` The Consumer Products Industry +. Executive Summary  Computer Hardware Industry  Computers & Media Are Converging  To thrive, companies must diversify.

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Presentation transcript:

` The Consumer Products Industry +

Executive Summary  Computer Hardware Industry  Computers & Media Are Converging  To thrive, companies must diversify their product lines and continually innovate to remain competitive  Apple  Apple is making a comeback  The iPod is a runaway success Can Apple Capitalize & Overcome Their Own Demons?

` The Consumer Products Industry

Consumer Products A Broad Topic

Consumer Products – Three Categories Cyclical Goods Apparel/Accessories Appliance & Tool Audio & Video Equip. Auto & Truck Parts Footwear Furniture & Fixtures Jewelry & Silverware Photography Recreational Products Textiles - Non Apparel Tires Beverages (Alcoholic) Beverages (Non-Alcoholic) Crops Fish/Livestock Food Processing Office Supplies Personal & Household Products Tobacco Computer Hardware Computer Peripherals Computer Services Computer Storage Devices Software & Programming Non-Cyclical Goods Technology WIDE VARIETY OF PRODUCTS CROSSING MULTIPLE INDUSTRY SECTORS Area of Focus

Computer Hardware Industry The ProductsThe Players  Notebooks  Desktops  PDAs  MP3 Players  Routers  Servers  Storage Devices

Computer Hardware Industry  0.19% of Typical Basket of Goods Source: Dept. of Commerce Computer Hardware Industry - Size Source: Dec 2004 CPI Report from BLS Typical Basket of Goods

Computer Hardware Industry  $147.6 Billion in 2004  1.3% of GDP Source: Dept. of Commerce Computer Hardware Industry - Size GDP Consumer Products Durable Goods Computers & Peripherals

Industry Size & Growth Source: Dept. of Commerce

Industry Size & Growth Source: Dept. of Commerce & Apple, Inc.

Market Structure - Oligopoly Desktop Market 2002 Notebook Market 2002 Source: U.S. Business Reporter

Market Structure – Oligopoly or Monopoly? Hard Drive-Based Music Player Market 2004 Source:

Production & Cost Issues Revenues Source:

Production & Cost Issues Revenues per Employee Source:

Production & Cost Issues Net Income Source:

Economic Factors for the Industry  Non-Economic  Brand Image & Brand Loyalty  New Technologies/Obsolescence  Referral Marketing  Natural Disasters, War & Terrorism  Economic  Consumer Income  Consumer Confidence  Government Spending

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Apple’s Background "So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs on attempts to get Atari and H-P interested in his and Steve Wozniak's personal computer.

Apple’s Background  Steve Wozniak creates Apple I  Steve Jobs sees potential and insists they sell it together -- Apple is born  Apple I is sold without monitor or keyboard (mini mac concept not new) 1976 The Beginning The Missteps Present The Rebound  Steve Jobs the CEO, take 2  A succession of hits – iMac – iBook – iPod – iPod Mini  Revolutionizes the Music Industry with iTunes  The GUI wars and the decision not to license the Mac OS  Leadership issues  Supplier issues  Left in the dust because of incompatibility  Failed products (Performa, Lisa, Newton)

Apple’s History of Innovation 70’s80’s First Apple Computer Apple Disk II Apple III Mac II Mac Powerbooks Newton PDA PowerMac 90’s Performas PowerMac G3 & Powerbook G3 iMac & iBook 5 consecutive quarters of profits. Turnaround is in full swing PowerMac G4 Cube iTunes Mac & PC New iMac Source:

iTunes Music Store PC and MAC Compatible Auto Integration Accessories The iPod’s Success Factors Design

Apple’s Demand Factors - Income Income  Apple’s products are normal goods  When income rises, demand for their products increases Income Quantity As income of consumers fall, it puts downward pressure on Demand Curve for Apple’s premium products. As Income of consumers rises, demand for Apple’s premium products increases.

Apple’s Demand Factors – Prices of Related Goods Prices of Related Goods  Substitutes  Computers made by other manufacturers  Complements  Software  Peripherals  Internet service Price Quantity Apple faces negative pressure on their demand curve when competitors reduce prices Apple must continue to innovate in computers and add- ons to counter pricing pressure

Apple’s Demand Factors – Taste Taste  Industry leader in design and quality  Brand image  “Cool” factor  “Must have” gadgets Price Quantity Apple faces negative pressure on their demand curve when competitors introduce products that attract consumers away from Apple products Apple must continue to make the coolest and most stylish products to keep and attract customers

Apple’s Demand Factors – Expectations Expectations  Consumers expect the coolest products from Apple  Consumers expect to pay premiums for these products Price Quantity Apple faces negative pressure on their demand curve when consumers decide to not purchase current products because they expect better products in the future Apple must keep new innovations secret to avoid reductions in demand for current products

Apple’s Demand Factors – Number of Buyers Number of Buyers  Apple historically has catered to a niche market  It now wishes to attract the mass consumer market Price Quantity Apple faces negative pressure on their demand curve when competitors are better able to attract customers (buyers) Apple must continue to offer products that will attract new buyers to the Apple brand

Apple’s Production & Cost Issues Quality Defects in: Design or Manufacturing = Decreased Sales & Decreased Profits Inventory High or Low Levels of product components = Negative effects on Operating Results and Financial Condition Third Parties High reliability on third parties to manufacture and transport products = Lots of headaches and potential negative effects on Operating Results and Financial Condition

Apple’s Market Power Top Global Brand (Brandchannel.com) Innovative Product Design 98 U.S. and 4 International Retail Locations 21 Online stores around the world Over 17 Strategic Partnerships

Stiff Competition Music Download Services Digital Music Players Computers

Strategies and Goals Continue to Innovate Maintain Digital Music Lead Leverage Designs of Hardware and Software Appeal to Mass Market Keep Costs Low and Quality High Expand Distribution Network Invest in New Product Areas and R&D Apple is committed to bringing the best personal computing and music experience to students, educators, creative professionals, businesses and consumers around the world through its innovative hardware, software, peripherals and Internet offerings. Apple Inc., ‘04 Annual Report

` Economic Environment +

Apple Revenues Source: Apple, Inc.

Apple Revenues Source: Apple, Inc.

Apple Revenues Source: Apple, Inc.

Apple vs. GDP GDP Consumer Products Durable Goods Computers & Peripherals Source: Dept. of Commerce & Apple, Inc.

Apple vs. Consumer Products GDP Consumer Products Durable Goods Computers & Peripherals Source: Dept. of Commerce & Apple, Inc.

Apple vs. Durable Goods GDP Consumer Products Durable Goods Computers & Peripherals Source: Dept. of Commerce & Apple, Inc.

Apple vs. Computer & Peripherals GDP Consumer Products Durable Goods Computers & Peripherals Source: Dept. of Commerce & Apple, Inc.

Apple’s Focus on R&D “It took us three years to build the NeXT computer. If we'd given customers what they said they wanted, we'd have built a computer they'd have been happy with a year after we spoke to them - not something they'd want now. “ Steve Jobs R&D $ (millions) % of Net Sales Apple$4896.0% Dell$4641.1% HP$3,5065.0% IBM$5,6735.9%

` Forecasts & Projections

Computer Media The Computer Hardware Industry &

Recommendations for Apple  Continue making “must have” products  Leverage the power of the iPod  Stay ahead of the competition  Partner with companies that complement the Apple brand  Expand retail footprint  Keep costs low and quality high  Increase market share in the education, business and government sectors

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