Bridge Made Easy by Janak Parikh Bridge joins Hearts with Club, Diamond and Spade 1.

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Presentation transcript:

Bridge Made Easy by Janak Parikh Bridge joins Hearts with Club, Diamond and Spade 1

2 History of Bridge The origin of playing cards was in China, where paper was invented, dates back to around the year Originally, cards were used for fortune telling and gambling. Cards were introduced into Italy and Spain around 1370, probably coming from Egypt.

3 History of Bridge (Continued) The word “BIRITCH or Russian Whist” is the name of a 19th century card game. It is said to have originated in Russia. It initially was the dominant trick-playing game and enjoyed a loyal following for centuries. The word bridge is the English pronunciation of the game called “Biritch”.

4 History of Bridge (Continued) In 1857, the English began playing BRIDGE in a “Duplicate" method to eliminate most of the luck associated with the deal of the cards. In 1883, Americans began playing inner-club matches.

5 History of Bridge (Continued) In 1925, the American multi-millionaire Harold Vanderbilt, introduced exciting scoring bonuses in Bridge. With this change, auction Bridge became known as “Contract Bridge". In 1931, Ely Culbertson wrote the book, titled The Culbertson Summary and the Blue Book.

6 History of Bridge (Continued) Famous people and bridge: Warren Buffet, Dwight Eisenhower, Omar Sharif, Winston Churchill, Mohandas K Gandhi, Bill Gates, Margaret Thatcher, Saradar Patel.

7 Chapter - 1 GAME

4 Players play the game. 2 Players sitting N-S, or E-W are partners and bid a contract. The correct name of the game is CONTRACT BRIDGE. And the contract goes to highest bidder as it happens in auction. 8 NORTH EAST SOUTH WEST

Each Player gets 13 cards. Ascending order of Suit: Club - C, Diamond - D, Heart - H, Spade - S, and Notrump - NT 1C is 6+1= 7 tricks in C (The Lowest contract) 1D is 6+1= 7 tricks in D 1H is 6+1= 7 tricks in H 1S is 6+1=7 tricks in S 1NT is 6+1= 7 tricks in NT. 2C is 6+2= 8 tricks in C. 3C is 6+3= 9 tricks in C. 7NT is 6+7= 13 tricks in NT (The Highest contract) 9

PHILOSOPHY OF GAME Bridge is played in Rubbers. A rubber is the best of three Games. So our interest is in winning games to make a rubber. 3NT, 4H, 4S, 5C and 5D, and onward makes a game. Note 3NT requires 9 tricks, 4H and 4S require 10 tricks, whereas 5C and 5D require 11 tricks to make a game. 10

PHILOSOPHY OF GAME (Continued) There are 4 Aces, 4 Kings, 4 Queens, 4 Jacks in 52 cards which are higher cards called honors. They represent values - points. Ace or A - 4 points * 4 Aces= 16 points King or K - 3 points* 4 Kings= 12 Queen or Q - 2 points* 4 Queens= 8 Jack or J - 1 point* 4 Jacks= There are a total of 40 points in a game 11

PHILOSOPHY OF GAME (Continued) Also note, in a suit call: Void in a suit – 3 points, Singleton – 2 points (1 point when honour is present), Doubleton – 1 point (no point when honour is present). Supporting Partner’s suit: Void in a suit – 5 points, Singleton – 3 points (2 point when honour is present), Doubleton – 1 point (no point when honour is present). Count 4 points each for 9 th, 10 th, 11 th, 12 th and 13 th card in a suit 12

PHILOSOPHY OF GAME (Continued) There are a total of 40 points in a game A Game has 13 Tricks (hands). You require between the two partners: points make 7-8 tricks points make 8-9 tricks points make 9-10 tricks. (Enough for Game in H, S and NT) points make 10-11tricks points make tricks. (Little Slam) 36 and more points make tricks. (Grand Slam) 13

Card Distribution for Opening Calls Notrump Distribution: or or with an honor in each suit. Suit distribution: Which may or may not be Notrump Distribution S:x x x H: x x x x D: x x x C:x x x Notrump as well as Suit Distribution: S: x H: x x x x D: x x x x C: x x x x Suit Distribution but not Notrump Distribution: 14

