 Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations.

Slides:



Advertisements
Similar presentations
Multimedia: Digitised Sound Data Section 3. Sound in Multimedia Types: Voice Overs Special Effects Musical Backdrops Sound can make multimedia presentations.
Advertisements

Introduction to Digital Audio
Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)
Digital Audio Teppo Räisänen LIIKE/OAMK. General Information Auditive information is transmitted by vibrations of air molecules The speed of sound waves.
Multimedia Authoring1 Introduction to Garageband Garageband is both a: MIDI sequencer Digital audio recorder Garageband: Real Instruments Tracks displayed.
Pro Tools 7 Session Secrets Chapter 6: After the Bounce or Life Outside of Pro Tools Life Outside of Pro Tools.
A stereo audio file 1. Audio Channels Number of audio channels determines number of waveforms in a recording Two relevant types of recording Stereo recording.
4.1Different Audio Attributes 4.2Common Audio File Formats 4.3Balancing between File Size and Audio Quality 4.4Making Audio Elements Fit Our Needs.
1. Digitization of Sound What is Sound? Sound is a wave phenomenon like light, but is macroscopic and involves molecules of air being compressed and expanded.
Podcasting in the Classroom Presented by: Jason Arruzza, AIS.
GCSE Computing#BristolMet Session Objectives#10 MUST define the term sample rate COULD explain how sound can be sampled and stored in digital form SHOULD.
1 Multimedia on the Web: Issues of Bandwidth Bandwidth is a measure of the amount of data that can be sent through a communication pipeline each second.
Dale & Lewis Chapter 3 Data Representation Analog and digital information The real world is continuous and finite, data on computers are finite  need.
Part A Multimedia Production Rico Yu. Part A Multimedia Production Ch.1 Text Ch.2 Graphics Ch.3 Sound Ch.4 Animations Ch.5 Video.
Chapter 4 Fundamentals of Digital Audio “Computers and Creativity” Richard D. Webster, COSC 109 Instructor Office: 7800 York Road, Room 422 | Phone: (410)
From the air to the iPod. Minute disturbances in the air, caused by a vibrating object Air molecules bunch together, then spread out Changes in density.
1 Rev 01/01/2015.  The main difference between analog and digital /discrete is that analog data is continuous and digital data is discrete.  We need.
Image and Sound Editing Raed S. Rasheed Sound What is sound? How is sound recorded? How is sound recorded digitally ? How does audio get digitized.
Video for Mobile Device Mark Green School of Creative Media.
AUDIO VIDEO FLASH DIGITAL MEDIA: COMMUNICATION AND DESIGN
Chapter 14 Recording and Editing Sound. Getting Started FAQs: − How does audio capability enhance my PC? − How does your PC record, store, and play digital.
Introduction to Sound Sounds are vibrations that travel though the air or some other medium A sound wave is an audible vibration that travels through.
Representation of Data in Computer Systems
CSC 8610 & 5930 Multimedia Technology Lecture 4 Digital Audio Representation.
Introduction to Interactive Media 10: Audio in Interactive Digital Media.
By Frankie, K. F. Yip Chapter 6 Speech. By Frankie, K. F. YipLecture 6 - Sound2 Sound Waves.
COMP Representing Sound in a ComputerSound Course book - pages
1 Week 10: Audio Recording. 2 Overview  What is sound?  What does analogue mean?  Analogue-to-Digital conversion  Key terms in digital audio  Compression.
Audio. Why Audio Essential tool for – Interface – Narrative – Setting & Mood.
Computer Some basic concepts. Binary number Why binary? Look at a decimal number: 3511 Look at a binary number: 1011 counting decimal binary
CHAPTER SEVEN SOUND. CHAPTER HIGHLIGHTS Nature of sound – Sine waves, amplitude, frequency Traditional sound reproduction Digital sound – Sampled – Synthesized.
AUDIO MEDIA 1 Created } “Borrowed” } Microphone MIDI keyboard CD’s & flash drives Internet Audio Sources 2.
Signal Digitization Analog vs Digital Signals An Analog Signal A Digital Signal What type of signal do we encounter in nature?
Sound or Audio, whichever you prefer –MIDI Files.midi or.mid (Musical Instrument Digital Interface) use for instrumental music. –This format is supported.
Overview of Multimedia A multimedia presentation might contain: –Text –Animation –Digital Sound Effects –Voices –Video Clips –Photographic Stills –Music.
Chapter 15 Recording and Editing Sound. 2Practical PC 5 th Edition Chapter 15 Getting Started In this Chapter, you will learn: − How sound capability.
Alice Workshop Working with Sound. Sound Working with sound is appealing to students Demo: Penguin Sound.
Pengantar Multimedia. Sound  Physical phenomenon – vibration.  Source = electrical – acoustic  Vibration – oscillation – wave  Wave periodical – song,
Georgia Institute of Technology Introduction to Processing Digital Sounds part 1 Barb Ericson Georgia Institute of Technology Sept 2005.
Digital Recording. Digital recording is different from analog in that it doesn’t operate in a continuous way; it breaks a continuously varying waveform.
1 Rev 07/28/2015.  Describe: examples, definition,? 2.
Multimedia and weBLOGging Grade 7-9 | Cahaya Bangsa Classical School (C) 2010 Digital Media Production Facility 04 – Audio Basic.
Sound and the Web. Transferring sound Download Progressive Download Stream.
Intro-Sound-part1 Introduction to Processing Digital Sounds part 1 Barb Ericson Georgia Institute of Technology Oct 2009.
Guerino Mazzola (Fall 2015 © ): Introduction to Music Technology IIIDigital Audio III.5 (F Oct 30) MP3 and other digital audio file formats.
Russell Taylor. Audio File Formats There are three major groups of audio file formats: Uncompressed audio formats, such as WAV, AIFF, AU or raw header-less.
Audio Streaming © Nanda Ganesan, Ph.D.. Audio File Features Audio file is a record of captured sound that can be played back –The WAV File is an example.
Sound. Sound Capture We capture, or record, sound by a process called sampling: “measuring” the sound some number of times per second. Sampling rate is.
U73 PMD2: Understand methods and principles of sound design and production Date due: Monday 22/04/13.
Session 18 The physics of sound and the manipulation of digital sounds.
Audio Formats. Digital sound files must be organized and structured so that your media player can read them. It's just like being able to read and understand.
Introduction to Digital Audio
Sound QUIZ. Representing Sound Files Name as many sound files as you can What is a benefit of switching from analogue to digital radio and TV? What does.
Digital Sound Dr. Kairui Chen GGC.
© 2016 Pearson Education, Inc., Hoboken, NJ. All rights reserved.
Chapter 4 Fundamentals of Digital Audio
GCSE COMPUTER SCIENCE Topic 3 - Data 3.3 Data Storage and Compression.
Sound / Audio.
Multimedia: Digitised Sound Data
Introduction to Digital Audio
Data Representation Keywords Sound
Multimedia: making it Work
Introduction to Digital Audio
Introduction to Digital Audio
Introduction to Digital Audio
Chapter 4: Representing sound
Representing Sound 2.6 – Data Representation.
Assist. Lecturer Safeen H. Rasool Collage of SCIENCE IT Dept.
Introduction to Digital Audio
I Can’t Hear You! Sound Get out your notes.
Presentation transcript:

 Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations into sound  The slightest air-pressure fluctuations will move ear drum back and forth

 If you create a sound that vibrates 200 times/second  Send to a speaker, head phone…  Speaker vibrates 200 times in/out in a second

 The number of vibrations (waves), usually per second  Measure: Hertz  Example:  Assume 2 second interval  Vibration of 1,000 times  Cycles/second in Hz?  i.e. how many vibrations in one second?

Assume 1 second

 What is the frequency in Hz?

 Pulse Code Modulation… (DVDs outputs it)  Sample the wave at a specified rate (samples per second)  Sample Rate  Determine the associated amplitude at each sample  Sample value  Store the binary value of the amplitude (sample value)

 Assume one second, one Hz

 Sample Rate = 72 ( measure amplitude 72 times/second)  Sample Size: 4 bits (2^4 = 16 possible values)  So: Every 1/72 of a second, determine amplitude using 4 bits and save as binary

Sample Values: 7,9,11,12,13,14,14,15 etc. Binary nibbles: 0111, 1001, 1011,1100 etc.

 Humans Hearing: 20Hz to 20k Hz  Dogs hearing: 40 Hz to 40k Hz  Voice range 80 Hz to about 4 kHz ( 4,000 Hz)

 Nyquist’s theorem (revisited):  For best pcm result  Sample at 2 x highest frequency  What did we say was the highest frequency of human hearing?  So, what should be the sample rate?  Actually we add 4,100 cycles…thanks to Sony  So final sample rate?

 Sample rate: 44,100/second  Sample size: 16 bits  What is the highest possible sample value?  Sample size for DVDs is usually 24 bits  And we have 5 channels, not two (L,C,R,S1, S2)  Sample rate 96,000 Hz, not the 44,100 as for CD

 Sample rate: 44,100 Hz  Bit depth ( sample size) 16 bits/sample  Allows for 2^16 sample values  Stereo : two channels

 60 seconds x 44,100 samples/second  = 2,646,000 samples  Number of bits to store  2,646,000 samples x 16 bits/sample =  42,336,000 bits  That’s for one channel  For two channels:  42,336,000 x 2 = 84,672,000 bits perminute

 How many bytes?  84,672,000 bits/(8 bits/byte)=  10,584,000 bytes  Kilobytes (KB)?  10,584,000 bytes (1024 bytes/KB)=  10,336 KB  MB?  10,336/(1024 KB/MB) =  10 MB for 1 minute

 Save space  Are Lossless and lossy compression  Some uncompressed audio formats:  WAV, FLAC ( Use wav as master, use mp3 for deployment )  Phone (iphone and Android) format is compressed, lossless (.m4a)  Lossy compressed: mp3  Eliminates sounds we supposedly can’t hear or don’t want to hear

 aiff : non-compressed, pcm  au: compressed, lossy, used by sun, unix, java  wma Windows Media Audio: lossy, compressed

 Html 4 supported formats Html 4  Used embed, object, plug-ins, etc. Very messy  Html 5:  Wav  Mp3  Ogg (vorbis … professional, compressed format)

 Three ways to listen to sounds:  Download and play  Stream  Progressive download  Methods 2 and 3 above yield same results, different technologies  YouTube streams  File usually saved in a Temp folder  iTunes uses progressive  The video file is not stored on the viewer’s computer – the data is played and then discarded by the media player. This lets you maintain more control over your content. Better choice

 If you listen to a radio station online, you will stream the music, since you're listening live and couldn't download all the songs that they play.  Instead, your computer connects to the radio station and receives an ongoing audio feed, or stream, with the radio station's programming.  It begins to play when a sufficient amount is playable. While you listen, more audio is being streamed.  When you stream a file, you will get to listen to or watch it, but won't have the file on your computer to do things with later