Page 1 Networking 1 Tutorial_2006.ppt Networking 1 A crash course in networking (Because Networking 101 requires more time)

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Page 1 Networking 1 Tutorial_2006.ppt Networking 1 A crash course in networking (Because Networking 101 requires more time)

Page 2 Networking 1 Tutorial_2006.ppt PolicyArchitectureProtocols Security $$$ Cost $$$ Mobility Scalability Maturity Bandwidth QoS © 2004 Syzygy Engineering – Will Ivancic Network Design Triangle

Page 3 Networking 1 Tutorial_2006.ppt Network Protocol Stack Application Presentation Session Transport Network Data Link Physical TCP, UDP, SCTP, etc… Wire, Fiber, RF, etc… OSI Model Application Transport Data Link Physical TCP/IP Model IPv4, IPv6 IEEE 802, SONET Frame Relay (HDLC), etc… , FTP, Web Browsing, etc…

Page 4 Networking 1 Tutorial_2006.ppt CCSDS relationship with the OSI Layers

Page 6 Networking 1 Tutorial_2006.ppt Network Layers Why Layering? –Flexibility –Extensibility –Divide and conquer Transport Layer –Protocols to move data between end systems Network Layer –End-to-End addressing –Routing and Forwarding Data Link Layer –Point-to-Point addressing –Maps Network to physical layers –Provides media access (CDMA, TDMA, FDMA, Collision Sense Multiple Access, Aloha)

Page 7 Networking 1 Tutorial_2006.ppt Why all the confusion with TCP? TCP/IP (Transmission Control Protocol/Internet Protocol Suite) –A suite of protocols –Over 4000 Request for Comments (RFCs) –NOTE! Often times the term TCP is used as short hand for the TCP/IP protocol Suite. Lately, an attempt has been made to use IP for identify the TCP/IP protocols suite to alleviate the confusion between the TCP/IP suite and TCP the transport protocol. TCP (Transmission Control Protocol) –A Reliable Transport Protocol –Designed for fairness Optimized for shared links Congestion Control (Multiplicative Decrease / Additive Increase) Self-Probing to discover link capacity –Delay and bandwidth sensitive (bandwidth/delay product) UDP (User Datagram Protocol) –An Unreliable Transport Protocol –No Congestion Control –Insensitive to delay IPv4 and IPv6 (Internet Protocol version 4 and Internet Protocol version 6) –Internet Protocols used to identify and route packets –Source and Destination Addresses –Quality of Service Bits –Hop Count (Used to keep packets from propagating continuously –IP is insensitive to delay

Page 8 Networking 1 Tutorial_2006.ppt Routing Dynamic Routing is a service (application) Types/Terms –Default (Route of last resort) –Static (Predetermined) –Dynamic Interior Gateway Protocols –RIP (Routing Information Protocol) »Small Networks –Open Shortest Path First (OSPF) »Many additional metrics available »Widely used in large networks (e.g. DoD, Businesses, Universities) Exterior Gateway Protocols –BGP (Boarder Gateway Protocol) »Used in the Big Internet such as between ISPs (Internet Service Providers) –MANETs (Mobile Ad hoc NETworks) Self-configuring and self-organizing network of mobile nodes usually connected via wireless links Proactive routing protocols Optimized Link State Routing (OLSR), Open Shortest Path First (OSPF) extension –Applicable for relatively stable networks –Suitable for large and dense networks Reactive routing protocol Ad Hoc On-Demand Distance Vector (AODV), Dynamic Source Routing protocol (DSR), Dynamic MANET On-demand (DYMO) –Applicable to highly dynamic networks

Page 9 Networking 1 Tutorial_2006.ppt Store Forward Delay/Disruption Tolerant Networking (DTN) DTN Opportunistic Low delay Possibly no need to schedule assets DTN Long delays Need to schedule assets DTN is really an application overlay that has aspects of scheduling, data transport and routing.

Page 10 Networking 1 Tutorial_2006.ppt Network Security Where – Data/Application End-to-End –Transport Transport Layer Security (TLS) End-to-End –Network IPsec (IP Security) End-to-End –Data-Link Layer (Bulk Encryption) Point-to-Point Key Types –Symmetric Pre-placed Keys Insensitive to delay –Asymmetric Public Key Infrastructure (PKI) Generally sensitive to delay Issues –Key Management –Policy Management –ITAR

Page 11 Networking 1 Tutorial_2006.ppt Network – Rules of Thumb Metcalfe's law: The value of a telecommunications network is proportional to the square of the number of users of the system (N 2 ). Actually N(N-1)/2 –Internet,World Wide Web Operating systems, Applications, Social networking Andrew Odlyzko’s and Benjamin Tilly’s law: The value of a network with N members is not n squared, but rather N x log(N) – Reason: Not all potential connections in a network are equally valuable. Reed's law: the utility of large networks, particularly social networks, can scale exponentially with the size of the network. –The number of possible sub-groups of network participants is 2N-N-1, where N is the number of participants. This grows much more rapidly than either the number of participants, N, or the number of possible pair connections, N(N-1)/2 –Even if the utility of groups available to be joined is very small on a per- group basis, eventually the network effect of potential group membership can dominate the overall economics of the system

Page 12 Networking 1 Tutorial_2006.ppt Summary and Important Information Network design entails Policy, Protocols and Architecture Protocols are tools –Be sure to apply the proper tool relative to the environment being used. TCP/IP is a suite of international commercial-off-the-shelf protocols –Protocols that require handshaking or a response/replay do not work over long delays and intermittently connected networks –Protocols that require infrastructure may not necessarily be applicable to space unless caching of information is used. –Many TCP/IP protocols are delay insensitive and can be utilized in a variety of environments. Default routes and Static routes can get one in trouble – be careful One of the great powers of COTS products is the debugging tools There was an excellent tutorial on the distinctions between routing, switching, and bridging at the following URL: –