HIGH SCHOOL ROBOTICS KITTATINNY REGIONAL HIGH SCHOOL MR. SHEA Minesweeper Competition www.MrSheasPage.weebly.com.

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Presentation transcript:

HIGH SCHOOL ROBOTICS KITTATINNY REGIONAL HIGH SCHOOL MR. SHEA Minesweeper Competition

 In this challenge, 14 “mines” will be placed in the game field.  Two robots compete head-to-head on the field at a time.  Each robot’s task is to safely “disarm” and transport its set of mines to the disposal areas.  A match lasts a total of 4 minutes, broken down into a series of 1 minute, Remote Control Periods for each driver in the team.  Points are awarded based on how many mines are safely collected and disposed of at the end of each match.

ASSIGNMENTPTSPCT. Challenge Evaluation & Brainstorming (Individual) 157% Design Explanation (Group: Verbal / Conversation & Design) 104% Design Construction (Group) 2511% Design Practice (Group/ Individual) 104% Competition Inspection & Qualifying Event (Group Performance) 157% Re-Design and Construction (Group) 209% Competition Practice Time (Group / Individual) 104% Robot Construction (Group) 2511% COMPETITION (Group Performance) 3013% Design Reflection (Individual) 104% Group Evaluation (Individual) 209% Weekly Logs (Individual) 4017% %

 Minefield Challenge Design Specifications  The field is an 8’ by 8’ solid frame with 6” high walls.  A mine consists of a ball resting atop a pedestal. Two sets of 6 mines are placed at set locations around the board, with two multiplier mines are placed at opposite corners of the field. Each team is started with three disarmed mines in base.  Four small rectangular bins are centered on each side of the field, designated as disposal points.  One bin is centered on the field, serving as a higher-value disposal point. 1 pt. 2 pts.

 To score, teams remove their mines from the trigger pedestals and transport them to any of the designated disposal bins on the board.  A team that knocks over a trigger pedestal with their own mine sets off that mine, and incurs a point penalty.  Knocking over a pedestal with the other teams mine results in a point penalty and a timeout period.  “Multiplier mines“ double the point value of all mines scored the bin with the multiplier, regardless of who scored the multiplier mine.

 After 4 minutes of Remote Control function, a signal will be given to mark the end of the round.  All robots must come to a complete halt and accept no commands from the Remote Control.  Any robot moving or responding to commands during this break will be disqualified from the round.  Once the robot stops, the field will be evaluated by teacher to determine the number of points earned during the Remote Control Period.

Mine disarmed:+ 5 points each Mines properly disposed of:+15 points each Pedestals with mines knocked over:- 10 points each Pedestals without mines knocked over:- 5 points each Knocking over opponents mines:-10 points each and a 30 second timeout  The following point values will apply to any actions completed during the Remote Control Period:  All scoring is determined based on the state of the board at the end of the round. Mines in the robot’s possession (but not in a disposal bin) are worth no points.  The multiplier mines may be scored by either team. Regardless of which team disarmed the multiplier mine, the point value of each mine in a disposal bin is doubled. Knocking over multiplier mine will result in a loss of 10 points, with no timeout period.

 No movement by the robots (even accidental) is allowed prior to the start of the match. Once on the field, any movement other than the “startup twitch” will result in the offending robot being disqualified for the round.  Any physical contact between a human and the robot once the round has started will resulting a 10 point “touching penalty” being assessed against the human’s team. This includes touching the robot to turn it on after the starting signal.  “Chain reaction” point loss may occur if a knocked-over pedestal or mine causes other pedestals to fall over.  When a measurement dispute occurs, “on top of the line” will count in the team’s favor.  Multiplier Mines double the amount of points each mine is worth in that particular container.  Time permitting, every team will be allowed to run their robot in as many qualifying matches as possible, head-to-head with each robot in the class, and in at least 1 playoff round with the ability to make changes between every round.  Once a mine is knocked over, that mine may still be dropped off to a disposal point and scored, if the robot has the mechanical ability to do so.  Be respectful of your opponent. Robot bullying and unfair play (as determined by the teacher) can result in disqualification.