Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.

Slides:



Advertisements
Similar presentations
CBA #1 Review Graphing Motion 1-D Kinematics Projectile Motion Circular Motion Gravity Graphing Motion 1-D Kinematics Projectile Motion Circular.
Advertisements

Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.
Projectile Motion with Wind and Air Resistance
Projectile Motion.
© Samir N. Shoukry, 2004, Dynamics MAE 242. Quiz 2 (5 minutes) A car accelerates according to the relation a=0.02s m/s 2. Determine its velocity when.
Ideal Projectile Motion
3. Motion in Two and Three Dimensions
Chapter 13 – Vector Functions
Copyright © Cengage Learning. All rights reserved. 13 Vector Functions.
Parametric Equations Here are some examples of trigonometric functions used in parametric equations.
Projectile Motion Projectile Velocities Sammy ACT: Sammy Sosa clobbers a fastball toward center- field. The ball is hit 1 m (y o ) above the plate,
Physics 211 Space - time & space-space diagrams Kinetic Equations of Motion Projectile motion Uniform circular motion Moving coordinate systems Relative.
Velocity and Acceleration Vector Valued Functions Written by Judith McKaig Assistant Professor of Mathematics Tidewater Community College Norfolk, Virginia.
Velocity and Acceleration. Definitions of Velocity and Acceleration.
Parametric Equations Digital Lesson. Copyright © by Houghton Mifflin Company, Inc. All rights reserved. 2 A pair of parametric equations are equations.
Vector Analysis Copyright © Cengage Learning. All rights reserved.
Vector Analysis 15 Copyright © Cengage Learning. All rights reserved.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
Functions of Several Variables 13 Copyright © Cengage Learning. All rights reserved.
1 Chapter 6: Motion in a Plane. 2 Position and Velocity in 2-D Displacement Velocity Average velocity Instantaneous velocity Instantaneous acceleration.
AP Physics.  Think of a curve being traced out over time, sometimes doubling back on itself or crossing itself. Such a curve cannot be described by a.
Copyright © Cengage Learning. All rights reserved. 2 Polynomial and Rational Functions.
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved.
12.3 Velocity and Acceleration. Projectile Motion.
10.4 Projectile Motion Fort Pulaski, GA. One early use of calculus was to study projectile motion. In this section we assume ideal projectile motion:
Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Chapter 4: Motion in Two Dimensions To define and understand the ideas.
Functions of Several Variables Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved. 13 Vector Functions.
Copyright © Cengage Learning. All rights reserved. Vector Analysis.
Copyright © Cengage Learning. All rights reserved. Vector Analysis.
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved.
© Samir N. Shoukry, 2004, Dynamics MAE 242. Quiz.
Vector Analysis Copyright © Cengage Learning. All rights reserved.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
In chapter 1, we talked about parametric equations. Parametric equations can be used to describe motion that is not a function. If f and g have derivatives.
12 Vector-Valued Functions
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved
CHAPTER 3 MOTION IN A PLANE
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved.
Vector Functions A vector function is a vector whose components are real-valued functions of a common variable (parameter), usually t.  We’ve seen a vector.
Functions of Several Variables Copyright © Cengage Learning. All rights reserved.
Vector Analysis 15 Copyright © Cengage Learning. All rights reserved.
15 Copyright © Cengage Learning. All rights reserved. Vector Analysis.
Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.
15 Copyright © Cengage Learning. All rights reserved. Vector Analysis.
What is tested is the calculus of parametric equation and vectors. No dot product, no cross product. Books often go directly to 3D vectors and do not have.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
PHY 151: Lecture 4A 4.1 Position, Velocity, and Acceleration Vectors 4.2 Two-Dimensional Motion with Constant Acceleration 4.3 Projectile Motion.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
CHAPTER - 7 Forces and Motion in Two Dimensions
Physics 141MechanicsLecture 4 Motion in 3-D Motion in 2-dimensions or 3-dimensions has to be described by vectors. However, what we have learnt from 1-dimensional.
Part 1 Projectiles launched horizontally
12 Vector-Valued Functions
Copyright © Cengage Learning. All rights reserved.
13 Functions of Several Variables
12 Vector-Valued Functions
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Projectile motion Projectile Motion Subject to Gravity Assumptions:
Bellringer What is the difference between the words vertical and horizontal? What does the word projectile mean? How is one dimensional (1D), two dimensional.
Polynomial and Rational Functions
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Digital Lesson Parametric Equations.
What is Projectile Motion?
12.5: Vector PVA.
12 Vector-Valued Functions
12 Vector-Valued Functions
Presentation transcript:

Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.

