Technology in Army 4-H Programming 4-H 101 Incorporating Technology into Programming Maryland – March 29, 2010 Washington – April 26, 2010 Germany – September.

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Technology in Army 4-H Programming 4-H 101 Incorporating Technology into Programming Maryland – March 29, 2010 Washington – April 26, 2010 Germany – September 20, 2010 Cindy Ray, Michael Stover, Bob Greenberg & Steve Truby

Technology in Army 4-H Programming Why Are We Here? Provide ideas on incorporating technology into your programs. –Awareness of resources already available –Current 4-H Projects –New Project Ideas –CYSTEKWARE –Mission of the Month –Boys & Girls Club Resources –National 4-H Science Day –What is new on the horizon

Technology in Army 4-H Programming Resources already available; Functional Technology Specialist Youth Technology Program Associate Youth Technology Labs (YTL) 4-H Programs CYS TEKWARE Mission of Month

Technology in Army 4-H Programming Functional Technology Specialist (FTS) Ensures CYSS automation/CYSS Technology Labs meet and maintain standards for accreditation. Integrates technology into the 4 Service Areas –Sports, Fitness and Health Options –Arts, Recreation and Leisure Activities –Life Skills, Citizenship, and Leadership Opportunities –Academic Support, Mentoring, and Intervention Incorporating baseline programming and implementation of 4-H Clubs & Projects, BGCA Curricula, Character Education, Technology Integration and High-Yield Learning for children and youth Kindergarten/1st – 12th grade.

Technology in Army 4-H Programming YTL Program Associate 4. Supports/ Implements appropriate curriculum/programming which includes: _____ Developmentally Appropriate Activities that foster the social/emotional; physical; cognitive and language growth of children 0 – 5. _____Sports, Fitness and Health e.g., team & individual sports, intramurals, tournaments, clinics, fitness activities, mobile recreation, outreach services to CYSS Programs, e.g., CDC, FCC, SAS, MST, Home Schoolers _____Arts, Recreation and Leisure e.g., games and leisure activities; social events; lessons; trips and tours; competitions; youth groups. _____Life Skills, Citizenship and Leadership e.g., community service, computer labs, workforce prep, character education, workshops/classes. _____Mentoring, Intervention, and Education Support Services e.g., homework center, prevention education, councils, conflict resolution initiatives. 5. Maintains partnerships with: ____ Other CYSS Programs _____4-H _____BGCA ___Chaplains ____ Character Counts MWR Activities: _______________ Other on-post/off post: _________________

Technology in Army 4-H Programming Youth Technology Lab What is provided with Youth Tech Lab Computers (7 or 15 YTL) Age appropriate software Middle School/Teen School Age & Shared New Image 2010 Digital Cameras HD Video Camera Graphic Tablets Scanners Printer & LCD Projector CYSTEKWARE equipment

Technology in Army 4-H Programming Technology in a Bag What first comes to mind when I say the word “Technology”? Have provided lunch bag of quality “stuff” Carefully take items from bag As a team group these items using the term “Technology”

Technology in Army 4-H Programming Technology Definitions An idea, process or piece of equipment that makes life easier! The use of scientific knowledge to solve practical problems. The methods and materials used to solve practical problems.

Technology in Army 4-H Programming Scientists investigate the natural world and learn scientific knowledge Engineers create the designed world resulting in technologies Technologists apply tools to the discovery of science and the process of design and problem solving Rock Island MS/Teen Lock in

Technology in Army 4-H Programming Making Information Make Sense Conservative estimates show information is doubling every three years; That’s twice as much information every 1,100 days. In that time, the amount of information you’ll need to ignore, organize, translate, communicate, and build into solutions will double. Our biggest limitation is no longer our imagination. It is our ability to order, make sense of, and connect everything demanding our attention- how we create clarity.

Technology in Army 4-H Programming HOW WE COMMUNICATE MATTERS As a result, how we share and create knowledge is often more important than what we teach; rather than modeling conformity, we must encourage action on behalf of vision and challenge others to engage in critical thinking, while at the same time offering them the tools with which to do so.

