15-441: Computer Networking Lecture 24: Ad-Hoc Wireless Networks.

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Presentation transcript:

15-441: Computer Networking Lecture 24: Ad-Hoc Wireless Networks

2 Scenarios and Roadmap Point to point wireless networks (last lecture) Example: your laptop to CMU wireless Challenges: Poor and variable link quality, hidden and exposed terminals Ad hoc networks (no infrastructure) Example: military surveillance network Extra challenges: Routing and possible mobility Sensor networks (ad hoc++) Example: network to monitor temperatures in a volcano Extra challenge: serious resource constraints Vehicular networks (ad hoc+++) Example: vehicle-2-vehicle game network Extra challenge: extreme mobility

3 Wireless Challenges (review) Interference causes losses, which TCP handles poorly Collisions Multipath interference Environmental (e.g. microwaves) Hidden & exposed terminals Contention makes it slow Solutions at the Link Layer Local retransmissions RTS/CTS

4 Ad Hoc Networks All the challenges of wireless, plus: No fixed infrastructure Mobility (on short time scales) Chaotically decentralized Multi-hop! Nodes are both traffic sources/sinks and forwarders, no specialized routers The biggest challenge: routing

5 Ad Hoc Routing Find multi-hop paths through network Adapt to new routes and movement / environment changes Deal with interference and power issues Scale well with # of nodes Localize effects of link changes

6 Traditional Routing vs Ad Hoc Traditional network: Well-structured ~O(N) nodes & links All links work ~= well Ad Hoc network O(N^2) links - but most are bad! Topology may be really weird Reflections & multipath cause strange interference Change is frequent

7 Problems Using DV or LS DV loops are very expensive Wireless bandwidth << fiber bandwidth… LS protocols have high overhead N^2 links cause very high cost Periodic updates waste power Need fast, frequent convergence

8 Proposed Protocols Destination-Sequenced Distance Vector (DSDV) Addresses DV loops Ad Hoc On-Demand Distance Vector (AODV) Forwarders store route info Dynamic Source Routing (DSR) Route stored in the packet header Let’s look at DSR

9 DSR Source routing keeps changes local Intermediate nodes can be out of date On-demand route discovery Don’t need periodic route advertisements (Design point: on-demand may be better or worse depending on traffic patterns…)

10 DSR Components Route discovery The mechanism by which a sending node obtains a route to destination Route maintenance The mechanism by which a sending node detects that the network topology has changed and its route to destination is no longer valid

11 DSR Route Discovery Route discovery - basic idea Source broadcasts route-request to Destination Each node forwards request by adding own address and re-broadcasting Requests propagate outward until: Target is found, or A node that has a route to Destination is found

12 C Broadcasts Route Request to F A Source C G H Destination F E D B Route Request

13 C Broadcasts Route Request to F A Source C G H Destination F E D B Route Request

14 H Responds to Route Request A Source C G H Destination F E D B G,H,F

15 C Transmits a Packet to F A Source C G H Destination F E D B FH,F G,H,F

16 Forwarding Route Requests A request is forwarded if: Node doesn’t know the destination Node not already listed in recorded source route (loop avoidance) Node has not seen request with same sequence number (duplicate suppression) IP TTL field may be used to limit scope Destination copies route into a Route-reply packet and sends it back to Source

17 Route Cache All source routes learned by a node are kept in Route Cache Reduces cost of route discovery If intermediate node receives RR for destination and has entry for destination in route cache, it responds to RR and does not propagate RR further Nodes overhearing RR/RP may insert routes in cache

18 Sending Data Check cache for route to destination If route exists then If reachable in one hop Send packet Else insert routing header to destination and send If route does not exist, buffer packet and initiate route discovery

19 Discussion Source routing is good for on demand routes instead of a priori distribution Route discovery protocol used to obtain routes on demand Caching used to minimize use of discovery Periodic messages avoided But need to buffer packets How do you decide between links?

20 Forwarding Packets is Expensive Throughput of b =~ 11Mbits/s In reality, you can get about 5. What is throughput of a chain? A -> B -> C ? A -> B -> C -> D ? Assume minimum power for radios. Routing metric should take this into account

21 ETX Routing metric Measure each link’s delivery probability with broadcast probes (& measure reverse) P(delivery) = 1 / ( df * dr ) (ACK must be delivered too) Link ETX = 1 / P(delivery) Route ETX = sum of link ETX (Assumes all hops interfere - not true, but seems to work okay so far)

22 Capacity of Multi-Hop Network Assume N nodes, each wants to talk to everyone else. What total throughput (ignore previous slide to simplify things) O(n) concurrent transmissions. Great! But: Each has length O(sqrt(n)) (network diameter) So each Tx uses up sqrt(n) of the O(n) capacity. Per-node capacity scales as 1/sqrt(n) Yes - it goes down! More time spent Tx’ing other peoples packets… But: If communication is local, can do much better, and use cool tricks to optimize Like multicast, or multicast in reverse (data fusion) Hey, that sounds like … a sensor network!

23 Vehicular Ad-Hoc Networks What can we use as highly mobile and powerful ad hoc network nodes? Cars! Potential applications for VANETs Collision avoidance Virtual traffic signals (Semi-)Autonomous driving Infotainment

24 Vehicular Networks – Challenges? Extreme mobility DSR won’t work if the routes keep changing Scale Possibly the largest ever ad-hoc networks Topology Deployment/density not controlled by designer (e.g., highway vs city) Gradual deployment (new cars equipped from the factory in the near future)

25 VANET Routing – Simple case Topology based routing DSR won’t work because the nodes keep changing Can form clusters and route through cluster heads (LORA_CBF) Geographical routing Use relative position between node, source and destination to, on the fly, decide whether to forward or not (GPSR)

26 VANET Routing – General case Cities, rural areas Topology-based routing fails, geographical routing harder Local minima/network holes: no neighbor is closer to the destination than we are Greedy Perimeter Stateless Routing (GPSR) routes around the perimeter What we would really want To have a density map of the network to help us choose forwarders

27 VANET Routing – General case Learning about node density in VANETs Use road maps and statistical traffic information (A- CAR) Coarse-grained Local, neighbor based estimation Local optimum != global optimum Online, large scale estimation High overhead No perfect solution – open research topic

28 FCC Spectral Map Wi-Fi (ISM) Broadcast TV

29 White Spaces Termination of Analog TV (54 MHz and 806 MHz) Can we use the frequency spectrum for wireless broadband Internet access White Spaces are the Unoccupied TV Channels Challenge: Other devices might be using the spectra Microphones TV Stations Need to detect the presence of “primary users”

30 Important Lessons Wireless is challenging Assumptions made for the wired world don’t hold Ad-hoc wireless networks Need routing protocol but mobility and limited capacity are problems On demand can reduce load; broadcast reduces overhead Special case – Vehicular networks No power constraints but high mobility makes routing even harder, geographical routing