CMSE323 HUMAN COMPUTER INTERACTION CHAPTER IV on LOW FIDELITY PROTOTYPING HUMAN FACTORS IN INTERFACE DESIGN DR. ADNAN ACAN
LOW FIDELITY PROTOTYPING
COMPROMISES IN PROTOTYPING All prototypes involve compromises Compromises in low-fidelity prototypes: device doesn't actually work Compromises in high-fidelity prototypes: slow response sketchy icons limited functionality available Two common types of compromise ‘horizontal’: provide a wide range of functions, but with little detail ‘vertical’: provide a lot of detail for only a few functions
LOW FIDELITY PROTOTYPING
Low-fidelity prototypeHigh-fidelity prototype
LOW FIDELITY PROTOTYPING
PrototypeAdvantagesDisadvantages Low-fidelity prototype - low developmental cost - evaluate multiple design concepts - limited error checking - navigational and flow limitations High-fidelity prototype - fully interactive - look and feel of final product - clearly defines navigational scheme - more expensive to develop - time consuming to build - developers are reluctant to change something they have crafted for hours