Option Topic 2 Authoring and Multimedia

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Option Topic 2 Authoring and Multimedia Created By Priscilla Chrisafis & Madeleine Janson

Syllabus Outcomes A student: 5.2.1 describes and applies problem-solving processes when creating solutions 5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems 5.2.3 critically analyses decision-making processes in a range of information and software solutions. Students learn about: Students learn to: Multimedia products for areas such as education define and describe the types of multimedia products entertainment assess the effectiveness of a range of multimedia products information recognise the integrated nature of multimedia products Data types commonly used in multimedia products recognise features of data types for multimedia products features of data types imported to multimedia products describe the processes of acquiring and/or capturing, manipulating, storing, displaying and distributing data types Authoring software systems the combining of data types into a multimedia presentation using existing application products such as HyperStudio and Macromedia software discuss advantages and limitations of authoring software justify the selection of the authoring software to be used for the multimedia product Project development processes and techniques design, produce and evaluate a simple project for a real-world application either separately for this option, or integrated with other option/s GUI design for the multimedia product apply interface design features used for the production of the multimedia product design principles including layout and balance of data types examine and analyse design principles used in a range of multimedia products create a storyboard and script Additional Content Students learn about: Students learn to: innovation in a selected data type such as animation research in detail a data type and produce an original product

Authoring Systems Students learn about: the combining of data types into a multimedia presentation using existing application products such as HyperStudio and Macromedia software Students learn to: discuss advantages and limitations of authoring software justify the selection of the authoring software to be used for the multimedia product

Multimedia is Everywhere Billboards Logos Video Broadcasting Websites Multimedia is Everywhere B r o c h u r e s Social Networking Magazines

ANIMATION TEXT Multimedia GRAPHICS VIDEO SOUND

Authoring Software Systems INCLUDES Create Edit Develop Import Organise Authoring software tells the hardware what to do. Authoring systems include the tools which provide the framework you need for structuring and editing elements of a multimedia project. EXAMPLES OF USE Videos Animations Games Interactive Websites Demo disks Presentations

SOFTWARE Text editing and word processing tools Painting and drawing Tools Image editing tools 3D modelling and animation tools Sound editing tools Animation, video and digital movies tools

Project Development Students learn about: Processes and techniques GUI design for the multimedia project Design principles including layout and balance of data types Students learn to: Design, produce and evaluate a simple project for a real world application either separately for this option, or integrated with other options. Apply interface design features used for the production of the multimedia product Examine and analyse design principles used in a range of multimedia products Create a storyboard and script

Project Development DEVELOPMENT IDEA ANALYSIS DELIVERY IDEA ANALYSIS How much time do you have? Samples/Prototypes Tests Will interactivity be required? DELIVERY DEVELOPMENT IDEA ANALYSIS DELIVERY Changes? Functions Accordingly What is the purpose of this multimedia? Questions? Presentation Who will be using this product?

Storyboards STORY BOARD TEMPLATE

DESIGN PRINCIPLES VIDEO ON BRANDING Balance Repetition Contrast Alignment Dominance Unity NON USER FRIENDLY MUTLIMEDIA NON USER FRIENDLY MUTIMEDIA USER FRIENDLY MULTIMEDIA USER FRIENDLY MULTIMEDIA DESIGN PRINCIPLES VIDEO ON BRANDING

Summary MULTIMEDIA is Text, sound, graphics, video, animation. AUTHORING SOFTWARE is Includes the tools needed to structure and edit the elements of a multimedia project. EXAMPLES OF SOFTWARE Text editing and word processing tools · Open Office · Microsoft Office Painting and Drawing Tools · Corel Draw · Adobe Photoshop 3D modelling and animation tools · Google Sketch · Vector Works Sound editing tools · Audacity · Serato Animation, video and digital movie tools · Windows Movie Maker · Anime Studio PROJECT DEVELOPMENT Idea Analysis (purpose, constraints, brainstorm, interactivity)  Development (prototypes, samples, questions) Delivery (finalisation, function accordingly, presentation) STORYBOARDS DESIGN PRINCIPLES Balance, Repetition, Contrast, Alignment, Dominance, Unity