15 Chapter: 2 BIDDING SYSTEM 5 CARD MAJOR STANDARD AMERICAN SYSTEM

In this game of Bridge, you show your cards to partner (and others as well) to arrive at a right Bid (contract). The way to do this is call a convention or bidding system, and there are many in use. We follow: 5 CARD MAJOR (STANDARD AMERICAN) BIDDING SYSTEM 16

Major Suit: H and S Minor Suit: C and D You make game with 4H or 4S – only 10 tricks – which is advantageous compared to 5C or 5D – 11 tricks. The system takes into account the length of a suit: You require 8 card length in the suit to effectively play in the suit. A 5+3 card combination is just as effective as 4+4 cards. It helps to know weather the partner has 5 cards in the major suit; and this system helps bid effectively to reach game. 17

In Bidding, the partner who bids first, makes an Opening Bid as follows: A - OPENING BID Points WithBid or more cards suit or NT Dist 7C or 7D or 7H or 7S or 7NT or more cards suit or NT Dist 6C or 6D or 6H or 6S or 6NT or more cards suit or NT Dist 4C (Asking Aces, Gerber convention) or more cards in H/S or NT Dist3NT or 4H or 4S Notrump Distribution2NT 21 or more5 or more cards suit is preferable2C or 2D or 2H or 2S (Minimum of 4 cards suit is a must) Notrump distribution1NT or more cards major suit1H or 1S 13-20No 5 card major suit1C or 1D or more cards suit3C or 3D or 3H or 3S None of AbovePASS 18

A - OPENING BID BY OPPONENTS Overcalls and Doubles of One of Suit 13 or moreDouble, OR Overcall: 1 or 2 of suit with 5 or more cards Overcalls and Doubles of 1NT 13 or moreGood suit, Overcall: 2 of a suit, IF 16 or more: Double 19

DEAL 1 Points S:A x x 4 H: A K x x 7 D:K x x 3 C:K x x3 Points Total: 17 (No 5 card Major) Opening Bid? 20

DEAL 1 Points S:A x x 4 H: A K x x 7 D: K x x 3 C:K x x3 Points Total: 17 (No 5 card Major) Opening Bid = 1NT 21

DEAL 2 Points S:A x x 4 H: A K x x 7 D: A K x 7 C:K x x3 Points Total: 21 (No 5 card Major) Opening Bid? 22

DEAL 2 Points S:A x x 4 H: A K x x 7 D: A K x 7 C:K x x3 Points Total: 21 (No 5 card Major) Opening Bid = 2 NT 23

DEAL 3 Points S:A x x 4 H: A K x x 7 D: A K x 7 C:A K x7 Points Total: 25 Opening Bid? 24

DEAL 3 Points S:A x x 4 H: A K x x 7 D: A K x 7 C:A K x7 Points Total: 25 Opening Bid = 3 NT 25

DEAL 4 Points S:A x x 4 H: A K x x x 7 (5 carder Heart) D: K x 3 C:x x x0 Points Total: 14 Opening Bid? 26

DEAL 4 Points S:A x x 4 H: A K x x x 7 (5 carder Heart) D: K x 3 C:x x x0 Points Total: 14 Opening Bid = 1H 27

DEAL 5 Points S:A x x 4 H: A K x 7 D: K x x x3 C:x x x0 Points Total: 14 No 5 card Major Opening Bid? 28

DEAL 5 Points S:A x x 4 H: A K x 7 D: K x x x3 C:x x x0 Points Total: 14 No 5 card Major Opening Bid = 1D 29

DEAL 6 Points S:A x x 4 H: A K x x 7 D: K x x 3 C:x x x0 Points Total: 14 No 5 card Major Opening Bid? 30

DEAL 6 Points S:A x x 4 H: A K x x 7 D: K x x 3 C:x x x0 Points Total: 14 No 5 card Major Opening Bid = 1D 31

DEAL 7 Points S:A x x 4 H: A K x 7 D: K x 3 C:A K x x x7 Points Total: 21 Opening Bid ? 32

