Welcome to BYOT PD Informational Training By: Mr. Kirkpatrick & Mr. Saintvilus.

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Presentation transcript:

Welcome to BYOT PD Informational Training By: Mr. Kirkpatrick & Mr. Saintvilus

BYOT Goal To provide Students with access to resourceful tools for learning and evaluating learning objectives and using these tools effectively. (Student self evaluations) e.g. web resources and mobile devices

BYOT "Bring Your Own Technology" Guest Network Activation Date: Philip O. Berry Guest network activated on January 31, 2013 Who Has Access: Students, Faculty and Staff, and any users within the range of the Phillip O. Berry guest network

What is BYOT Bring Your Own Technology (BYOT) is a program which allows students and staff to use their own technology at specified times during the day to enhance the learning experiences. Technology devices include: laptop, eBook, iPads, Tablets, Smartphones, etc.

How to Access the Guest Network Select the CMSGUEST network in your WIFI settings, then open the browser on your device and accept the "Acceptable Use Policy". Note: Please stress to students the importance of reading the Acceptable Use Policy.

Why BYOT Bring Your Own Technology allows students and teachers to use personally-owned mobile devices to access resources that might otherwise be inaccessible in the classroom. Many schools/districts are embarking on BYOT practices in an effort to save money and stay current with educational and technological trends! (BYOT provides a 1:1 ratio for student to computing device.)

Why BYOT It allows for students to use “real-world” tools in positive ways to enhance learning and foster skills including collaboration, communication, research, critical thinking, creativity and organization skills almost instantly. e.g. Gaggle, Research projects, PowerSchool, web base polling, etc.

BYOT Web 2.0 Tools Poll everywhere-This invaluable resource provides instant results on student surveys and polls. Quick and simple to use, it works across multiple platforms, with respondents able to submit answers via mobile phone, Twitter or web browser. Gaggle-Provides safe student solution. Online tools include safe student , shared calendars, assignment drop boxes, discussion boards, blogs, digital lockers, online document editing and collaborative features, safe SMS Texting and filtered YouTube access. Web 2.0 is about revolutionary new ways of creating, collaborating, editing and sharing user-generated content online.

BYOT Web 2.0 Tools QR Codes- Are mobile phone barcode readers which direct users to exciting web pages. Wiki spaces- Wikis are great robust open-ended tools used to collaborate and communicate across the Internet. Socrative.com- a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets.

BYOT Official Launch Date BYOT official start date March 4, 2013 Each department will create and submit a BYOT implementation plan to Mr. Carroll showcasing how BYOT will be migrated into classroom instruction. Final plans should be submitted by Wednesday February 28, Plans should include but not limited to: Web 2.0 links that are conducive to class specific instruction. (web2012.discoveryeducation.com/web20tools.cfm)

Sample BYOT Lesson Plan

BYOT DEVICE Management Consider asking students to mark their device with their name, and add device locators. Ask parents and students to consider purchasing protective cases for their child's device i.e. padded backpack, rubber pads, or protective cases.

BYOT DEVICE Management Since not every child will have a device, it will be important to consider how to structure the lesson to facilitate sharing. Assigning students to groups may be based on available devices and the task at hand. A group might consist of a student with an iPad, laptop, eReader, iPhone, and/or school owned device. Be aware of the limitations of each device. * Students will not have access to Network drive to save their work. * Printing will not be an option at this time. * Devices will not be able to e­mail student­created products.(Consider using gaggle.net)gaggle.net

Student Responsibility for Devices Students should keep their personal devices on mute. Phone calls and text messages should not interrupt instruction. Students are strictly prohibited from using a personal data plan to access the Internet throughout the school day. A student is solely responsible for all charges incurred by usage 3G or 4G service at any time. Students are 100% responsible for securing and maintaining their own devices.

BYOT FAQ's Are there any other polices that provide guidance for how children should use the Internet? Children's Internet Protection Act(CIPA) Do I have to accept the Guest network every time I come to campus or the device goes asleep? You have to accept the Guest network every 24hrs. or after 2 hours of inactivity.

BYOT FAQ's Will students be allowed to record teachers or classmates? Only with permission from teacher or administrator If my device won't work, will someone from the district fix the device? It is not the responsibility of CMS or CMS staff to repair individual devices How will theft, lost, or damaged of a personal device be handled in a school? Refer to BYOT program guidelines, which specifically address the risk of student s bring their own devices. The school is not responsible for lost, stolen, or damaged devices.

If you have any questions please contact Mr. Kirkpatrick at s s