Applications of a Motion Capturing System: Music, Modeling, and Animation Chase Finch, Kevin Musselman, Bill Mummert College of Engineering and Science,

Slides:



Advertisements
Similar presentations
ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT C. Carter, P. Van Opdenbosch, J. Bennett Queensland University of Technology.
Advertisements

MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
Data Model for ICT-Based Environment for Collaborative Learning and Research By OGUNTUNDE Toyin OSOFISAN O. Adenike Computer Science Department University.
Presentation by: Serena, Ann & Nicole
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
1 CMSHN1114/CMSCD1011 Introduction to Computer Audio Lecture 9: Computer audio applications Dr David England School of Computing and Mathematical Sciences.
Spring 2007COMP Design Teams Team Structure Interdisciplinary Teams.
Macromedia Flash” Workshop on “ Introduction to 29-Aug to 1-Sep 2004.
Aug 24, Fall 2005ITCS4010/50101 Design Teams Team Structure Interdisciplinary Teams.
May 10, 2004Facial Tracking and Animation Todd Belote Bryan Harris David Brown Brad Busse.
CPSC : Data-driven Character Animation Jinxiang Chai.
Sep 14, Fall 2006IAT 4101 Design Teams Team Structure Interdisciplinary Teams.
Game Development, UNCC Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling.
Microsoft Office Illustrated Inserting Illustrations, Objects, and Media Clips.
Plan for today Discuss your assignments detailed on the last slide of the powerpoint for last week on: –Topics/problems in which you are most interested.
Motion Capture By: Ali Hosseini. Definition of Motion Capture Motion capture is the recording of human body movement (or other movement) for immediate.
Facial Tracking and Animation Project Proposal Computer System Design Spring 2004 Todd BeloteDavid Brown Brad BusseBryan Harris.
Motion Capture Animation
Optical Motion Capture Bobby Bruckart Ben Heipp James Martin Molly Shelestak.
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Software and Multimedia
ITT3036 Wider Curriculum BEGINNING COMPUTING Links:
Computer Animation Prepared by Khadija Kuhail Supervised by Dr Sanaa Alsayegh.
Let’s Monkey Jam!. Free software we will use to create our animations: Monkey Jam Windows Moviemaker.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Motion Capture: History, Approaches, Applications, and Future trends
COMMUNICATION AND TECHNOLOGY (COMTECH) De La Salle – Lipa College of Education Arts and Sciences Multimedia Department.
Pre Production I.Concept II.Story Development III.Visual Development IV.Technical Direction V.Production Management.
Television Production Team. Standard 7.0 Standard Text: Exhibit knowledge of the television production team. Learning Goal: Students will be able to understand.
Computers: Software Patrice Koehl Computer Science UC Davis.
What’s Making That Sound ?
MCM Technical Presentation1 Sal Ledezma, Jimar Garcia, Gene Wie, Cayci Suitt.
Master’s programme Game and Media Technology. 10/1/20152 General Information:  Gaming and multimedia are booming industry  Increased use of gaming as.
Technology, Digital Media, and Curriculum Integration
COMPUTER PARTS AND COMPONENTS INPUT DEVICES
Introduction to Interactive Media 03: The Nature of Digital Media.
EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING.
Specialized Input and Output. Inputting Sound ● The microphone is the most basic device for inputting sounds into a computer ● Microphones capture sounds.
MULTIMEDIA Hardware 4/24/2017.
Perceptual Analysis of Talking Avatar Head Movements: A Quantitative Perspective Xiaohan Ma, Binh H. Le, and Zhigang Deng Department of Computer Science.
IAT 814 Introduction to Visual Analytics Symbols vs Perceptual Science Sep 11, 2013IAT 8141.
Multimedia and the Web.
1 Virtual Characters. Two Types UserComputer 2 AvatarAgent.
3D Scanning Pertemuan 13 Matakuliah : UO714 / Technology for Animation Tahun : 2009.
Modeling and Visualization of Combustion Using Fluid Simulator and Particle Systems Ing. Marek Gayer (supervised by prof. Pavel Slavík) Computer Graphics.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
Facial Motion Cloning Using Global Shape Deformation Marco Fratarcangeli and Marco Schaerf University of Rome “La Sapienza”
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
SS5305 – Popular Marker Setups 1. Objectives Marker Data Measurement Sequence Project Automation Framework (PAF) Popular marker setups PAF Interface 2.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
What is Multimedia Anyway? David Millard and Paul Lewis.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Motion Capture CSE 3541 Matt Boggus.
Chapter 10 Multimedia and the Web.
Musical Instrument Virtual
Presenter Name: Mahmood A.Moneim Supervised By: Prof. Hesham A.Hefny
Planning for Usability
Educational Computing
Software and Multimedia
Software and Multimedia
上 海 理 工 大 学 University Of Shanghai For Science And Technology
Hour of Code.
Curriculum Map For Spring Year 4 Robots
Chapter I Introduction
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
Unit 3 lesson 2-5 The Need For Algorithms- Creativity in Algorithms – Simple Commands - Functions Day 18.
SIMULATION DECSIONs engagement ANALYSIS
DIGITAL TRANSFORMATION, SMES AND THE LEGAL STATUS OF VIDEO GAMES
Planning for Usability
Presentation transcript:

Applications of a Motion Capturing System: Music, Modeling, and Animation Chase Finch, Kevin Musselman, Bill Mummert College of Engineering and Science, Clemson University

Motion Capture History Vicon 8 Motion Capturing System Motion Capture in Animation Motion Capture in Modeling Motion Capturing in Adio/Visual Interactions ObservationsConclusions

Brief History of Motion Capture Simon Fraser University’s biomechanics labs start using to computers to analyze human motion Simon Fraser University’s biomechanics labs start using to computers to analyze human motion MIT started using optical tracking systesm Op-Eye and SelSpot “Mike the Talking Head” of Silicon Graphics

Vicon 8 Motion Capturing System Passive System 8 infared cameras tracks “markers” Records cartesian coordinates (x,y,z) Average recording rate of 120 fps Newer system has 12 cameras and records at 484 fps A visual representation of MoCap

Motion Capture & Animation Maps collected data to a virtual character Requires creating a “rig” System of structures in a model with control points to move the model System of structures in a model with control points to move the model Facial motion capture

Motion Capturing in Modeling Using motion capture data to create rigs and models USC derives human skeletal models from volume data

Motion Capturing Audio/Visual Interactions Sound creation usually requires a physical motion ie drawing a bow across a violin requires a precise motion for certain sounds Motion Capture Music Outputs mapped commands to a MIDI creator Dance Instruction References David J. Sturman. A Brief History of Motion Capture for Computer Character Animation. Available at ion/motion_capture/history1.htm ion/motion_capture/history1.htm ion/motion_capture/history1.htm Anderson, R.E. Social impacts of computing: Codes of professional ethics. Social Science Computing Review 10, 2 (Winter 1992), CHI Conference Publications Format. Available at Conger., S., and Loch, K.D. (eds.). Ethics and computer use. Commun. ACM 38, 12 (entire issue). Mackay, W.E. Ethics, lies and videotape, in Proceedings of CHI '95 (Denver CO, May 1995), ACM Press, Schwartz, M., and Task Force on Bias-Free Language. Guidelines for Bias-Free Writing. Indiana University Press, Bloomington IN, 1995.

Thank You