Developed by multiple researchers in the 1950s.
GCSE Physical Education Information/Discussion Practical Application Links Diagram/Table Activity Revision MAIN MENU Information Processing SECTION B UNIT.
Information Processing.
Memory Components, Forgetting, and Strategies
Concentration (3 rd C). Arousal Performance Low High Low High Optimal point where best performance will occur.
Learning Theories with Technology Learning Theories with Technology By: Jessica Rubinstein.
MECHANISMS INVOLVED IN LEARNING A PHYSICAL SKILL Input & Information Processing Week 3.
Higher & Intermediate 2 PE Information Processing System.
Memory liudexiang. contents The sensory registers Short term memory Long term memory forgetting.
Memory. What is Memory? Memory is a system that encodes, stores and retrieves information –Process by which information is taken in, converted to meaningful.
Chapter 8 – Information Processing Approach to cognitive development Based on computers - Hardware = physical structures - Software* = processes.
Sensory Memory Short Term Memory (STM) Long Term Memory.
What Factor’s influence reaction time?? What is the psychological refractory period? How can we improve our response time? Factors affecting response time.
The human 2 of 3 1 The Human 2 of 3. the human 2 of 3 2.
Motor programmes: a generalised series or pattern of movements stored in the long term memory Every skill performed in sport is the result of a motor programme.Every.
Tree Dog House Orange Rugby Sea Pig Rain Ice Cream Shoe.
INFORMATION PROCESSING MEMORY 1. WE ARE LEARNING TO... Understand the concept of selective attention and ways of improving it Identify the different parts.
MEMORY Memory is important for information processing, particularly when we rely on our previous experiences It is important in determining the motor programme.
Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes.
Unit 3 – Neurobiology and Communication
2.2 Memory What are the characteristics and functions of the Short Term memory? What are the characteristics and functions of the Long Term memory? How.
Understanding Movement Preparation Chapter 2. Perception: the process by which meaning is attached to information (interpretation) Theory 1: Indirect.
Preparation of the Body Lesson 4. Lesson Objectives  To introduce mental aspects of fitness.  To introduce different methods of training.  To outline.
INFORMATION PROCESSING MEMORY 2. WE ARE LEARNING TO... Recap on selective attention and the functions of the different parts of the memory Identify and.
Memory. Memory as storage, retention and retrieval of information. All information entering the brain passes through sensory memory and enters short-term.
 What would be the senses that would be stimulated by the receptors?  Vision, hearing and proprioception (TKE)  Touch – feeling pressure/pain Example?
Unit 3 - Neurobiology and Communication CfE Higher Human Biology 18. Memory.
BTEC FIRST SPORT PREPARATION FOR SPORT. Psychological Factors.
Mr Beaumont Memory. Mr Beaumont By the end of this lesson you should be able to: Describe the 3 different types of memory we use Understand the functions.
Processing Information and Making Decisions Chapter 2.
Information Processing How do we choose a skill to perform? What decisions do we need to make about performing a skill? Need to decide when to perform.
KA 2: Perception and Memory
Information Processing Theory
REACTION TIME
Information Processing
Memory All information received from the senses is stored in the memory. During sport we rely on remembered information to be used in the execution of.
Why is reaction time important in sport?
PHED 1 Skill Acquisition Information Processing
Memory.
Reaction Time.
3. Information Processing and response
2.1 Input and Selective Attention
Memory.
Mental Factors affecting Performance
Neurobiology and Communication
Information Processing
Information processing
Quick Quiz Identify and describe the types of guidance, giving a sporting example of each. Identify and describe the types of feedback, giving a sporting.
PHED 1 Skill Acquisition Memory
Presentation transcript:

AS Level – Week 23 Theory Module 1 Information Processing Reaction Time, Decision Making and Hicks Law

Reaction Time A key element in the decision making process for a performer is the amount of time it takes to receive, interpret and analyse stimuli to then formulate an appropriate response. The faster this can be achieved, the more time the performer is likely to have in order to complete the selected skill successfully.

Memory is subdivided into three components and their relationship is outlined below. Diagram Short-term Sensory Store (STSS) The short-term sensory store collects all the information entering the body via the sensory system. The short-term sensory store collects all the information entering the body via the sensory system. It has a huge capacity to receive information BUT can only retain it for a short period of time, up to one second before it is lost. It has a huge capacity to receive information BUT can only retain it for a short period of time, up to one second before it is lost. The information is prioritised and irrelevant stimuli discarded. This process is known as selective attention. The information is prioritised and irrelevant stimuli discarded. This process is known as selective attention.

Selective attention allows the performer to gather only important information and consequently speeds up the decision-making time. By focusing on smaller cues, we react faster to them. Example, a tennis player will attempt to focus on the ball, their position on court and their opponent. Ignoring the crowd, advertising boards and the consequence of the match. Often a performer who can focus and block out distractions will be more effective than a more skilful player who cannot concentrate fully. Often referred to as “tunnel vision”.

A performer can improve their selective attention by: Using appropriate practice and presentation methods. Using appropriate practice and presentation methods. Highlighting specific cues on which to focus their concentration. This can be done by using different guidance methods. Highlighting specific cues on which to focus their concentration. This can be done by using different guidance methods. Altering the intensity of the stimulus. E.g. colour and speed of the object, loudness of the sound etc. Altering the intensity of the stimulus. E.g. colour and speed of the object, loudness of the sound etc. Referring to past experiences. Referring to past experiences. Making the stimuli meaning full or unique. Making the stimuli meaning full or unique. Reaching the correct level of arousal and maintaining motivation. Reaching the correct level of arousal and maintaining motivation.

Short-term Memory (STM)/ Working Memory The STM receives the filtered information and compares it to stored information about past experiences before the final decision is made. It has a limited capacity of 5 to 9 pieces of information which can be retained for approximately 30 seconds. If the information is practiced and learnt it is transferred to the Long-term memory. Implications - if a performer is overloaded with information they will not be able to process it all at once and their learning will be less effective.

A performer can improve their STM by: Chunking - information is arranged into larger units or ‘chunks’ allowing more pieces of information to be stored. Chunking - information is arranged into larger units or ‘chunks’ allowing more pieces of information to be stored. Chaining - the linking together of pieces of information. Chaining - the linking together of pieces of information. Using selective attention - limiting the amount of irrelevant information passing into the short term memory. Using selective attention - limiting the amount of irrelevant information passing into the short term memory.

Long-term Memory (LTM) LTM is the permanent retention of information through repetition or rehearsal. It has the capacity to store vast amounts of information for an unlimited period of time. If faced with a new situation the relevant stimuli are passed on from the STM, where a comparison is made with any similar experiences. If recognition occurs the similarities are noted and a decision is made quickly. If the situation is new, a motor programme will be formed based on available knowledge, but this may take slightly longer and delay the decision-making process.

A performer can improve their LTM by: Improving the capability of the STM. Improving the capability of the STM. Practising and repeating movements, causing ‘over-learning’ of motor programmes. Practising and repeating movements, causing ‘over-learning’ of motor programmes. Developing a range of past experiences. E.g. modified games. Developing a range of past experiences. E.g. modified games. Using mental rehearsal. Using mental rehearsal. Making the information meaningful, relevant and interesting to the performer. Making the information meaningful, relevant and interesting to the performer.

The diagram below compares the possible memory process of both a novice and an experienced performer when confronted with the same situation. Both are playing in a rugby match, in possession of the ball, with support players on either side. They are confronted with a defender attempting to make a tackle. Table Hot-Tip-: Make sure you know the characteristics and relationship between different components of memory and are able to relate them to practical examples. You should be able to outline methods to improve memory.