GUI Graphical User Interface Chapter 2. Training Manual December 17, 2004 Inventory #002176 2-2 Contents The ANSYS Start Page The ANSYS Project Page DesignModeler.

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Presentation transcript:

GUI Graphical User Interface Chapter 2

Training Manual December 17, 2004 Inventory # Contents The ANSYS Start Page The ANSYS Project Page DesignModeler and CAD Files Interoperability GUI Overview Main Menu Toolbars Documentation Accessing Help Topics Mouse Functionality Selection Filters Mouse Selection Selection Panes Box Selection Graphics Controls Context Menus Cursor Modes Workshop 2-1, GUI Navigation

The ANSYS Start Page

Training Manual December 17, 2004 Inventory # Launching ANSYS DesignModeler: –Workbench modules are all launched from one icon, “ANSYS Workbench,” under “Start Menu > Programs > ANSYS 9.x” –Users can launch the Workbench (including DesignModeler) from within a supported CAD system The ANSYS Start Page

Training Manual December 17, 2004 Inventory # The ANSYS Start Page After launching ANSYS Workbench, the StartPage displays what options are available to the user: Launch a new, empty DesignModeler session from the Geometry icon Select the “Geometry” button to browse for an existing agdb file Alternatively you can choose to start an “Empty Project” to set up a wbdb file.

Training Manual December 17, 2004 Inventory # The ANSYS Project Page Once a new DM session is started the Project page offers various geometry tasks and options (see next page) The Project page allows file management for DesignModeler, Workbench project or any other associated files

Training Manual December 17, 2004 Inventory # Project Page Geometry Options Default options: –CAD body type import filter –Parameter and attribute import from CAD –Named selection and material property import (from supported CAD) Advanced options: –CAD associativity –Reader mode save... (Unigraphics specific) –Smart CAD update allows fast update from CAD when some parts in a CAD assembly remain unmodified during refresh –Temporary file for large CAD model import

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface DesignModeler and CAD Files A DesignModeler session can begin with CAD geometry: –File > Attach to Active CAD Geometry: Detects and imports current CAD model from open CAD system –File > Import External Geometry File... Browse to and open neutral geometry files (Parasolid, SAT, etc.) –Import options include: Body type (solid, surface, all) Simplification –Geometry: turns NURBs into analytic geometry if possible –Topology: merges duplicate entities Clean/Heal: attempts to repair incomplete or poorly defined geometry

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Interoperability Take DesignModeler directly to Simulation

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface GUI Overview GUI Layout: –The menus and toolbars accept user input and commands –Tool bars can be “docked” and re-sized to meet user’s preference Two Basic Modes of Operation –Sketching tab (2D) –Modeling tab (3D) Mode Tabs

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface GUI Overview Menus, Toolbars, Pull-down Lists Tree Pane Details Pane Mode Tabs Status/Info Bar GRAPHICS (Model View) Display Triad

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Main Menu Main menu: –File: basic file operations –Create: 3D creation and modification tools –Concept: Tools to create line and surface bodies –Tools: global modeling operations, parameter management, program customization –View: modify display settings. –Help: access documentation Details for each topic are covered in later sections

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Toolbars Plane/Sketch ControlsGraphics controls 3D geometry tools File management Selection filters/tools Sketching Only Details for each topic are covered in later sections

Training Manual December 17, 2004 Inventory # On-Line Help Copyright and Support Info GUI - Graphical User Interface Documentation

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Accessing Help Topics Contents Tab Search Tab

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Basic Mouse Functionality Basic mouse control (3 button mouse assumed): –LMB Geometry selection + LMB adds/removes selected entities Hold LMB and sweep cursor = continuous selection –MMB Free Rotation (shortcut) –RMB Box Zoom (shortcut) Open context menus

Training Manual December 17, 2004 Inventory # Adjacent/Flood Select In select mode the cursor changes to reflect current selection filter (it will match the icon). Adjacent Select, selects surfaces or edges adjacent to the current selection. Adjacent Select will pick all model surfaces within a tangent tolerance of that surface or edge. Selecting Selection Filters Model features are identified by graphically picking them (selecting) using the left mouse button Feature selection is done by activating one of the selection filters (also from RMB) New Selection Single/Box Selection 2D Points, PF Points, 3D Vertices 2D Edges, Model Edges, Line Edges Faces Solid Bodies, Surface Bodies, Line Bodies Extension Options

Training Manual December 17, 2004 Inventory # Selection filters can also be set via RMB on the Model View: –In Sketching Mode: –In Modeling Mode: Selecting Selection Filters

Training Manual December 17, 2004 Inventory # Selecting Mouse Selection Add to or remove from current selection set –Depends on current selection filter (lines, surfaces, etc.) “Paint Select” - hold left mouse button then move (“paint”) mouse over entities to be selected –Depends on current selection filter (lines, surfaces, etc.) Ctrl + + Hold Note: To un-select all, click once in a blank area of the geometry window

Training Manual December 17, 2004 Inventory # Selecting Selection Panes “Selection Panes” allow selecting hidden geometry (lines, surfaces, etc.) after initial pick –Panes are color coded to match part colors (for assemblies) –Multi-select techniques apply to selection panes as well Note, each plane represents an entity (surface, edge, etc) that an imaginary line would pass through starting from the initial mouse click location and proceeding into the screen in the normal viewing direction. Initial mouse click

Training Manual December 17, 2004 Inventory # Selecting Box Selection The Selection Toolbar includes a “Select Mode” button allowing users to select items via Single Select or Box Select –Selection based on currently active filter –Type of selection based on dragging direction: Drag from left to right: items completely enclosed in the box are selected Drag from right to left: items completely and partially enclosed in the box are selected –Note the difference in the hash marks along the edges of the box to help you determine which box selection type will be performed. Left to RightRight to Left

Training Manual December 17, 2004 Inventory # Graphics Controls Rotate Behavior (LMB): –Cursor near center of graphics screen = free rotations. –Cursor outside center = rotation about Z view. –Cursor near top or side edge of graphics screen = rotations about X (top/bottom) or Y (left/right) axes. Note: the cursor will change style depending on window location/action

Training Manual December 17, 2004 Inventory # …Graphics Controls –Panning –Zoom in/out –Box Zoom –Fit model to graphics screen –Look At: select model feature (surface, line, etc.) then “Look At”. Model automatically orients normal to feature, centered at pick point. Additional Mouse Controls –While in select mode: Center mouse button = free rotations. Right mouse button = box zoom. Shift + Center mouse button = zoom.