DEAL 7 Points S:A x x 4 H: A K x 7 D: K x 3 C:A K x x x7 Points Total: 21 Opening Bid = 2C 33

DEAL 8 Points S:x 2 H: K x x 3 D: x x 1 C:A x x x x x x4 Points Total: 10 with 7 cards Opening Bid ? 34

DEAL 8 Points S:x 2 H: K x x 3 D: x x 1 C:A x x x x x x4 Points Total: 10 with 7 cards Opening Bid = 3C 35

The other partner makes a Supporting Bid as follows: B - SUPPORTING BID I - Supporting Opening Bid of 1 of a MAJOR Suit: 1H or 1S (13-20) points PointsWithBid 0-5Pass 6-9i) with 3 or more cards in partner’s major suit, give Single Raise on 1H bid2H on 1S bid2S OR, ii) bid a new suit with 4 or more cards at 1 Level only on 1Hbid1S OR, iii) with none of above – Bid 1NT on 1H, or on 1S bid1NT (Note: 1NT indicates just 6 to 9 points) 36

37 DEAL 8 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x x 0 H: A x x x 4 D: x x x 0 C:x x x0 Points Total: 4 Your Supporting Bid?

38 DEAL 8 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x x 0 H: A x x x 4 D: x x x 0 C:x x x0 Points Total: 4 Your Supporting Bid = PASS (Less than 6 points)

39 DEAL 9 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x x 0 H: A x x 4 D: x x x x0 C:K x x3 Points Total: 7 Supporting Bid?

40 DEAL 9 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x x 0 H: A x x 4 D: x x x x 0 C:K x x3 Points Total: 7 Supporting Bid = 2S (3 carder Spades & 7 points)

41 DEAL 10 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x 0 H: A x x x 4 D: x x x 0 C:K x x x3 Points Total: 7 Supporting Bid?

42 DEAL 10 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:x x 0 H: A x x x 4 D: x x x 0 C:K x x x3 Points Total: 7 Supporting Bid = 1NT (No 3 carder Spades & 7 points)

B - SUPPORTING BID (Continued) I - Supporting Opening Bid of 1 of a MAJOR Suit: 1H or 1S (13-20) points PointsWithBid 10-12with 4 or more cards in a new suit, Bid a new suit on 1H bid1S or 2C or 2D on 1S bid2C or 2D or 2H (Note: responding at 2 Level in a new suit, 10 or more points are must) 43

44 DEAL 11 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x 4 H: A x x x 4 D: x x x 0 C:K x x x3 Points Total: 11 Supporting Bid?

45 DEAL 11 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x 4 H: A x x x 4 D: x x x 0 C:K x x x3 Points Total: 11 Supporting Bid= 2C (show points, 4 carder Club)

B - SUPPORTING BID (Continued) I - Supporting Opening Bid of 1 of a MAJOR Suit: 1H or 1S (13-20) points PointsWithBid 13 or morei) with 3 or more cards support in partner’s major suit, JUMP call (inviting Game) on 1Hbid3H on 1Sbid3S OR, ii) with no support in major suit, JUMP call (inviting Game) on 1H bid2S or 2 NT or 3C or 3D on 1Sbid2NT or 3C or 3D or 3H 46

47 DEAL 12 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x x4 H: A x x x 4 D: x x x 0 C:K Q x 5 Points Total: 13 Supporting Bid ?

48 DEAL 12 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x x4 H: A x x x 4 D: x x x 0 C:K Q x 5 Points Total: 13 Supporting Bid = Jump:3S (game points - 13 and more & 3 or more carder Spade)

49 DEAL 13 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x 4 H: A x x x 4 D: x x x 0 C:K Q x x5 Points Total: 13 Supporting Bid ?

50 DEAL 13 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x 4 H: A x x x 4 D: x x x 0 C:K Q x x5 Points Total: 13 Supporting Bid = Jump: 3C (game points - 13 and more & No 3 carder Spade, and 4 carder Club)

B - SUPPORTING BID (Continued) I - Supporting Opening Bid 1 of a MAJOR Suit: 1H or 1S (13-20) points PointsWithBid 11-12with 3 or more cards support in partner’s major suit – give a Closing call on 1H bid4H on 1Sbid4S 51

52 DEAL 14 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x x4 H: A x x x 4 D: x x x 0 C:K x x3 Points Total: 11 Supporting Bid ?

