Steering Group Presentation Ruben Zoeteweij Elisa Wirkkala Juha Halme Jong-Hwa Park.

Slides:



Advertisements
Similar presentations
A Lifelong Learning GAME Speak in English with Ease & Confidence Your Students can…
Advertisements

E-Games for mobile/pocket devices How to develop E-Games Empowering Youth Work.
Simple Machines What Makes them Simple??.
EDS TEAM Usability testing plan for puzzle game from BelleViews company School of Business and Information Management Oulu University of Applied Sciences.
Lesson 18 Edification.
I Can Learn From Losing! Introduce the lesson: Ask students what they know about losing – how it feels, when it happened to them, etc. List on whiteboard/chalkboard/easel.
How computers changed the world.
Aquila Rise of the Emperor. Overview – Aquila ► A turn based strategy game set in Ancient Rome. ► Your Goal is to become Emperor by eliminating your enemies.
Target audience. investors.. Sales pitch Ruben Zoeteweij, Jong-Hwa Park, Elisa Wirkkala, Juha Halme.
Team LookDemUp. I am one of thousands that love playing puzzle games on Android. However, I am tired of the 2-dimensional unchallenging maze games. I.
My Trip To The. We will drive to the Curious Kids’ Museum.
Teenage life in Russia By Ann Boytsova.
{ After reading a text on creative websites Ms Iosif’s students came up with their own websites. Here is a sample of their work. My website.
SOCIAL NETWORKING APP FACEBOOK. WHAT IS FACEBOOK Facebook was created in 2004 by Mark Zuckerburg and was first used on computers. It was one of the first.
My Flash Game Connor Weller-Banks The game I want to create is a quiz game. Like the games ’The Impossible Quiz’ and ‘Who wants to be a Millionaire’.
My Trip To The. We will drive to the Center for Children and Families.
QuizPic Daniel Smith. Introduction I am going to review an educational app called QuizPic.
Section 3: Exploring Careers Created by Stephanie Dupley 1.
VIDEO GAME PROJECT!! BY: AMELIA & KATELYN. OUR FAVORITE VIDEO GAME.
Venture Mission and Strategy Business environment Risk Analysis Key Asumptions and Financials Market Research plan.
Unit 1 – Improving Productivity. 1.1Why did you use a computer? What other systems / resources could you have used? I could have used a pen and paper.
Steering Group Presentation Ruben Zoeteweij Elisa Wirkkala Juha Halme Jong-Hwa Park.
GAME ROOM for. The GAME ROOM is a product that allows Interbank to create a gaming atmosphere in a matter of minutes. Users will become part of a gamification.
Why Invest In You Training? Real Improvement. THE THREE WAY CALL 1. Set schedule call either using Invest In You or conference call. 2. Let upline or.
Soccer.
The 7 Habit project By Nate Mareski.
.:::The EA FEAR Division Presents:. When you download FEAR you should be able to load it pretty quickly, so if it’s taking long consider the problems.
Move Pictures From Your Mobile Phone to Your PC.  You never know when a photo opportunity is going to arise, which is why having a camera phone can be.
B Focus Helping people diagnose and handle ADHD Yotam Eliraz Chen Kachlon.
This presentation is to help you introduce the Sharing and Learning lesson POWERPOINT TWO Supported by the Vodafone Foundation (UK registered charity number.
All About Me Essay Self- Editing.  If you continually use the same word over and over to begin your sentences, your reader gets bored.  N2SITSPSWTSW!
Lets look at School Age Kids 7-9 years old. Social and Emotional Development  They will be beginning to be more responsible.  They will be starting.
cal-library-tip-lg.jpg.
Class Usability Experience User slides are in BLUE.
The 3 Realms. Jodie Blackwood. The 3 Realms. Jodie Blackwood.
* Register as a developer * free for students, $99 per year for everyone else * Read the certification guidelines * Develop your app/game * Test your.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
Quiz. Quiz One Type your name, ID and address in the.asm file. MUST DO or ZERO SCORE. Change q1 to yourStudentID_q1. You were working as a programming.
MASTURBATION AND PORNOGRAPHY, DO THEY HURT OR HELP A RELATIONSHIP? HUMAN SEXUALITY FINAL PROJECT: MINI RESEARCH PROJECT Mikayla Mariani.
By Rhian Norman. What I am going to be talking to you today about. I am going to talk about 2 adverts. A product image advert. A personalised format advert.
Ben Fraser Exit Next slide Our Uniform Obstacle course Our Manager Our Manager Menu Logo Sponsored by Nike.
Business Plan Presentation ACEone
PRODUCT DESIGN FOR CHILDREN By: Austin Holmes Nick Smartt Peter Cala Chengsi Chen.
Text Types – Check for Understanding Objective 1: Define and identify common text structures used in nonfiction writing.
By Kevin Sandhu. Pick a Deck 5 decks to choose from Each player gets 20 life points Each player cuts the others deck Untap all cards at beginning Draw.
My American Dream By Nate Sigears. Sports/ favorite interests My favorite sports would be basketball and football and basketball. My favorite interests.
The problem that needs to be solved is if a computer career is for me.
No one can mount the children to the EARTH. They will fly to the FUTURE.
CSC480 Software Engineering Lecture 7 September 16, 2002.
L.A.R. Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Bahram Rahimzadegan Utah Golf Course GIS 1820 Final.
A Way to Make CHEMISTRY Fun (or any subject!)
Game Development Process ITP 160 Original Game Assignments.
At lunch time we all went out side to play Dodgeball. In Dodgeball there are two teams. There are three Rules in Dodgeball: 1. If you get hit by the ball.
Unit 72: Computer Game design
Bridging the Generation Gap Through Stories Aro Muttilainen Oliphant Sammander Sen.
Lecturer: Prof. Moshe Sipper Ariel Halachmi Lidor Cohen Mark Grichanik.
ACEone Accessibility Project Steering Group Presentation Ruben Zoeteweij Elisa Wirkkala Juha Halme Jong-Hwa Park.
ALL OUT RACING “Live To Race” This unique racing game tries to bring you the best in realistic racing from our amazing collision detection system to the.
Time Management. Part 1 I am a Visual and Verbal learner I learn better when I actually see what I am doing and I can learn better when I see diagrams.
A perfect day? Focus on Vocabulary & grammar 授课教师:首师大附中 马德玲.
Free Games Online Play Without Downloading The Best Online Games! Awesome action games, puzzle games, exciting sports games, mobile games & radical stunt.
Outline plan ● In 30 minutes: ● Introduce me ● Why Review games ● Ted Talk inspiration – 5 aspects of computer games that beat education ● Use PPT and.
DVD Menu Diary! FOR Grown Ups 2. Plan Choose images, that I’m going to use. (mood board) Pick a colour scheme from those images and existing Grown up.
Maths Space Gladys Nzita-Mak.
Using online Kahoot and Socrative
Troy Thompson Creative Director Pattern Troy Thompson
Target audience. investors..
Target audience. investors..
Presentation transcript:

