Operating-System Structures

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Presentation transcript:

Operating-System Structures Operating System Concepts chapter 2 CS 355 Operating Systems Dr. Matthew Wright

OS Services for Users User interface: Almost all operating systems have a user interface (UI) Program execution: load a program into memory, run the program, end execution, either normally or abnormally (indicating error) I/O operations: Programs may require I/O: both files and I/O devices File-system manipulation: Programs need to read and write files and directories, create and delete them, search them, list file Information, and manage permissions. Communications: Processes may exchange information, on the same computer or between computers over a network, through shared memory or through message passing (packets moved by the OS). Error detection: OS needs to be constantly aware of possible errors Errors may occur in the CPU and memory hardware, in I/O devices, in user program If an error occurs, OS should take an appropriate action

OS Services for Efficient System Operation Resource allocation: When multiple users or multiple jobs running concurrently, resources must be allocated to each of them Some resources (such as CPU cycles, main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code. Accounting: Keeping track of which users use how much and what kinds of computer resources Protection and security: The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other Protection involves ensuring that all access to system resources is controlled Security of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts If a system is to be protected and secure, precautions must be instituted throughout it. A chain is only as strong as its weakest link.

Command Line Interface Command Line Interface (CLI) or command interpreter allows direct command entry. Sometimes implemented in kernel, sometimes by systems program Sometimes multiple flavors implemented (shells) Primarily fetches a command from user and executes it Sometimes commands built-in, sometimes just names of programs If the latter, adding new features doesn’t require shell modification

Graphical User Interface User-friendly desktop metaphor interface Usually mouse, keyboard, and monitor Icons represent files, programs, actions, etc. Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory) Invented at Xerox PARC Many systems now include both CLI and GUI interfaces Microsoft Windows is GUI with CLI “command” shell Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)

System Calls Programming interface to the services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use

System Calls: Examples Windows Unix Process Control CreateProcess() ExitProcess() WaitForSingleObject() fork() exit() wait() File Manipulation CreateFile() ReadFile() WriteFile() CloseHandle() open() read() write() close() Device Manipulation SetConsoleMode() ReadConsole() WriteConsole() ioctl() Information Maintenance GetCurrentProcessID() SetTimer() Sleep() getpid() alarm() sleep() Communication CreatePipe() CreateFileMapping() MapViewOfFile() pipe() shmget() mmap() Protection SetFileSecurity() InitializeSecurityDescriptor() SetSecurityDescriptorGroup() chmod() umask() chown()

System Calls: Example Program A program to copy a file needs the following system calls: Acquire input file name Write prompt to screen Accept input Acquire output file name Open the input file If the file doesn’t exist, abort Create output file If file exists, abort Loop until read fails Read from input file Write to output file Close output file Write completion message to screen Terminate normally

System Call Implementation Typically, a number is associated with each system call System-call interface maintains a table indexed according to these numbers The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values The caller need know nothing about how the system call is implemented Just needs to obey API and understand what OS will do as a result call Most details of OS interface hidden from programmer by API

System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest: pass the parameters in registers Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register (approach taken by Linux and Solaris) Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system

System Programs System programs provide a convenient environment for program development and execution. The can be divided into: File manipulation: create, delete, copy, etc. Status information: system info, performance, logging File modification: text editors, etc. Programming language support: compilers, debuggers Program loading and execution: loaders, interpreters Communications: virtual connections among processes Application programs: web browsers, office suites, games Most users’ view of the operation system is defined by system programs, not the actual system calls

OS Design and Implementation Design goals User goals: operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals: operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient Mechanisms and Policies Policy: What will be done? Mechanism: How to do it? Implementation Traditionally written in assembly language Now generally written in C, C++, or similar language

OS Structure: MS-DOS single-tasking system written for single-mode hardware vulnerable to malicious programs memory at system startup memory while running a program MS-DOS layer structure

OS Structure: UNIX The UNIX OS consists of two separable parts Systems programs The kernel

OS Structure: Microkernel Moves as much from the kernel into “user” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Detriments: Performance overhead of user space to kernel space communication

OS Structure: Modules Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Example: Solaris

Virtual Machines A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware. A virtual machine provides an interface identical to the underlying bare hardware. The operating system host creates the illusion that a process has its own processor and (virtual memory). Each guest is provided with a (virtual) copy of underlying computer.

VMWare VMWare runs as an application (in user mode), simulating kernel mode for its virtual machines.

Java Java consists of: Programming language specification Virtual machine specification

OS Debugging Debugging is finding and fixing errors, or bugs. OS generates log files containing error information. Failure of an application can generate core dump file capturing memory of the process. Operating system failure can generate crash dump file containing kernel memory. Beyond crashes, performance tuning can optimize system performance. Kernighan’s Law: “Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” DTrace tool in Solaris, FreeBSD, Mac OS X allows live instrumentation on production systems. It fire probes when code is executed, capturing state data and sending it to consumers of those probes.

OS Generation Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site. SYSGEN program obtains information concerning the specific configuration of the hardware system. Booting – starting a computer by loading the kernel. Bootstrap program – code stored in ROM that is able to locate the kernel, load it into memory, and start its execution. An operating system must be made available to hardware so hardware can start it. A small piece of code (bootstrap loader) locates the kernel, loads it into memory, and starts it. Sometimes two-step process where boot block at fixed location loads bootstrap loader. When power initialized on system, execution starts at a fixed memory location.