An Action Party Game For the Xbox. Super Hamster Plane Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge.

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Presentation transcript:

An Action Party Game For the Xbox

Super Hamster Plane Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge your friends in four multi-player party games (online and offline)

Game Details 64 Story-Driven Single-Player Levels 4 Multi-Player Party Games: Hamster Fight: Dogfight your friends through obstacle filled rooms Hamster Race: Race your friends through multiple rooms Hamster Target: Glide paper airplanes through obstacle filled rooms Hamster Soccer: Shoot missiles at a bouncing ball, to change its direction into your opponent’s goal

Game Design Short Learning Curve Simple, intuitive controls that never change Low Frustration Short levels 8 levels per world, can be played in any order Story Driven Story progresses between worlds via cut scenes High Replay Value 4 multi-player party games Concept somewhat similar to ‘Super Monkey Ball’

Engine and Sound State-Of-The-Art, Self-Developed Engine Sound Effects and Music Developed by Bay Area Sound Department Star Wars KOTOR StarCraft Ghost Lord of the Rings ROTK

Comparables Super Monkey Ball 1 Similar genre for the GameCube 1.2 Million copies worldwide Super Monkey Ball 2 Comparable to Monkey Ball 1 Crimson Skies Similar controls and multi-player game play for the Xbox 100K copies in North America in first two months Fusion Frenzy First party game for Xbox 350K copies in North America Source: NPD FunWorld

Why Xbox? Successful Comparables On Competing Consoles Similar Game Play To Successful Established Games Ideal Console Game Fast paced arcade action Works best with a game-pad Ideal For Xbox Live Four different multi-player party games Downloadable content

Status Working Demo 1 tutorial level 8 single-player levels 1 multi-player dog-fighting level

Development Plan Programming: 3 multi-player games Network programming (Xbox Live) Core engine additions Additional tools Art: 10 one-minute cut-scenes 64 single-player levels (56 additional) 12 multi-player levels (11 additional) One year for development completion

Programming Time Line Tools Graphics Sound Xbox Live Dog Fight Target Soccer Racing

Art Time Line Single-Player Levels 11 Multi-Player Levels User Interface 8 Cut Scenes Sounds

Team Nitzan Wilnai, Lead Programmer 3-years Yahoo! Games programmer Created 6 single and multi-player games Chen Keinan, Art Director 6-year experience in Art Design and Digital Media Roxy Liao, 3D Modeler/Animator Amnon Manneberg, Programmer Majorem, 3DO Marc Saba, Programmer Electronic Arts Graphic Artist (to be hired)

Summary Successful, Yet Unexploited Genre Ideal For the Xbox Completed Demo and Web Site Enthusiastic Market Response Experienced Team

Contact: Nitzan Wilnai Engineous Games Tel: Cell: Fax: