Johns Hopkins University Master of Education in the Health Professions MEHP Collaborative Learning.

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Presentation transcript:

Johns Hopkins University Master of Education in the Health Professions MEHP Collaborative Learning

Outline  Strategies for Active Learning & Critical Thinking  Why Collaborate?  Engaged Learning  Problem-Based Learning  Group Dynamics  Tools for Collaboration  WIKIs  Weblogs  Image Repositories  Video Streaming  Reusable Learning Objects  Interactive Web 2.0 Tools  Resources

Active Learning & Critical Thinking Active Learning:  Activities promote  Analysis  Synthesis  Evaluation Critical Thinking  Inquisitive  Well-informed  Reasoned  Open-minded  Reflective  Follows sound deductive reasoning

Strategies for Active Learning & Critical Thinking Elements: Talking / Listening/ Writing/ Reading/ Reflecting Categories:  Individual activities  Cooperative learning  paired activities  informal small groups  cooperative student projects  Problem-Based Learning Strategies:  Lecture  Case study  Team-based learning  Discussion  Media  Humor  Games

Why Collaborate?  Community in the classroom is created through:  Group activities  Collaborative work  Group projects  Creates connections  Increases learning  Accommodates certain learning styles

Engaged Learning Interaction is central to Collaborative Learning:  Knowledge / Experience  Personal interpretation of knowledge  Active process / Experience  Multiple perspectives

 Engaged learning continuum  Lifelong learning :  intellectual curiosity  confidence  engagement  Based on interaction and meaningful learning Problem-Based Learning

Collaboration CPPBLEL Constructivist Principles + Problem-Based Learning = Engaged Learning Environment Engaged Learning Model ( Conrad & Donaldson, 2004, p. 6)

Group Dynamics Informal Groups:  Free  Unstructured  Time consuming Formal Groups:  Instructor assigned  Leader as savior of the group  Cooperation of the members  Tolerance of frustration  Focus on the task at hand  Hidden within each group is an irrational group  Size should be limited to no more than 7  Meet often to keep the cohesiveness

Collaborative Work Model

Web 2.0 Tools for Collaboration Wikis Discussion Boards Weblogs / Blogs Document sharing Image repositories Video sharing Music Sharing Reusable learning objects

WIKI What is a WIKI  Wikispaces:  Twiki:  Example of how to use a wiki  Composition builder  Story builder  Collaboration on a science experiment 12

Weblog / Blogs  Word Press:  Blogger:  Example of how to use a blog.  Journal  Build on a discussion  Get to know each other  Travel log (Internet travel) 13

Microblogging  Twitter:  Examples on use:  Polling  Sharing immediate content  Affecting change  Gathering content  Assessment 14

Document & Web Sharing  Del.icio.us:  Bookmarking  Tagging  Google document share:  Sharing files in the cloud  Examples for applications:  Research  Annotations (Zotero)Zotero  Document sharing for group editing 15

Tagging  Flickr  YouTube  De.lici.ous  LMS (some)  Examples of use:  Easy retrieval of documents  Information management 16

Image Sharing  Flickr:  Picasa :  Create a project  Share images  Create an image log of travel  Create an image log of Internet surfing  Theories and approaches satisfied  Examples from the participants? 17

Video Sharing  Vimeo:  YouTube:  Share videos with the class  Create a digital story of a project  Create a digital story of your life 18

Reusable Learning Objects (RLO)  Interactive visual videos for learning  Why reusable  Sites  _learning_objects.cfm _learning_objects.cfm    

Video Conferencing & Communication  Skype  VoiceThread  Adobe Connect  Use to share ideas  Deliver lectures  Synchronous or asynchronous work  Communication  Group activities 20

Syndication  iGoogle:  My Yahoo:  Examples of applications:  Gather needed sites and links in one spot  Easy access to all the tools in the cloud  Course materials repository  Students research results 21

Virtual Worlds  Second Life: Free  Activeworlds: Fee required  Intended application  Effectiveness  Where are we heading  Theories and approaches satisfied 22