ICT in Education
Social nature of knowledge Personal development and deep understanding happens through the construction of meaning by the learner self, not through transmission from one person (the teacher) to another (the learner). Learners are viewed as actively constructing their own knowledge of the world through interactions with their environment. collaboration interaction with others feedback moments Constructivism
Networked and technology-enhanced learning Networked learning focuses on interconnectedness between people and between people and resources. Not just memorization and deep understanding, but the importance of learning how to find information and where. Knowledge is distributed across a network of connections, learning itself is defined as the ability to construct and traverse those networks
ICT in education - Trends
The continuing acceptance and adoption of cloud-based applications and services is changing not only the ways we configure and use software and file storage, but also how we conceptualize those functions. You tube video Cluod Computing ICT Trends
Always-connected Internet devices using 3G and similar cellular networks, imbedded sensors, cameras, and GPS have proved to be a feature set with hundreds of thousands of applications. Mobile learning ICT Trends
Games for education span the range from single-player or small-group card and board games all the way to massively multiplayer online games and alternate reality games. The greatest potential of games for learning lies in their ability to foster collaboration and engage students deeply in the process of learning. Game Based Learning ICT Trends
has carved its own niche in education as a portable and always-connected family of devices that can be used in almost any setting. Equipped with WiFi and cellular network connectivity, high-resolution screens, and with a wealth of mobile apps available, tablets are proving to be powerful tools for learning inside and outside of the classroom. Tablet Computing ICT Trends
Massive Open Online Courses The essence of the original MOOC concept was a web course that people could take from anywhere across the world, with potentially thousands of participants. is no doubt that MOOCs have already had a significant influence on the future course of online learning, and deserve close attention, study, and continued experimentation. ICT Trends
3D printing 3D printing is already pervasive in a number of fields, including architecture, industrial design, jewelry design, and civil engineering. One of the most significant aspects of 3D printing for education is that it enables more authentic exploration of objects that may not be readily available to universities or other learning providers. ICT Trends
Learning analitics Learning analytics, in many ways, is “big data,” applied to education. Sophisticated web tracking tools within these settings already can track precise student behaviors, recording variables such as number of clicks and time spent on a page, and increasingly more nuanced information such as resilience and retention of concepts. ICT Trends
PLE vs VLE You tube video
Learning tools - categories A single tool can placed in more categories. A social network like facebook, for example, can be a profiling tool, but also a communication tool or a creative tool. A blog could be used like a newsletter, a personal website, a portfolio etc. etc. …
LMS A Learning Management System (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of e- learning education courses or training programs. Examples: -Moodle: -
Profiling These tools allow to share some information about the user (personal info, job, etc…). The profiling tools can be used in vrious way: to keep in touch with friends, to find a job etc etc… Examples: -Facebook: -Linkedin:
Storytelling Digital storytelling is using technology to tell stories. It’s a great way to develop visual and media literacy, promote reflection, engage students in their own learning, improve speaking and writing skills, to collaborate, reflect and evaluate. Examples: -Wordpress -Blogspot -Storybird:
Online games Game-based learning reflects a number of important skills higher education institutions strive for their students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy. Examples: - -
Creative tools This category include all creative tools (audio, video etc etc…) Examples: -Pixlr: pixlr.com -Gimp -Movie maker -Audacity -Camstudio
Research and learning Google Mindmapping: Pearltrees: Pearltreeshttp://
Bookmarking A social bookmarking service is a centralized online service which enables users to add, annotate, edit, and share bookmarks of web documents. Examples: -Diigo: -Delicious: delicious.com
Communication, community building, project management and social networking Examples: - Wedoist: - Doodle: - Google hanghouts: - Skype:
Specific subject tools Examples: -Mathematics: Ten marks -Science: Google BodyGoogle Body -Foreign languages: Live Mocha