RMIT Intelligent Agents Group: Research Areas Group members: Lin Padgham, John Thangarajah, Sebastian Sardina, Lawrence Cavedon, Fabio Zambetta, Dhirendra Singh, Wilson Wong, Miquel Ramirez, Saeed Shahbazi, + students
RMIT University© Some Research Areas – Agent Oriented Software Engineering (previous ARC) – Behaviour Composition (ARC DP) – Virtual Toys & Dialogue Management (ARC LP) – Agent Based Simulation (ARC DP) – Agent Based Games – Other...
RMIT University© Agent Oriented Software Engineering - How do we design these agents in a structured manner? - How can we support and use structured design artifacts? - We continue to develop Prometheus methodology and PDT design tool, now an Eclipse plugin. - Current focus on testing and on verification aspects. Agent Technology
RMIT University© Behaviour Composition in Smart Spaces (KR) How do we represent this information? How do we coordinate in a smart and automated way? How do we prove that they work efficiently? We are developing Techniques to do this - Automated Planning - Verification/Model checking - Reactive Synthesis - Agent Oriented Programming
RMIT University© Intelligent Interactive Toy – Dialog Management How do we keep children engaged via conversation? How can the toy grows alongside the child owner? How do we interleave different modules? - Natural language processing - Agent reasoning and KR - Web data extraction - Third-party module development Social Games General Chat Education
RMIT University© Agent Based Simulation – Emergency Management (++) - How do we build modular agent based simulations with reusable components for use by policy makers and others? - We have built a prototype evacuation planning simulation in collaboration with CFA and a flood preparation analysis simulation with City of Port Phillip and SES. - Building strong links to social science. Adding BDI to ABMS. Looking at Urban Planning area. MatSim People Phoenix
RMIT University© Agents and Games Synthesis of controllers to play or direct games in human-like fashion? Creating controllers using BDI and learning: - Super Mario Turing Test AI - Angry Birds (Human vs machine) - Capture the flag (CTF) Generating narrative in role playing games using BDI and planning: - BDI Gamemaster for comp. RPG - Game story construction using agent planning. Interactive story-telling.
RMIT University© Other projects/areas Intention selection and management Preferences in BDI plan selection Online learning in agent systems Planning in agent systems Formal verification of agent systems