53 DEAL 14 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A x x4 H: A x x x 4 D: x x x 0 C:K x x3 Points Total: 11 Supporting Bid = Close: 4S (show points & 3 or more carder Spade)

B - SUPPORTING BID (Continued) I - Supporting Opening Bid 1 of a MAJOR Suit: 1H or 1S (13-20) points PointsWithBid 19 or morewith 3 or more cards in partner’s suit, use Gerber Convention (asking Aces and inviting Slam) on 1H or on 1Sbid4C 54

55 DEAL 15 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A K x7 H: A K x x 7 D: A x x 4 C:J x x1 Points Total: 19 Supporting Bid = ?

56 DEAL 15 PARTNER’S OPENING CALL: 1S (showing points and 5 cards in Spades) AS SUPPORTER YOU HOLD: Points S:A K x7 H: A K x x 7 D: A x x 4 C:J x x1 Points Total: 19 Supporting Bid = 4C (show 19 points, Spade fit, and Gerber Convention – ask Aces)

B - SUPPORTING BID (Continued) II - Supporting Opening Bid 1 of a MINOR Suit: 1C or 1D (13-20) points PointsWithBid 0-5Pass 6-9 i) with 4 or more cards support in partner’s minor suit give Single Raise on 1Cbid2C on 1D bid2D OR, ii) bid a new suit with 4 or more cards at 1 Level only on 1C bid1D or 1H or 1S on 1D bid1H or 1S OR, iii) with none of above – Bid 1NT on 1C, or on 1D bid1NT (Note: 1NT indicates just 6 to 9 points) 57

B - SUPPORTING BID (Continued) II - Supporting Opening Bid 1 of a MINOR Suit: 1C or 1D (13-20) points PointsWithBid 10-12with 4 or more cards in a new suit, Bid a new suit on 1Cbid1D or 1H or 1S on 1D bid1H or 1S or 2C (Note: responding at 2 Level in a new suit, 10 or more points are must) 58

B - SUPPORTING BID (Continued) II - Supporting Opening Bid 1 of a MINOR Suit: 1C or 1D (13-20) points PointsBid 13 or moreJUMP call (inviting Game) on 1Cbid 2D or 2H or 2S or 2NT or 3C on 1Dbid2H or 2S or 2NT or 3C or 3D 59

B - SUPPORTING BID (Continued) III - Supporting Opening Bid of 1NT (16-18 points) PointsWithBid 0-6Pass 7-8with 4 or more cards 2C, 2D, 2H or 2S 7-8with NT Distribution2NT 9 or more with 4 or more cards 3C, 3D, 3H or 3S 9-12with NT Distribution, give a Closing call3NT 16 or more with NT Distribution, use Gerber convention (asking Aces and inviting Slam) 4C 60

B - SUPPORTING BID (Continued) IV - Supporting Opening Bid of Supporting Opening Bid 2C or 2D or 2H or 2S or 2NT (21 or more points) PointsBid 0-4Pass 4-10Normal Bid (inviting Game, possible Slam) 11 or moreJump (inviting Slam) 61

B - SUPPORTING BID (Continued) V - Supporting Opening Bid of 3NT or 4C or 4D or 4H or 4S (25 to 27 points) PointsBid 0-6Pass 6 or moreNormal Bid (inviting Slam) 62

B - SUPPORTING BID (Continued) VI - Supporting Opening Bid 3 of a Suit: 3C or 3D or 3H or 3S (9-12 points w/min 7 carder suit) PointsBid 0-12Pass 12 or moreNormal Bid (inviting game) 63

C - Second Round BID BY OPENER Count the total points range and BID accordingly. If you have opened with 1 of a Suit, and if you hold, 16 or more, JUMP, if possible, to invite game. D - Second Round BID BY SUPPORTER Count the total points range and BID accordingly. 64