Technology in Army 4-H Programming 4-H Science, Engineering & Technology Objective Increase science, engineering and technology knowledge, skills & competencies Strategy Provide opportunities for hands-on scientific learning and discovery in 4-H clubs Goal 1 million new kids in Science, Engineering & Technology by 2013

Technology in Army 4-H Programming National 4-H Curriculum

Technology in Army 4-H Programming 4-H Project Resources Photography Theater Arts Aerospace Adventures Arts & Crafts - A Palette of Fun Classroom Gardening – Down to Earth Geospatial, Exploring Spaces Going Places Outdoor Adventures Computer Power Science Discovery Butterfly Wings Power of the Wind Growing in the Garden (Iowa) Photography Theater Arts

Technology in Army 4-H Programming –Launching Paper Rockets (Aerospace) –Compass or GPS Scavenger Hunt (Geospatial) –Making Pinwheels (Power of the Wind) –Outdoors bug hunt with digital cameras (Photography & Butterfly Wings) –Bead Jewelry (Arts & Crafts) –Star Party with local Astronomy Club (Science Discovery) Motivating children & youth to get involved with 4-H Program!

Technology in Army 4-H Programming Local Extension/4-H Programs What is current focus of 4-H in your state or county? –Science, Engineering & Technology Favorite projects –Master Gardeners –Robotics –Renewable Energy –Climate Change –GPS/GIS

Technology in Army 4-H Programming Descriptions, order forms, lessons and more at … Growing in the Garden PreK - 3 Your tool for growing curiosity about agriculture, natural resources, food and people. Where We Live Grades Your guide for growing connections with natural resources, agriculture, food and people. Connecting Learning and Living Connecting Learning and Living Curriculum hands-on lessons that connect classroom learning to living on planet Earth

Technology in Army 4-H Programming CYFERnet Mission of the Month Bring Science, Engineering & Technology to Youth via the Web Science, Engineering & Tech Missions available online CYFAR/mom/archive.html for youth to engage in SEThttp://www1.cyfernet.org/act- CYFAR/mom/archive.html New Mission each month Wide range of interests

Technology in Army 4-H Programming CYFAR/mom/archive.html Archived Missions –Adventures in Aerospace –Backyard Bird Count –Capturing History: The making of documentary –CYFERnet Travel Bug Race –Codes: Know What No One Else Knows –Digital Media Show-and-Tell –Digital Music Making Contest –DNA: Extract DNA & Debate Modified Food –Drinking Water –Engineering & Bridges (“Creating Music” PPT)

Technology in Army 4-H Programming 2010 Experiment to Focus on Water Quality The focus of the 2010 National Science Experiment will be on water quality as a first step for youth to begin exploring the broader climate change subject. 4-H National Youth Science Day October 6 th, 2010 Fort Irwin Youth participating in H Science Day!

Technology in Army 4-H Programming What is CYSTEKWARE? Everything needed to facilitate a Tech Program or Camp for middle school and teen youth; Activity plans Demonstrations Field trip suggestions Equipment Materials List Scavenger Hunts Service Learning Character Education Equipment, Activity Plans and more!

Technology in Army 4-H Programming CYSTEKWARE Topics Recycling Used Technology Lego Robotics Animation Space & Astronomy Renewable Energy

Technology in Army 4-H Programming The Six Core Activities are the cornerstones of each CYSTEKWARE topic, the key activities for basis of Camp Plan, and may be used as stand-alone activities to support other events! Each activity uses the Experiential Model (Do – Reflect – Apply)! Character Education is key component of six core activities as well as all other activities!

Technology in Army 4-H Programming Activity Format –Follow Youth Lesson/Activity Plan model –Experiential Model (Do – Reflect – Apply) Seven components to Activity Format –Developmental Outcomes –Process –Processing –Character Education –Materials –Preparation –Safety Precautions

Technology in Army 4-H Programming 1.Renewable Energy 2.Space & Astronomy Provide two TEKWARE Experiences (40 minutes each)

Technology in Army 4-H Programming Summary of CYSTEKWARE Six Core Components 15 Hour Cybercamp plan Materials provided CYSTEKWARE in development Photoshop Computer Forensics Digital Audio Workstation GPS/GIS Wii Fit & Healthy Choices Cryptography

Technology in Army 4-H Programming Boys & Girls Club of America

Technology in Army 4-H Programming Are you ready for the challenge? Using technology in all aspects of programming! How can garrisons work with 4-H partners? What 4-H Projects would you like to incorporate into your program? How can you involve YTL, FTS, YTL Program Associate in the implementation of this plan?

Technology in Army 4-H Programming Contact Information West Region Steve Truby NE Region Cindy Ray Pacific Region Bob Greenberg (808) Europe Michael Stover DSN Korea Ron Duer DSN SE Region Deb Uhler (404)