Steering Group Presentation Ruben Zoeteweij Elisa Wirkkala Juha Halme Jong-Hwa Park

 Ruben Zoeteweij ◦ Project Manager  Elisa Wirkkala ◦ Business Developer  Juha Halme ◦ Programmer  Jong-Hwa Park ◦ Marketing Manager

Strenghts: We are a team Mobile programming NFC basics Different backgrounds within team Same shared goal Weaknesses: Only one programmer Lack of knowledge about visually impaired No market research yet Opportunities Profitable market Fresh perspective Room for improvement Support from governments, associations and sponsors Threats Not enough knowledge Losing people (programmer) Ideas are not good Chosen idea already exists

 progress_report progress_report

 Create a game (minigame collection) for visually impaired ◦ Trying to make it suitable for everyone  Big and growning target group  Lots of possibilities to improve mobile games  Get support from government, associations  Sponsors/advertisements

A minigame collection – Possibility to use NFC as a board – Quick and simple games everyone can enjoy Arcade games Minigolf Memory game Puzzle games – Mahjong – Nonogram – Sudoku – Card games

John Visually impaired Age: 6+   “When I am waiting for someone or when I am traveling I would like to have more fun by playing a simple game on my mobile phone”  John is a visually impaired person that often has to travel somewhere or wait for other persons when he has a meeting. Because he is visually impaired he has not much things to do while he is bored and waiting for someone. At the moment he cannot play a fun game on his phone because there are no games available yet. It would really help him if he could play a game during the times he has nothing to do to have some more fun in these times.   If some new games will be developed for his mobile phones he is able to play some simple and fun games for spending his free time. The games he would like to play are puzzle games or a simple sport game.

 As a visually impaired person, I would like to play a simple game on my mobile phone when I am waiting for someone or traveling to somewhere so that I will have more fun when I have nothing to do.

 Definition of done / acceptance criteria:   End user starts the application  End user experiences the game menu is showed on the screen  End user plays the game  End user changes the game setup  End user changes the game options  End user experiences the game description  End user experiences the high scores  End user exit the game

Research Business plan Development – Choose target platform – Diagrams, use cases – Implemetation (programming, ui) – Documentation – Testing Feedback