Gerber convention is used to ask Response of Aces On 4C?4D response showsNo Ace; 4H1 Ace; 4S2 Aces; 4NT3 Aces; 5C4 Aces; 65

Blackwood convention is used to ask Response of Aces On 4NT? 5C response showsNo Ace; 5D1 Ace; 5H2 Aces 5S3 Aces 5NT4 Aces 66

67 Chapter 3 OPENING LEADS & PLAY

GAME, OPENING LEAD & PLAY 1. Game is played in clockwise direction. 68 NORTH EAST SOUTH WEST

69 GAME, OPENING LEAD & PLAY 2. One who deals the cards, starts bidding. In the following case West deals, so he starts bidding. EastNorthWestSouth __Pass1NT Pass3SPass4S PassPassPass After 3 passes the call stays. In this case it is 4S. The original Spade call was given by North. So North will play.

70 GAME, OPENING LEAD & PLAY After 3 passes the call stays. In this case it is 4S. The original Spade call was given by North. So North will play. The next person in clockwise direction, West will make an opening lead, and after that, South would be a Dummy. 4 NORTH (Plays) 1 EAST (makes opening lead) 2 SOUTH (Dummy) 3 WEST

71 OPENING LEAD A.On a Suit call: iWith A-K combination, LEAD King. (Your King wins, your partner knows you hold the Ace, and you now get to see the Dummy’s cards and can judge what to play next.) OR, iiWith K-Q combination, LEAD King. (Your King is overtaken by opponent’s Ace, your partner knows you hold the Queen.) OR iiiWith Q-J-10 combination, LEAD Queen. OR, ivA singleton. OR, vA higher card from the doubleton (ex. if you have 9-2, lead 9 first) OR, viA card in the suit bid by your partner. OR, viiiA trump. (Generally it is a good idea not to lead a 3 or more carder suit with only an A or only K. Exception: when the suit is bid by your partner.)

72 OPENING LEAD B.On a NT call: iWith 4 or more carder suit, with A-K combination, LEAD King. (Your King wins, your partner knows you hold the Ace, and you now get to see the Dummy’s cards and can judge what to play next.) OR, iiWith 4 or more carder suit, with K-Q combination, LEAD King. (If your King is overtaken by opponent’s Ace, your partner knows you hold the Queen.) OR, iiiWith 4 or more carder suit, lead 4 th lowest card from your strongest suit. OR, ivA card in the suit bid by your partner. OR, vA card in the suit bid by dummy. (Generally it is a good idea not to lead a 3 or less carder suit with only an A or only K. Exception: when the suit is bid by your partner.)

73 LEAD & PLAY: 1.Lead with K when you have A-K combination. 2.Lead with K when you have K-Q combination. 3.Lead with Q when you have Q-J-x combination. 4.Generally, second player plays lowest card in the suit. 5.Generally, third player plays highest card in the suit.

74 LEAD & PLAY: 6.Generally, when dummy is on the left, play through the strength of the dummy. 74 NORTH SOUTH (Dummy) S – x x x H – K J x D – x x x x C – J x x WEST EAST (should play strength of Dummy - Heart)

75 7. Generally, when dummy is on the right, play through the weakness of the dummy. NORTH SOUTH (Dummy) S – x x x H – K J x D – x x x x C – J x x WEST (should play weakness of Dummy - Spade, or Diamond) EAST LEAD & PLAY 6. Generally drop a loser on partner’s loser. (Drop a loser rather than ruff and risk being overruffed.) 8. Generally drop a loser on partner’s loser. (Drop a loser rather than ruff and risk being overruffed.)

76 1.At the beginning, take stock of how many top tricks you can make and how many are required to make your contract, or break opponent’s contract. 2.It is important to get entry in the hand for the tricks to be made. 3.You may make tricks by squeezing the opponent’s cards, and or by end-playing the opponents. PLAN

77 Chapter 4 SCORING RULES

78 SCORING RULES Bridge is played in rubbers. A rubber is the best of three games. A game is won by the first team to score 100 or more points for successful contracts, over several deals if necessary. A side which has already won one game towards the current rubber is said to be vulnerable. A side which has not yet won a game is not vulnerable. If trumps are Clubs or Diamonds, 20 per trick If trumps are Hearts or Spades, 30 per trick If there are No Trumps, 40 for the first trick, and 30 for each subsequent trick.