Velocity and Acceleration Copyright © Cengage Learning. All rights reserved.

3 Describe the velocity and acceleration associated with a vector-valued function. Use a vector-valued function to analyze projectile motion. Objectives

4 Velocity and Acceleration

5 As an object moves along a curve in the plane, the coordinates x and y of its center of mass are each functions of time t. Rather than using the letters f and g to represent these two functions, it is convenient to write x = x(t) and y = y(t). So, the position vector r(t) takes the form r(t) = x(t)i + y(t)j.

6 To find the velocity and acceleration vectors at a given time t, consider a point Q(x(t + t), y(t + t)) that is approaching the point P(x(t), y(t)) along the curve C given by r(t) = x(t)i + y(t)j, as shown in Figure Figure Velocity and Acceleration

7 As t 0, the direction of the vector (denoted by r) approaches the direction of motion at time t. r = r(t + t) – r(t) If this limit exists, it is defined as the velocity vector or tangent vector to the curve at point P. Velocity and Acceleration

8 Note that this is the same limit used to define r'(t). So, the direction of r'(t) gives the direction of motion at time t. Moreover, the magnitude of the vector r'(t) gives the speed of the object at time t. Similarly, you can use r''(t) to find acceleration. Velocity and Acceleration

9

10 For motion along a space curve, the definitions are similar. That is, if r(t) = x(t)i + y(t)j + z(t)k, you have Velocity = v(t) = r'(t) = x'(t)i + y'(t)j + z'(t)k Acceleration = a(t) = r''(t) = x''(t)i + y''(t)j + z''(t)k Speed = Velocity and Acceleration

11 Find the velocity vector, speed, and acceleration vector of a particle that moves along the plane curve C described by Solution: The velocity vector is The speed (at any time) is Example 1 – Finding Velocity and Acceleration Along a Plane Curve

12 The acceleration vector is Example 1 – Solution cont’d

13 Projectile Motion

14 You now have the machinery to derive the parametric equations for the path of a projectile. Assume that gravity is the only force acting on the projectile after it is launched. So, the motion occurs in a vertical plane, which can be represented by the xy-coordinate system with the origin as a point on Earth’s surface, as shown in Figure Figure Projectile Motion

15 For a projectile of mass m, the force due to gravity is F = – mgj where the acceleration due to gravity is g = 32 feet per second per second, or 9.81 meters per second per second. By Newton’s Second Law of Motion, this same force produces an acceleration a = a(t), and satisfies the equation F = ma. Consequently, the acceleration of the projectile is given by ma = – mgj, which implies that a = –gj. Projectile Motion

16 A projectile of mass m is launched from an initial position r 0 with an initial velocity v 0. Find its position vector as a function of time. Solution: Begin with the acceleration a(t) = –gj and integrate twice. v(t) = a(t) dt = –gj dt = –gtj + C 1 r(t) = v(t) dt = (–gtj + C 1 )dt = gt 2 j + C 1 t + C 2 Example 5 – Derivation of the Position Function for a Projectile

17 You can use the facts that v(0) = v 0 and r(0) = r 0 to solve for the constant vectors C 1 and C 2. Doing this produces C 1 = v 0 and C 2 = r 0. Therefore, the position vector is Example 5 – Solution cont’d

18 Figure In many projectile problems, the constant vectors r 0 and v 0 are not given explicitly. Often you are given the initial height h, the initial speed v 0 and the angle θ at which the projectile is launched, as shown in Figure Projectile Motion

19 From the given height, you can deduce that r 0 = hj. Because the speed gives the magnitude of the initial velocity, it follows that v 0 = ||v 0 || and you can write v 0 = xi + yj = (||v 0 || cos θ)i + (||v 0 || sin θ)j = v 0 cos θi + v 0 sin θj. Projectile Motion

20 So, the position vector can be written in the form Projectile Motion

21 Projectile Motion

22 A baseball is hit 3 feet above ground level at 100 feet per second and at an angle of 45° with respect to the ground, as shown in Figure Find the maximum height reached by the baseball. Will it clear a 10-foot-high fence located 300 feet from home plate? Example 6 – Describing the Path of a Baseball Figure 12.19

23 You are given h = 3, and v 0 = 100, and θ = 45°. So, using Theorem 12.3 with g = 32 feet per second per second produces The velocity vector is Example 6 – Solution

24 The maximum height occurs when which implies that So, the maximum height reached by the ball is Example 6 – Solution cont’d

25 The ball is 300 feet from where it was hit when Solving this equation for t produces At this time, the height of the ball is = 303 – 288 = 15 feet. Therefore, the ball clears the 10-foot fence for a home run. Example 6 – Solution cont’d