Steve Coxon, M.A.Ed. Center for Gifted Education Ph.D. student at the College of William and Mary
My background: English and biology; started to minor in computer science. Loved the logic, hated the tedium. Rediscovered the enjoyment of computer programming logic without the tedium while coaching FIRST LEGO League while a fourth grade teacher. Saw that gifted students in particular (but not only) thrived in the challenging and open- ended environment (low floor, high ceiling).
Today: LEGO WeDo (LEGO robotics for 6-9 year olds: $140 from [be sure to get the version that includes software]) Storytelling Alice (Free product of Carnegie Mellon for middle school students at Hypertext short stories (Can be done on almost any computer with word processing software [We’ll use MS Word today])
NOT Today, but recommended: Scratch (Free from MIT at LOGO (This oldie, but goodie is available in many places, but is easy to use immediately on any computer with Internet access at ex.html )
Why use computer programming in the classroom? Product ownership Problem-solving “Real world” Shumway, S. (2008). Students designing their own video games. Technology & Children, 12(3),
Why use computer programming in the classroom? Engineering fundamentals Logic Hixon, R. (2007). Teaching software engineering principles using Robolab and Lego Mindstorms. International Journal of Engineering Education, 23(5),
Why use computer programming in the classroom? Increases motivation to succeed. Focus on open-ended problem solving Denner, J., & Werner, L. (2007). Computer programming in middle school: How pairs respond to challenges. Journal of Educational Computing Research, 37(2),
Why use computer programming in the classroom? Science content Coxon, S. V. (in press). FIRST LEGO League, the sport of the mind. Teaching for High Potential. Waco, TX: Prufrock.
LEGO WeDo
Storytelling Alice
Hypertext Stories
Steve Coxon, M.A.Ed. Center for Gifted Education Ph.D. student at the College of William and Mary