79 SCORING RULES If the contract was doubled the above scores are doubled. If it was doubled and redoubled, they are multiplied by 4. In addition, the declarer's side scores an extra 50 points above the line if they succeed in a doubled contract. This is sometimes known as "50 for the insult". For making a redoubled contract the bonus is 100 above the line. Slam bonus Slam bonus small slam (12 tricks) grand slam (13 tricks) not vulnerable vulnerable

80 SCORING RULES Score for overtricks : For the overtricks above the line at the same rate as for bid tricks - i.e. 20 per trick if a minor suit was trumps; 30 per trick in a major suit or no trumps. Score for overtricks : doubled redoubled not vulnerable per trick vulnerable per trick Undertrick penalty: not vulnerable vulnerable Not doubled - each undertrick: Doubled - first undertrick: Doubled - 2nd and 3rd undertrick: 200 each 300 each Doubled - subsequent undertricks: 300 each 300 each Redoubled undertricks cost twice as much as doubled undertricks.

81 SCORING RULES Game and Rubber: A bonus of 700 for two straight games, 500 if it was two games. Side with a game gets a bonus of 300 points.

82 (1)3NT bid by N-S & made-| N-S (We) |E-W (They) (1)3NT bid by N-S & made100|- SCORE CARD

83 (2) 2H by E-W50|- (1 down) (1) 3NT bid by N-S & made-| N-S (We) |E-W (They) (1)3NT bid by N-S & made100|- (2)2H by E-W & Down 1-|- SCORE CARD

84 (3) 2D by E-W & Overtrick 1-|20 (1 overtrick value:20) (2) 2H by E-W by E-W & Down 150|- (1 down) (1) 3NT bid by N-S & made-| N-S (We) |E-W (They) (1)3NT bid by N-S & made100|- (2)2H by E-W & Down 1-|- (3) 2D by E-W & Overtrick 1-|40 SCORE CARD

85 (4) 2NT by E-W-|- (3) 2D by E-W & Overtrick 1-|20 (1 overtrick value:20) (2) 2H by E-W by E-W & Down 150|- (1 down) (1) 3NT bid by N-S & made-| N-S (We) |E-W (They) (1)3NT bid by N-S & made100|- (2)2H by E-W & Down 1-|- (3) 2D by E-W & Overtrick 1-|40 (4) 2NT by E-W-|70 (part game: total over 100) SCORE CARD

86 Bonus points for Rubber-|500 (5) 4S by E-W & Doubled & Made-| 50 (4) 2NT by E-W-|- (3) 2D by E-W & Overtrick 1-|20 (1 overtrick value:20) (2) 2H by E-W by E-W & Down 150|- (1 down) (1) 3NT bid by N-S & made-| N-S (We) |E-W (They) (1)3NT bid by N-S & made100|- (2)2H by E-W & Down 1-|- (3) 2D by E-W & Overtrick 1-|40 (4) 2NT by E-W-|70 (part games total 110) (5) 4S by E-W & Doubled & Made-|240 (doubled, so = 2*120) …………………………… ……………………… Total After 5 games They (E-W) win by 770 points. SCORE CARD

87 Chapter 5 QUIZ

88 QUIZ: 1 OPENERSUPPORTER (North)(South) Points Points S:x x x 0S:x x x x 0 H: A Q x x 6 H: x x x 0 D: A J x x5D:K x x 3 C: Q x x2C:K J x4 Points Total: 13 Points Total: 7 NorthEastSouthWest ?

89 QUIZ: 1 OPENERSUPPORTER (North)(South) Points Points S:x x x 0S:x x x x 0 H: A Q x x 6 H: x x x 0 D: A J x x5D:K x x3 C: Q x x2C:K J x4 Points Total: 13 Points Total: 7 NorthEastSouthWest 1DPASS?

