WUW - Wear Ur World - A Wearable Gestural Interface Joshua Latvatalo.

Slides:



Advertisements
Similar presentations
Welcome To Smartboard Technology
Advertisements

BIRLA TECHNICAL TRANING INSTITUTE TECH UTSAV 2010 SEMINAR TOPIC :- SIXTH SENSE TECHNOLOGY.
Hand Gesture for Taking Self Portrait Shaowei Chu and Jiro Tanaka University of Tsukuba Japan 12th July 15 minutes talk.
Vision-Based Finger Detection and Its Applications 基於電腦視覺之手指偵測及其應用 Yi-Fan Chuang Advisor: Prof. Yi-Ping Hung Prof. Ming-Sui Lee.
Welcome to SMART Notebook TM 10.7 Review features and functions and get started quickly To access this tutorial later, go to: SMART Notebook Quick-Start.
Page 1 SIXTH SENSE TECHNOLOGY Presented by: KIRTI AGGARWAL 2K7-MRCE-CS-035.
Kyle Rafferty Biomedical Engineering University of Rhode Island.
Sixth Sense Technology. Basic Points About Sixth Sense Sixth Sense allows people to use the internet without a screen or a keyboard It can turn any surface.
RAJARAMBAPU INSTITUTE OF TECHNOLOGY(R.I.T) SEMINAR TOPIC :- SIXTH SENSE TECHNOLOGY.
KEVAL A JETHI NIKHIL PADHIYAR TY CE-A.  Seeing  Feeling  Smelling  Tasting  Hearing.
SIXTH SENSE TECHNOLOGY
THE SIXTH SENSE DEVICE. WHAT IS THE SIXTH SENSE? WHAT IS THE SIXTH SENSE?
 INTRODUCTION  STEPS OF GESTURE RECOGNITION  TRACKING TECHNOLOGIES  SPEECH WITH GESTURE  APPLICATIONS.
Apple iPhone. Visual Voic allows you to go directly to any of your messages without listening to the prior messages. So you can quickly select the.
Apple iPad Presentation By: Leigh Casal. Apple iPad Video.
Interactive Sand Art Draw Using RGB-D Sensor Presenter : Senhua Chang.
INPUT & OUTPUT DEVICE. INPUT & OUTPUT HARDWRE Input hardware consist of devices that translate data into computer readable form. On the other hand, Output.
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
SMART Technologies -INTERACTIVE SOLUTIONS FOR EDUCATION BY: LEAH CARNEY -INTERACTIVE SOLUTIONS FOR EDUCATION BY: LEAH CARNEY.
Web animation Gladys Nzita-Mak. Uses of web animation Banner ads Promotion Instruction Information Entertainment.
Electrical and Computer Engineer Large Portable Projected Peripheral Touchscreen Team Jackson Brian Gosselin Jr. Greg Langlois Nick Jacek Dmitry Kovalenkov.
Of Apple Patent US 7,479,949 and US 7,469,381 UC Berkeley, Center for Entrepreneurship and Technology IEOR 190G Patent Engineering, April 27, 2009 Abhishek.
TOUCHLESS TOUCH SCREEN
Chapter 5 Input. What Is Input? What are the input devices? Input device is any hardware component used to enter data or instructions Data or instructions.
RAGEEVGANDHI MEMORIAL COLLEGE OF ENGINEERING AND TECHNOLOGY
“S ixth Sense is a wearable gestural interface device that augments the physical world with digital information and lets people use natural hand gestures.
Sixth Sense Technology. Already existing five senses Five basic senses – seeing, feeling, smelling, tasting and hearing.
© 2006 Palm, Inc. All worldwide rights reserved. Media Library.
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
Input Devices. What is Input?  Everything we tell the computer is Input.
Page 1 | Microsoft Work With Skeleton Data Kinect for Windows Video Courses Jan 2013.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
Smart home – digitally engineered domestic life Based on Article by Sang Hyun Park, So Hee Won, Jong Bong Lee, Sung Woo Kim.
Multi Touch Screen Yong Du Ayyappan Iyer. Multi Touch Screen.
Copyright © Allyn & Bacon 2008 POWER PRACTICE Chapter 4 Digital Technologies in the Classroom START This multimedia product and its contents are protected.
Standard Grade Presentations & Multimedia. Presentation & Multimedia Software Allows the user to set up exciting and attractive documents which helps.
Turns human body into a touch screen finger input Interface. By, M.PRATHYUSHA 07P61A1261 IT-B.
Photo Album by User
Getting started BASICSToolsSmart Ink Notebook software.
Prezi is a flash-based presentation software and storytelling tool for exploring and sharing ideas upon a virtual canvas.presentation software storytelling.
 Input Devices Input Devices  Examples of Input Devices Examples of Input Devices  Keyboard Keyboard  Pointing Devices Pointing Devices Mouse Joystick.
Presented by: Under the guidance of: Sayyam Gadhok UE Mr. Sunil Agrawal Assistant Professor 1.
TOUCH ME NOT Presented by: Anjali.G.
Smart Boards or Smart Whiteboards An Interactive Display that Connects to a Computer and a Projector. Projector Projects the Computer’s Desktop onto the.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Collecting.  What are some Tools for Information Processes?  Collecting is the information process that involves deciding what to collect, locating.
Presented by : P L N GANESH CH DURGA PRASAD M RAVI TEJA 08551A A A0446.
1 CHAPTER 2 Hardware. 2 CPU : Central Processing Unit -Every PC system unit contains at least one chip called microprocessor (cpu) attached on motherboard.
Introduction to Computing Slides By ADEELA MUSTAFA.
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
MULTI TOUCH. Introduction Multi-touch is a human-computer interaction technique. Consists of a touch screen as well as software that recognizes multiple.
Content Introduction History Why choose Components Working Applications Advantages Disadvantages Future scope Conclusion.
PRESENTED BY : DIPTIMAYEE PADHIHARI  Introduction to wearable computers  Aim of wearable computing  History of wearable computers  Wearable computing.
1 A Presentation On MOBILE PHONE PROJECTOR GUIDED BY: PRESENTED BY: MR. PANKAJ KHANDELWAL VISHNU GUPTA LECTURER B.TECH. (8 th Sem.) INSTITUTE OF ENGINEERING.
SixthSense Technology Visit to download
Over the recent years, computer vision has started to play a significant role in the Human Computer Interaction (HCI). With efficient object tracking.
TOUCHLESS TOUCHSCREEN USER INTERFACE
PRIMARY SESSIONS Developing Mobile Apps: Session 1.
Computer Graphics Lecture 1 Introduction to Computer Graphics
SIXTH SENSE TECHNOLOGY
SIXTH SENSE TECHNOLOGY
A seminar on Touchless Touchscreen Technology
SIXTH SENSE TECHNOLOGY
TOUCHLESS TOUCHSCREEN USER INTERFACE
Chapter 5 - Input.
Communication Disability
A seminar on Touchless Technology
Graphical User Interface Based Digital Sixth Sense
The Sixth Sense and the Wear Ur World Prototype
Presentation transcript:

WUW - Wear Ur World - A Wearable Gestural Interface Joshua Latvatalo

What is WUW? WUW is a wearable gestural interface that projects information onto surfaces or objects, and allows the user to interact with the information through different gestures and movements. The system consists of a pocket projector and small camera attached to the users hat, color markers on the users fingertips, and a laptop carried in the users backpack. The camera captures a video stream, the software running on the laptop processes the stream using simple computer-vision techniques, and tracks the color markers on the users fingertips. All of the information from the system is displayed through the projector, projected onto a wall or other surface for the user to see.

What can WUW do? The main purpose of this system is to allow the use of gestural commands to interface with the system. There are three main categories that WUW focuses on:  Gestures supported by multi-touch systems. This category includes popular touch commands like zooming with two fingers, flipping through images with one finger, and drawing using a finger as a pen.  Freehand gestures. These gestures include creating a rectangle or frame shape with both hands to activate a picture taking application, and putting both hands together palm to palm, which with navigate back to a home page.  Iconic gestures, or in-the-air drawings. These gestures are symbols drawn in the air that the system can then recognize as instructions.

WUW Applications One application is an interactive maps app. A map is displayed on a nearby surface by the projector, and the user can interact with it with hand gestures that they are familiar with, such as zooming in, zooming out and panning the map. Another application that WUW supports is a drawing app. This allows the user to draw on any surface they want, using their finger as a pen. Another application is a camera/photo gallery. By making a frame shape with their hands, the user can take pictures without taking a camera out. The user can then project their photo album onto a surface, and flicks through all their photos. There is an analog watch application also. If the user draws a circle on their wrist, the system will project an analog watch.

Demo

Source Mistry, Pranav, Pattie Maes, and Liyan Chang. “WUW - wear Ur world.” Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09. Boston, MA, USA,