The Game Development Process: Genres. Outline  What is a Game?  Genres.

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Presentation transcript:

The Game Development Process: Genres

Outline  What is a Game?  Genres

What is a Game? (1 of 4)  Movie?  Toy?  Puzzle? Based on notes from Mark Overmars

What is a Game? (2 of 4)  Movie? No interaction, outcome fixed  Toy? No goal, but still fun! Players can develop own goals  Puzzle? strategy and outcome is the same each time "A computer game is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal." Based on notes from Mark Overmars

What is a Game (3 of 4)  A Computer Game is a Software Program Not a board game or sports Consider: chess vs. soccer vs. Warcraft  Ask: What do you lose? What do you gain? Lose: 1) physical pieces, 2) social interaction Gain: 1) real-time, 2) more immersive, 3) more complexity  A Computer Game involves Players Think about your audience; the game is not for you but for them. Don’t just think about your story or the graphics or the interface, but consider the players. Based on notes from Mark Overmars

What is a Game (4 of 4)  Playing a Game is About Making Decisions Ex: what weapon to use, what resource to build Can be frustrating if decision does not matter Want good gameplay (major topic later)  Playing a Game is About Control Player wants to impact outcome Uncontrolled sequences can still happen, but should be sparing and make logical  A Game Needs a Goal Ex: Defeat Ganandorf in Zelda Long games may have sub-goals Ex: recover Triforce first, then Sword of Power Without game goals, a player develops his/her own (a toy) Based on notes from Mark Overmars

What a Game is Not  A bunch of cool features Necessary, but not sufficient May even detract, if not careful, by concentrating on features, not game  A lot of fancy graphics Games need graphics just as hit movie needs special effects, but neither will save weak idea Game must work without fancy graphics Suggestion: Should be fun with simple objects "When a designer is asked how his game is going to make a difference, I hope he … talks about gameplay, fun and creativity – as opposed to an answer that simply focuses on how good it looks." – Sid Meier (Civilizations, Railroad Tycoon, Pirates) Based on notes from Mark Overmars

Outline  What is a Game?  Genres(next)

Group Game: Game Types!  Break into groups based on month of birth (or count off by 5’s…)  Spread out so can talk without others hearing  Brainstorm all game genres you can think of Provide an example of each! Provide key feature!  Round-robin by group, say one genre on list What other group has this? Show hands If no-one else has it, you get a point! Everyone, decide distinguishing features  Team with most genres not on anyone else’s list, wins!

Game Types  What are some types of games?  What separates them from others?

Arcade Games  Reaction and speed are the most important aspects of the game Examples: scrolling shooters, maze games like Pacman, paddle games like Breakout, Pong  Relatively easy to make  Normally 2D graphics  Good starting point for first game  Relatively easy in Game Maker Based on notes from Mark Overmars

Puzzle Games  Clever thinking is the most important aspect Many maze games are based on puzzle solving, rather than on reaction time  Other examples board games and sliding puzzles  Normally 2-dimensional  Relatively easy to create Except when played against a computer opponent Artificial Intelligence can be harder  Ex: How to program the computer to play chess?  Relatively easy in Game Maker Based on notes from Mark Overmars

Role Playing Games  Steer a character through a difficult world Examples are Diablo and Baldur's Gate  Development of character to learn new skills, becoming more powerful, and finding stuff  Opponents become more powerful as well  Can create 2D or 3D  Generally harder to make because must create the mechanism of character development  Also normally need large world  Good level design is crucial  Difficult in Game Maker Based on notes from Mark Overmars

Strategy Games  Real-time (RTS) or turn-based  Player only indirectly controls the character Tactics less important than Strategy  Examples include Age of Empires, Warcraft III… Also, usually "God Games", such as Black & White  Generally take a lot of time to create Require many different game objects, each with animated images and specific behavior  Difficult in Game Maker Based on notes from Mark Overmars

Adventure Games  Game is about adventure and exploration Story line is often crucial  Can be 2D or 3D  Actions easy (just move)  Difficulty is in making exploration/adventure interesting Interesting, funny, and surprising story line Corresponding artwork  Artists’ role is crucial  Somewhat difficult in Game Maker Based on notes from Mark Overmars

First-Person Shooters  3D version of many arcade-style games (move and shoot)  Emphasis is on fast-paced action and reaction speed, not on cleverness and puzzle solving  Many examples: Doom, Quake, …  Need to be 3D  Relatively difficult to create because of models  Difficult in Game Maker Based on notes from Mark Overmars

Third-Person Action/Platformer  Player directly controls a game character (avatar) through a hostile world Tomb Raider, Prince of Persia, Onimusha  Often, not much emphasis on character development  Fast action and discovering the game world  Some have story line, other adventure game aspects  Can be 2D or 3D  Can sometimes be created easily  Moderately easy in Game Maker Based on notes from Mark Overmars

Sports Games  Real-life sport, made virtual  Ideas, rules in place  Making realistic, challenging, fun like sport can be difficult  If not realisitc, can be done in Game Maker Based on notes from Mark Overmars

Racing Games  Really, special type of sports game But pervasive enough to get own category  Drive a vehicle, as fast as possible, or sometimes for exploration, or combat  Either realistic... Formula 1 or Grand Tourismo ...or focused on fun (arcade) Midtown Madness or Ridge Racer  Both 2D or 3D  Difficult in Game Maker Based on notes from Mark Overmars

Simulators  Try for realistic representation Ex: flight simulators, Trainz  Other simulations include world simulation Ex: SimCity or SimEarth  Relatively difficult to create since getting details right a challenge  Difficult in Game Maker Based on notes from Mark Overmars

Party Games  Variety of types Ex: Mario Party, DDR, Karaoke, Guitar Hero  Social aspects important with participants in the same space  Allow for rapid change of turns  Allow for disparate abilities (beginners and experts, both have fun)  Easy in Game Maker

Educational Games  Entertainment games are great at teaching…how to play the game!  Educational games are designed to teach player knowledge or skill that is valuable outside the game Ex: math, reading, problem solving  Relatively difficult in Game Maker (unless you have the domain expertise)