90 QUIZ: 1 OPENERSUPPORTER (North)(South) Points Points S:x x x 0S:x x x x 0 H: A Q x x 6 H: x x x 0 D: A J x x5D:K x x3 C: Q x x2C:K J x4 Points Total: 13 Points Total: 7 NorthEastSouthWest 1DPASS1NTPASS ?

91 QUIZ: 1 OPENERSUPPORTER (North)(South) Points Points S:x x x 0S:x x x x 0 H: A Q x x 6 H: x x x 0 D: A J x x5D:K x x3 C: Q x x2C:K J x4 Points Total: 13 Points Total: 7 NorthEastSouthWest 1DPASS1NTPASSPASS FINAL CALL = 1NT

92 QUIZ: 2 OPENERSUPPORTER (North)(South) Points Points S:x x x x0S:A K x x 7 H: A Q x 6 H: x x x 0 D: A J x 5D:K x x3 C: Q x x2C:J x x1 Points Total: 13 Points Total: 11 NorthEastSouthWest ?

93 QUIZ: 2 OPENERSUPPORTER (North)(South) Points Points S:x x x x0S:A K x x 7 H: A Q x 6 H: x x x 0 D: A J x 5D:K x x3 C: Q x x2C:J x x1 Points Total: 13 Points Total: 11 NorthEastSouthWest 1DPASS?

94 QUIZ: 2 OPENERSUPPORTER (North)(South) Points Points S:x x x x0S:A K x x 7 H: A Q x 6 H: x x x 0 D: A J x 5D:K x x3 C: Q x x2C:J x x1 Points Total: 13 Points Total: 11 NorthEastSouthWest 1DPASS1SPASS ?

95 QUIZ: 2 OPENERSUPPORTER (North)(South) Points Points S:x x x x0S:A K x x 7 H: A Q x 6 H: x x x 0 D: A J x 5D:K x x3 C: Q x x2C:J x x1 Points Total: 13 Points Total: 11 NorthEastSouthWest 1DPASS1SPASS 2SPASS?

96 QUIZ: 2 OPENERSUPPORTER (North)(South) Points Points S:x x x x0S:A K x x 7 H: A Q x 6 H: x x x 0 D: A J x 5D:K x x3 C: Q x x2C:J x x1 Points Total: 13 Points Total: 11 NorthEastSouthWest 1DPASS1SPASS 2SPASS3SPASSPASS FINAL CALL = 3S

97 QUIZ: 3 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:x x x 0 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:x x x0 Points Total: 13 Points Total: 6 NorthEastSouthWest ?

98 QUIZ: 3 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:x x x 0 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:x x x0 Points Total: 13 Points Total: 6 NorthEastSouthWest 1H

99 QUIZ: 3 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:x x x 0 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:x x x0 Points Total: 13 Points Total: 6 NorthEastSouthWest 1HPASS?

100 QUIZ: 3 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:x x x 0 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:x x x0 Points Total: 13 Points Total: 6 NorthEastSouthWest 1HPASS2HPASS ?

101 QUIZ: 3 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:x x x 0 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:x x x0 Points Total: 13 Points Total: 6 NorthEastSouthWest 1HPASS2HPASSPASS FINAL CALL = 2H

102 QUIZ: 4 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:J x x 1 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A x x4C:K x x x x3 Points Total: 13 Points Total: 10 NorthEastSouthWest ?

103 QUIZ: 4 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:J x x 1 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A x x4C:K x x x x3 Points Total: 13 Points Total: 10 NorthEastSouthWest 1HPASS?

104 QUIZ: 4 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:J x x 1 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A x x4C:K x x x x3 Points Total: 13 Points Total: 10 NorthEastSouthWest 1HPASS2CPASS ?

105 QUIZ: 4 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:J x x 1 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A x x4C:K x x x x3 Points Total: 13 Points Total: 10 NorthEastSouthWest 1HPASS2CPASSPASS FINAL CALL = 2C

106 QUIZ: 5 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:K x x3 Points Total: 13 NorthEastSouthWest ?

107 QUIZ: 5 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:K x x3 Points Total: 13 NorthEastSouthWest 1HPASS?

108 QUIZ: 5 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:K x x3 Points Total: 13 NorthEastSouthWest 1HPASS3HPASS ?

