Variable = is a value that may change within a given scope of a problem or equation Examples = x, a, in our activity ATPICK Programming = The action or process of writing computer programs
Stacking multiple objects When objects are within even increments from each other Relative positions to original position Laser cutter Palletizing
Teach positions (ATPICK) Create a loop Set desired positions as computation variables Increment variables (ATPICK+1) (IF) jump (end) and (JU) jump to
Less positions needed to be taught Faster programming
PLTW Curriculum