Rendering and Light Maps
Draw the light that you want to create for the space. Use yellow, yellow orange, orange pencils Indicate where you wish to see light on surfaces, objects, etc. Remember; light is only seen on surfaces, not in the air.
Think only in terms of light you want to create. Not: Practicality Ability to construct Luminaire location Luminaire Think about the quality of light and where it goes Focus on surfaces and objects and how they receive and reflect light
Adding to the impact of a Light Map Vary rendering techniques to represent different sources Create a legend that explains what you are showing Describing Light Annotate details that can not be clearly understood through the drawing alone Color, texture, and intensity of the light How light effects mood How the light interacts with surfaces “When in doubt, add a description” Use the 5 layers of light when developing a light map. Light Mapping Choreography Develop symbols
Foot-Candle – light produced onto an object a foot away from a candle Lumen – the basis of all lighting study Onto or striking a surface – illuminance /1 fc = 1 lumen / 1 sq ft. Off or leaving a surface – exitance / no unit of measurement Exitance = illuminance multiplied(x) reflectance of surface If reflectance is 50%, existance is half the illuminance Leaving a surface in a specific direction with a specific density Candelas per square meter (CD/sq.M) steradian of spherical area – area made of a portion of a sphere
Foot Candles = FC Full Moon Light = 0.1 FC Exterior Parking Lot = 1.0 FC Dim, Romantic restaurant = 5.0 FC Comfortable Living Room = 10 – 15 FC Residential den / study = 20 – 35 FC Classroom / Open Office = 50 – 70 FC Laboratory / Exam Room = 100 FC
Annotate Light Map Indicate foot candle requirement Based on tasks 5 – 35 foot candles = ambience 35 – 55 fc = common in office areas, classrooms, etc.
Accent and feature lighting 2 times rule Object should be two times brighter than adjacent surface 2 to 5 times is comfortable More than 5 times creates glare Example = wall surface has 10 fc Art would have 20 to 50 fc
Illuminating Engineering Society of North America (IESNA) Scientific body that studies light and its effects on human visual performance Published book
Lighting Design Concerns Checklist Desired contrast / distinct accents Desired sparkle / visible sources Accurate color rendering Color Appearance of environment Mood and emotional atmosphere Modeling of objects and faces Visual Task performance System control and dimming Daylighting integration / control
Lighting Design Concerns Checklist Glare Reflections / Specular Materials Sensitivity to flicker / strobe effect Sensitivity to glare Energy Conservation / efficiency Maintenance concerns Heat concerns Noise concerns Light level evenness (reducing shadows)