109 QUIZ: 5 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A x x x x 4 H: K x x 3 D: A x x x4D:K x x3 C: A x x4C:K x x3 Points Total: 13 NorthEastSouthWest 1HPASS3HPASS 4HPASSPASSPASS FINAL CALL = 4H

110 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest ?

111 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest 1HPASS?

112 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest 1HPASS4HPASS ?

113 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest 1HPASS4HPASS 4NTPASS?

114 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest 1HPASS4HPASS 4NTPASS5DPASS ?

115 QUIZ: 6 OPENERSUPPORTER (North)(South) Points Points S:x x 1S:A x x x4 H: A Q J x x 7 H: K x x 3 D: A Q x x6D:J x x1 C: A Q x6C:K x x3 Points Total: 20 Points Total: 11 NorthEastSouthWest 1HPASS4HPASS 4NTPASS5DPASS 6HPASSPASSPASS FINAL CALL = 6H

116 QUIZ: 7 OPENERSUPPORTER (North)(South) Points Points S:K J 4S:Q x x 2 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A J5C:K x x x x3 Points Total: 17 Points Total: 11 NorthEastSouthWest ?

117 QUIZ: 7 OPENERSUPPORTER (North)(South) Points Points S:K J 4S:Q x x 2 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A J5C:K x x x x3 Points Total: 17 Points Total: 11 NorthEastSouthWest 1HPASS?

118 QUIZ: 7 OPENERSUPPORTER (North)(South) Points Points S:K J 4S:Q x x 2 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A J5C:K x x x x3 Points Total: 17 Points Total: 11 NorthEastSouthWest 1HPASS2CPASS ?

119 QUIZ: 7 OPENERSUPPORTER (North)(South) Points Points S:K J 4S:Q x x 2 H: A x x x x 4 H: K x 3 D: A x x x4D:K x x3 C: A J5C:K x x x x3 Points Total: 17 Points Total: 11 NorthEastSouthWest 1HPASS2CPASS 3NTPASSPASSPASS FINAL CALL = 3NT

120 QUIZ: 8 OPENER (North) Points S: 3 H: A K Q J x x x x x x x x 26 (10 + 4*4) D: 3 C: x2 Points Total: 34 NorthEastSouthWest ?

121 QUIZ: 8 OPENER (North) Points S: 3 H: A K Q J x x x x x x x x 26 (10 + 4*4) D: 3 C: x2 Points Total: 34 NorthEastSouthWest 6H

122 Table Manners The better players know that maintaining a friendly atmosphere and providing Partner with moral support when needed, are essential for maintaining good productive communication throughout the play. Endless post mortems and blaming your Partner (a regrettable habit by some lesser players) are not going to make any difference to the result, and only lead to further deterioration of constructive communication with your Partner.

123 Table Manners Contract Bridge requires quick thinking and decision making. What often appears obvious in hind sight, is not at all clear in the heat of the battle. Mistakes are therefore unavoidable and part of the game, even by the best players.

124 Table Manners Therefore at all times be nice to your Partner. When your Partner makes a mistake he/she will suffer and fret over it much more than you do. It usually also will affect his play negatively for the next few games. Therefore don't rub it in, but immediately put a positive spin on the mishap and try to erase it from Partner's mind. This will help Partner enormously to get back on a positive track. Furthermore he/she will be more likely to treat you in the same way, the next time you make a mistake! In general be graceful in defeat and humble after your victories. This will enhance the atmosphere at your table enormously.

125 Table Manners At the Bridge Table all are equal. If someone asks you for a help as to what to play, and if you think you are a better player, please do not say: “Play This”, instead say: “If I were you, I would play this.” At the bridge table, there is no senior and junior; there is no uncle and aunty; there is no patawala and a president. Gujarati is a beautiful language with unique custom, there is no mister so and missus so, everyone is Shaileshbhai, and Shailaben. Bridge is a gentlemen and gentle ladies’ game and let us keep it that way.

126 A Woman’s Viewpoint Life with Men is like Bridge You need a Heart to love them; A Diamond to marry them; A Club to beat them; And a Spade to bury them.

Have a Happy Bridge Life! 127