King of Fighters 2006 Developed by SNK Playmore For the PS2 Entertainment System Aaron Stokes CIS 487 Game Review Presentation.

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Presentation transcript:

King of Fighters 2006 Developed by SNK Playmore For the PS2 Entertainment System Aaron Stokes CIS 487 Game Review Presentation

General Info Sequel to King of Fighters Maximum Impact. Features new counter system and mini games Retails at 29.99

Storyline Takes place after the events of Maximum Impact. The main storyline continues the storylines of Duke, Lien, Alba, and Soiree. The storyline also adds new characters such as Nagase, Jivatma, and Luise.

User Interface Similar to many other fighting games Menus Appears to be outdated compared to other games. Extremely Simple

Gameplay Mixes 2D fighting controls with 3D controls Adds Counterstrikes, and rising attacks, but this is in almost every fighting game. Game is simple enough for any player. Balance Issues

Special Features 100+ Missions, Plus extra missions 38 different characters English/Japanese Voiceovers Lack of online play

Bugs Not very noticeable Arena flaws such as invisible walls Replay function not fully removed

KOF vs. Others Lesser Graphics Bigger Roster Stuck in the past

Improvements Better Graphics Bring back previous modes and implement them in 3D Build on previous characters personalities. Stop adding new characters and use the huge library of old ones.