Brandon Andrews
What are genetic algorithms? 3 steps Applications to Bioinformatics
Invented and published in 1975 by John Holland Cells have DNA which define properties Reproduction crosses DNA from both parents merging properties from both During this step random mutations can occur A test of the fitness of the organism is performed Scores the organism against others based on criteria for survival Essentially evolution
Selection step Based on the calculate fitness Reproduction step Mutations Strategies for crossing Termination step When the goal is met
1) Generate random properties (chromosomes) for N entities 2) Calculate their fitness and discard ones that fall below the threshold Can be determined through a simulation 3) Randomly cross over pairs that survive the selection step Also randomly choose properties and mutate them. This could be as simple as jittering them 4) Go to step 2 until a goal is reached Return the best set of properties
Could be anything The goal is to minimize or maximize the fitness function normally after each step
How often crossovers happens 0% represents if no crossover and both parents are simply moved to the next step 100% represents that all of the parents are crossed and only their children are move to the next step The idea is that hopefully the good properties of both parents are merged or the good parent is preserved completely if it has no flaws that can be fixed via a crossing pair
The probability that part of the chromosome is changed after a crossing 0% if none of it is changed Not useful since variety is needed to approach the best solution or you’re stuck with the first generated properties 100% if all of it is changed Not useful since it negates the point of crossing at all, causes a random search essentially The concept is to stop the algorithm from halting at a local maximum. The mutations have a chance to generate small better changes
When the expected error is low Sometimes it’s hard to calculate an error since the solution isn’t known Or when the results stop minimizing for a few iterations or stops increasing depending on the problem
Might be obvious, but genetic algorithms are by design approximate solutions since they attempt to optimize to a solution Perfection is only as good as the fitness function and the number of iterations, crossing and mutation probabilities
Multiple Sequence Alignment Initial generation – random generation of an alignment based on the alignments of the given sequences No authors agree on the initial size of the population Selection via a tournament style pairing crossing the possible alignments The fitness function “Sum of pair” Objective Function (everyone uses a different one) The survival rate is different for each alignment Sum all alignment scores together and take a percentage for each alignment Basically better alignments have a higher percentage to survive
Reproduction Crossing uses a “one-point crossover” Takes the first half of the first alignment and cross if with the second half of the second parent ABCD and EFGH -> ABGH Or “point-to-point crossover” Random index is chosen ABCD and EFGH -> ABCH Mutation Remove or insert a gap into the alignment
Obitko M. (1998). Genetic Algorithms. Retrieved from ‑ algorithms/ Radenbaugh A. (2008). Applications of genetic algorithms in bioinformatics. Retrieved from cgi?article=4491&context=etd_theses