Training Manual December 17, 2004 Inventory # …Graphics Controls –While in Rotate, Pan, or Zoom mode: Left click on model temporarily resets center of view and rotation at cursor location (identified by red dot). Left click in open area re-centers model and rotation center to centroid. Temporary rotational center

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Context Menus RMB –Context Sensitive Menus appear: Model View Print Preview Tree Object Tree Sketch Dimensioning Note: to delete a feature: highlight it on Tree, RMB >Delete, or using keyboard

Training Manual December 17, 2004 Inventory # GUI - Graphical User Interface Cursor Modes Mouse Cursor is context sensitive –Indicates chosen operation Viewing, Rotation… Selecting Sketch AutoConstraints System Status “busy, wait”

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Goals: –Start DesignModeler and open an existing database (agdb). –Navigate through several of the GUI viewing controls. –Create a new plane from an existing face. –Create and dimension a sketch on the new plane. –Extrude the sketch to modify the existing geometry.

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Start Page Setup: 1.Open the ANSYS Start Page and choose “Geometry” 2.“Browse” to the file “link1.agdb” and “Open”

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation When a DM database is first opened you must “Generate” it before you can work with it. This is indicated by the lightening bolt icon next to all branches in the tree. “Generate” the model.

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Click the “+” next to “XYPlane” in the tree then highlight “SKETCH1”. –[Modeling]: Link1 > XYPlane > SKETCH1 –Observe that the base sketch is now displayed in yellow. –Click on the Sketching tab and observe that the dimensions are now displayed. –Click on the Modeling tab. Click the “+” next to “Extrude1” to expand the branch. –[Modeling]: Extrude1 > SKETCH1 –Observe that “SKETCH1” is associated with the XYPlane as well as Extrude1. SKETCH1

Training Manual December 17, 2004 Inventory # Click the blue “Iso” ball in the triad in the graphics window. This orients the model to an isometric view. Use the right mouse button and drag a zoom window around the top surface of the model. Note this is a shortcut for zoom operations. Workshop 2-1, GUI Navigation RMB

Training Manual December 17, 2004 Inventory # Using the left mouse button click on the top surface to select it. Click on the “new plane” icon to create a plane. A preview of the plane is displayed with a triad at the plane origin (RGB = XYZ). Note: by pre-selecting the surface then creating the plane the details indicate the plane will be a “From Face” type. Leave the default settings in the plane details and “Generate” the plane. Workshop 2-1, GUI Navigation

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Notice that “Plane4” is created and becomes the active plane. Click on the “Look At” icon to orient Plane4 to a normal view. Go to the “Sketching” tab and draw a circle near the center of the plane. [Sketching] > Draw > Circle

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Before dimensioning the sketch we’ll verify some of the sizes of the original part. Click the “Select” icon and highlight the right edge of the sketch plane. Notice the status bar indicates the length is 10mm. Repeat the above to verify the length of a horizontal edge is 80mm. Go to the dimensions toolbox and leave General as the default choice. [Sketching] > Dimensions > General

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation “General” dimensioning is controlled via a RMB in the graphics screen. To place the first dimension RMB and choose “Horizontal”. Pick the circle center and the left edge of the sketch plane. Then place the dimension by clicking on a location. Note the “From Face” plane allows us to use the bounds of the plane for dimensioning. Repeat the above steps to place a vertical dimension from the circle center to one of the horizontal bounds of the plane. Finally dimension the circle.

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation After the dimensions have been placed use the Detail window to modify the 3 values. Use the following values to dimension the sketch: Horizontal = 40mm Vertical = 5mm Diameter = 5mm Note: the dimension names in your sketch may vary from those shown here.

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation With the sketch fully defined we’ll create an extrusion to place a hole in the geometry. Pick the “Extrude” icon from the main menu. Setup the extrude operation via the details window as follows: “Generate” the extrusion. Note: We changed the operation to “Cut Material” to create a hole. Since the operation must take place into the plane (-Z direction), the detail automatically changed to a “Reversed” direction. “Through All” is specified to cause the extrusion to pass through the entire body.

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Click the “+” next to Plane4 in the tree and highlight Sketch2. [Modeling] > Plane4 > Sketch2 In the Detail for Sketch2 change the Sketch name “Hole Sketch”. Highlight “Extrude2” in the tree. [Modeling] > Extrude2 In the Detail for Extrude2 change the Extrude name to “Center Hole”. Note: spaces in names are removed: Hole Sketch => HoleSketch Use an underscore “_” as a spacer if desired: Hole_Sketch => Hole_Sketch

Training Manual December 17, 2004 Inventory # Workshop 2-1, GUI Navigation Use the middle mouse button to rotate the model and inspect the feature. Note this is a shortcut for model rotations. Using the “View” menu toggle between the shaded and wireframe display modes. Return to the Project page and save the project and all associated files. File>Save Exit DesignModeler File > Exit