9. Demo Scenario #1 Behavioral profile upon discovering friends/enemies 1)No friends and enemies: search for friends.  Turn by 90 degree and go forward.

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9. Demo Scenario #1 Behavioral profile upon discovering friends/enemies 1)No friends and enemies: search for friends.  Turn by 90 degree and go forward fast. 2)One friend: slow down to see nearby friends.  Go forward slowly. 3)Multiple friends: stay with friends community  Stop 4)Number of enemies > number of friends: move away from current location to avoid enemies  Turn by 120 degree and go forward fast 10. Demo Scenario #2 Rules are the same as scenario 1 but there are two teams. 1)Team Blue  Nokia N810 controlling the iRobot Blue  HP iPAQ & Nokia N810s with Team Blue marks 2)Team Red  Nokia N810 controlling the iRobot Red  Nokia N810s and N800s with Team Red marks Same team members are friends among them. Other team members are enemies to each other. Mobile Testbeds with an Attitude Computer and Information Science and Engineering Department UNIVERSITY OF FLORIDA UF Sungwook Moon, Ahmed Helmy {smoon, References 1.W. Hsu, D. Dutta and A. Helmy, “Profile-Cast: Behavior-Aware Mobile Networking”, WCNC P. De, A. Raniwala, S. Sharma and T. Chiueh, “MiNT: A Miniaturized Network Testbed for Mobile Wireless Network”, IEEE INFOCOM J. Reich, V. Mishra and D. Rubenstein, “Roomba MADNeT: A Mobile Ad-hoc Delay Tolerant Network Testbed”, ACM MCCR, Jan B. Walker, I. Vo, M. Beecher and M. Seligman, “A Demonstration of the MeshTest Wireless Testbed for DTN Research”, CHANTS workshop in ACM MobiCom, S. Moon and A. Helmy, “Understanding Periodicity and Regularity of Nodal Encounters in Mobile Networks: A Spectral Analysis”, accepted for IEEE GlobeCom, Dec W. Hsu, T. Spyropoulos, K. Psounis and A. Helmy, “Modeling Spatial and Temporal Dependencies of User Mobility in Wireless Mobile Networks”, IEEE/ACM Trans. on Networking, Vol. 17, No. 5, Oct J. Whitbeck, M. Amorim and Vania Conan, “Plausible mobility: inferring movement from contact”, MobiOpp Feb P. Hui, J. Crowcroft and Eiko Yoneki, ”Bubble rap: social-based forwarding in delay tolerant networks”, MobiHoc, E. M. Daly, M. Haahr, “Social network analysis for routing in disconnected delay-tolerant MANETs”, MobiHoc S. Moon and A. Helmy, “Mobile Testbeds with an Attitude”, technical report, arXiv: NOMAD lab: This work is supported by NSF and Cisco Systems, Inc. 1. Motivation Evaluate mobile networks, their protocols and services in a realistic testing environment. Examine performance of community based networking protocols [1][8][9] and mobility models [6][7] with realistic profiles Bridge the gap between a)Controlled lab environment b)Random crowd sourcing by voluntary humans 2. Testbeds components Mobile Testbeds with an Attitude. 1)A network of robots with personality-mimicking, human- encounter behaviors, which will be the focus of this demo. The personality is build upon behavioral profiling of mobile users. 2)Integrates the testbed with the human society using participatory testing utilizing crowd sourcing. 3. Testbeds design 4. Advantages Bridge the gap between controlled testbeds (fixed mobility) and uncontrolled testbeds (crowd sourcing) by using personality profiles on the robots. Realistic testing environment for social/community/profile based networking protocols. [1][8][9] Scalable testbed through participatory testing, achieved by using human society as a crowd sourcing. Personality profile examples 1)Behavioral signature of location visiting preferences 2)Regular/irregular/random Contact patterns with other mobile nodes 3)Attraction to friendly community and repulsion to unfriendly community Embed profile to robots 5. Communication structure 6. Personality profile in the demonstration Personalities have the following behavioral properties based on their encounter history. [7]  Attraction: get closer to friends and friends community.  Repulsion: get away from enemies.  Draw: stay in current place. Accumulation of contact history takes long time; therefore, we hardcode profiles for demo purpose. 7. Demo Devices iRobot Create with Nokia N810 as a controller Nokia N810, N800 and HP iPAQ carried by participants 8. Demo Implementation iRobot controller controls the movement of an iRobot via Bluetooth based on nearby friends and enemies scan result. Identity of friends/enemies mobile devices is defined by MAC address of Bluetooth in each device. Robot controller finds nearby friends and enemies by scanning Bluetooth devices. Friends or enemies can appear/disappear by turning on/off Bluetooth visibility of mobile devices. Start Search for friends Stop Slow down Run away F > 1 F = 1 F=0 E=0 F: number of friends E: number of enemies E ≥ 1 F ≥ EF < E F=0, E=0 F = 1, F ≥ E F = 0 F < E F=1, F ≥ E Nokia N810 HP iPAQ iRobot Create w/ N810