Facilitated by Paul Signorelli/and Samantha Adams Becker May 15, Ed-Tech, Learning, and NMC Horizon Reports: What’s In It for Us… And Our Learners?
New Media Consortium (NMC)
NMC Horizon Project
Key Trends
Fast Trend: Growing Ubiquity of Social Media
Mid-Range Trend: Shift from Students as Consumers to Students as Creators
Long-Range Trend: Evolution of Online Learning
Discussion #1: Trends Which of the trends are you already seeing in your workplace?
Discussion #1: Trends Which of the trends are you already seeing in your workplace? How are you working with these trends?
Key Challenges
Solvable Challenge: Low Digital Fluency of Faculty
Difficult Challenge: Competition from New Models of Education
Wicked Challenge: Keeping Education Relevant
Discussion #2: Challenges Which of the challenges are you already facing with your learners?
Discussion #2: Challenges Which of the challenges are you already facing with your learners? How are you addressing these challenges?
Technology We’re Tracking
Technologies to Watch 2013 ONE YEAR OR LESS: MOOCs Tablet Computing TWO TO THREE YEARS: Games & Gamification Learning Analytics FOUR TO FIVE YEARS: 3D Printing Wearable Technology 2014 ONE YEAR OR LESS: Flipped Classrooms Learning Analytics TWO TO THREE YEARS: Games & Gamification 3D Printing FOUR TO FIVE YEARS: Quantified Self Virtual Assistants
One-Year Horizon: Flipped Classrooms
One-Year Horizon: Learning Analytics
Two- to Three-Year Horizon: Games & Gamification
Two- to Three-Year Horizon: 3D Printing
Four- to Five-Year Horizon: Quantified Self
Four- to Five-Year Horizon: Virtual Assistants
Learning From the Report
Discussion #3: Technology What impact do you see the technology having on your and your learners?
Discussion #3: Technology What impact do you see the technology having on your and your learners? What do you do to keep up with tech ?
Technologies to Watch (Summary) 2013 ONE YEAR OR LESS: MOOCs Tablet Computing TWO TO THREE YEARS: Games & Gamification Learning Analytics FOUR TO FIVE YEARS: 3D Printing Wearable Technology 2014 ONE YEAR OR LESS: Flipped Classrooms Learning Analytics TWO TO THREE YEARS: Games & Gamification 3D Printing FOUR TO FIVE YEARS: Quantified Self Virtual Assistants
Resources From NMC: All available Horizon reports: NMC Horizon Project Higher Ed wiki: New Media Consortium Wiki-Thon wiki: From Building Creative Bridges Blog: Articles about Horizon reports:
Questions & Comments
For More Information Paul Signorelli & Associates 1032 Irving St., #514 San Francisco, CA om Samantha Adams Becker 1250 Capitol of Texas Hwy South, Building 3, Suite 400 Austin, TX
Credits & Acknowledgments Horizon Report Cover Photo: Matylda Czarneck’s Flickr account at Starbucks as M-Learning Space: Photo by Paul Signorelli Trends: Social Media Landscape: From FredCavazza’s Flickr photostream at Learning is Creation: From GCouros’s Flickr photostream at Challenges: Digital Fluency: From KMakice’s Flickr photostream at Skyping into the Unquiet Library: From TheUnquietLibrary’s Flickr photostream at Evolution: From PhOtOQuAntTIQuE’s Flickr photostream at Technologies: Technologies to Watch: Photo by Paul Signorelli Flipped Classroom: From Ransomtech’s Flickr account at Learning Analytics: From GrOuchO’s Flickr photostream at Gamification: From Riedda82’s Flickr photostream at 3D Printing: From Michael Casey’s Flickr photostream at Quantified Self: From Bytemarks’ Flickr photostream at Virtual Assistant (Siri): From King of Social Media’s Flickr photostream at Question Marks: From Valerie Everett’s photostream at