TaskCompletionRyanRomainSeanTo do 1- Build + Test game levels 100%34%33% 2- Poster100%8%42%50% 3- Demo Video20%100%0% See next milestone 4- Player-object.

Slides:



Advertisements
Similar presentations
CUBIE ETD Independent Study Stephanie. A GAME An iOS running game 2D Unity Simple interaction – Tab to Jump 3-peoples team Lucien – Designer Peter – Artist.
Advertisements

Evaluation Q5 & 7 5) How did you attract/address your audience? 7) Looking back at your preliminary task, what do you feel you have learnt in the progression.
1. 2 Viewing window: You can watch the movie that is emerging by using the controls underneath. These work like a standard video player. Timeline: When.
VYEW A Collaborative Interactive Site for Sharing and Doing Group Professional Development.
Principles of Game Design From Chapter Two in Game Design by Bob Bates.
Cosc 5/4730 Game Design. A short game design primer. A game or animation is built on an animation loop. – Instance variables of “objects” are updated.
UNIT K: INCORPORATING VIDEO AND AUDIO 1 Encoding: the process of transforming moving image and/or sound into a digital file. Each encoding method known.
1 Demo Reel 2 Production Company Logo Animation 3 Fix Your Final.
Test Review. 1. In MovieMaker what are the 2 choices you have to view your video? Storyboard Timeline.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 7: Storytelling and Narrative.
Cosc 5/4730 Game Design. A short game design primer. A game or animation is built on an animation loop. – Instance variables of “objects” are updated.
Crazy Conductor Revolution NGUYEN DINH DUY KHEK REN YONG KENNY CHUA KIEN CHUAN HUANG JIN JERILYN LIU LINXI.
INTRODUCTION TO SCRATCH. About Me Resources Scratch Website Learn Scratch Washington-Lee Computer.
Pennsylvania Movies 9 Honors Civics. Copyright Reminders If you own the music…you can only use 10% of the song in your video. Images fall under copyright.
Video Assignments: Managing large submission files Chris Boon.
Video for the Classroom An Introduction to Editing.
COPYRIGHT OR HOW TO AVOID PLAGIARISM OH BOY!!!. WHAT IS COPYRIGHT? THE EXCLUSIVE LEGAL RIGHT, GIVEN TO AN ORIGINATOR OR AN ASSIGNEE TO PRINT, PUBLISH,
KNOW: A minor scale SHOW: You can insert notes into Cubase COMPOSE: A diatonic chord sequence Step by step guide to composing A* - C grade songs. It’s.
Execution Control with If/Else and Boolean Functions
Using Windows Movie Maker By: Dr. Punnipa Hossain Professor of Educational Technology Fall 2005.
Designing the iPhone User Interfaces – Case Studies (1 – 6) Presenter: Tony Chiou.
Study Guide For Test Chapter 5, 6,& 7 Test is Friday, May 15th.
Review For Test Chapter 4 & 5 Test is Wednesday, January 27th.
CSE4AT3 Game Balancing. Designing Fun… You can’t, but there are things you can do to help Balancing the Game.
Presentation by: Matthew DeAngelo, April Medina, and Carlos Diaz CSUMB FALL 2011 CST-300 Behind the Scenes, Video Games.
Immersive Design: lessons from game designers Raph Koster, President of.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Digital Storytelling Project Creating and Collecting Media Files to Complete Your Project Images from:
Electrical and Computer Engineering Klaus Kristo Clem Leung Adam Frieden Chris Davidson Faculty: Professor Ramgopal Mettu Project: iPlanAhead Final Project.
Recommendations Adam would like you to create a list of recommended mobile phones for three different types of user: Teenagers Business Users Senior Citizens.
Sample Video Game & Sound. The Plan 1.Game Theme 2.Game Structure 3.Sprites 4.Trackers 5.Collisions 6.Score 7.Levels 8.Splash Screens 9.Design 10.Implementation.
Module 1 Podcasting ICT InteraCT 3 for KS3 © Hodder Education 2008.
Videography Process: 3 Phases of Making a Successful Video Lesson 2.
4. How did you use media technologies in the construction, research, planning and evaluation stages?
MUWA Multidimensional Unrestricted World Access Sean Cameron Romain Briot Ryan Culp.
MUWA Multidimensional Unrestricted World Access Sean Cameron Romain Briot Ryan Culp.
MUWA Multidimensional Unrestricted World Access Sean Cameron Romain Briot Ryan Culp.
Level 2 IT Users Qualification – Unit 1 Improving Productivity Carl.
Incorporating Feedback Lesson 5 0. Check-in: paper prototype By now, your paper prototype should be complete, so that you can begin creating your app.
VIDEO VIDEO VIDEO VIDEO. The good news is : If you have a video on YouTube You Have Global Visibility The bad news is: If you have a video on YouTube.
Time to be a rock star. Objective Create a music video of at least 1 minute, starring you!
StarLogoTNG 101 Treasure Hunt Game Unit Lesson 7: Coordinate System.
+ Dancing Lights Areej and Aljoharah. + Contents Introduction Objective Approach Progress Implementation Future Works.
User Feedback Lesson 10. Modules 10.1Begin filming demo video 10.2Continue working on pitch video 10.3Continue working on prototype.
1 After completing this lesson, you will be able to: Identify each item in the Movie Maker interface. Understand terms associated with Movie Maker, including.
2 If aliens came to this solar system and observed humans over the last several years, what would they think is the most significant benefits of the.
© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills.
Attendance Application Milestone 5 Faculty Sponsor Dr. William Shoaff Gerard Weber Ebrahim Almazrouei Alex Gonzalez Constantine Lopez.
StarLogoTNG 101 Treasure Hunt Game Unit Lesson 8: Hatch.
Progress Report and Discussion.  Demo and discussion of current features  UI development issues  Further work  Discussion of possible underlying models.
Build Cycle 5.  Themes  US Presidents  Custom Images  Number of Moves Made  Posting to Facebook.
IPad Basics Steve Kruse 2014 Summer Tech Training.
1.Watch the Brainpop video on Similes and Metaphors. phors/ 2. Take notes while you are watching.
GAME TESTING REQUIREMENTS AND METHODS GAME DESIGN.
Mobile Testing - Bug Report
Section title This presentation is designed to help you talk to young people about Drive. The notes included aren’t intended to be read out, they are for.
Synchronization for Multi-Perspective Videos in the Wild
Attention Tracking Tool
How the music video was made
ACTi NVR 3 Sales Kit June, 2013.
Electrical System P09045: Membrane Characterization Test Stand
Adding foley to a moving sequence
Status update and testing
Game Over Module 4 Lesson 2.
Week 1 - Introduction and Objects
Unity Game Development
1 Demo Reel 2 Production Company Animation 3 Fix Your Final
Objective % Describe digital video production methods.
CSC 221: Introduction to Programming Fall 2018
Presentation transcript:

TaskCompletionRyanRomainSeanTo do 1- Build + Test game levels 100%34%33% 2- Poster100%8%42%50% 3- Demo Video20%100%0% See next milestone 4- Player-object Event Driven Interaction 100%50%0%50% 5- Fix Bugs / Anything else as needed 80%40%20%

 Build + Test game levels: An interactive process of building game levels, testing them for comprehensiveness and making changes to improve weak points in the level designs  Poster: Senior design showcase poster  Demo Video: Senior design showcase video. › Block: Due to YouTube copyright protection, we can’t use our main song collection even though we have the permission to use it. Obtaining personalized songs for our exclusive use › Green: Can use XSplit for game play video capture

 Player-object event driven interactions: Add more event driven features for smoother level progression and synchronizing player help/dialog with current lessons/tasks  Fix Bugs / Anything else as needed: Fixing bugs as always › Bug (fixed): Hyper-dimensional movement not triggering collision events › Bug (fixed): Near-in-w-dimension shadow objects not working as intended › Bug (fixed): Player camera will randomly move out of sync with player after some object interactions (not persistent across level load) › Feature (in progress): To allow for longer and more complex levels a checkpoint save will prove invaluable to players. Researching how to save/load states/files/games in Unity

TaskRyanRomainSean 1- Final work on levels20%40% 2- Demo Video90%5% 3- User manual5%85%10% 4- Fix Bugs / Anything else as needed 34%33%

 Final work on levels: Add, remove and edit levels that will be in the final game. Mostly based on usefulness, player feedback, stability and fun factor  Demo video: Finish work on a demo video for the game › Record game footage for final video › Obtain personalized video score (music)  User Manual: Create a user manual for the game › Game setup (and system requirements if we can) › Controls (Default binding, how to change) › About (How to play, goals, maybe hints and tips, maybe further reading)  Fix Bugs / Anything else as needed: Stuff happens. There will be unforeseen things that will require time and resources to resolve. › Feature (in progress): This is not needed for the final game, but it will improve the value of the final game. Hence why this is under “miscellaneous tasks” and not a core milestone task