Chapter 3 Reference Slide 2 of Lecture 1
Most products designed without adequate consideration for human factors Focus is on technology and product & its functions Designers consider human factors an extra expense and if human factors are addressed it is after the design is complete Cost/Benefit analysis will normally indicate otherwise
Maximum human factors benefits are obtained when included in the basic product design process Human factors design should occur at many stages in the design process (see table 3.3) not at just one point
Principles: Early focus on user and tasks Empirical measurement (data collected from users!) Interactive design using prototypes, where rapid changes can be made to the interface design Participatory design where users are directly involved
Data Compendiums (databases) Human Factors Design Standards MIL-STD-1472D ANSI/HFES-100 VDT standard ANSI/HFES-200 software usability standard Human Factors Principles & Guidelines (design & placement of controls on products – no specific rules, but look at cell-phones, cameras, & DVD players)
1. ID end users & analyze population characteristics 2. ID major system functions (function & task analyses) 3. Determine environment for use 4. ID user preferences/requirements - do system functions match? 5. Are there any existing constraints in system design? 6. What are the human factors criteria for design solutions?
Allocate functions to be included in the product or system design (e.g. auto focus and aperture setting will be included in design) Supporting the conceptual design process often begins vague & becomes more specific. Design solutions are often based on previous designs with new bells and whistles. Human factors specialist will focus on improving previous designs & changes in design.
Task Analysis Major user goals & associated activities Tasks required to achieve goals Conditions under which tasks are performed Task performance results or outcomes Information or knowledge needed to perform Communications with others to perform tasks Equipment needed to perform tasks
Structured Vs Unstructured Interviews Observation Think Aloud Verbal Protocol Task Performance Questioning Representing Data with Lists, Outlines, Matrices, etc. Hierarchies & Networks Flow Charts
Interface Design (how user interacts with product or system): Provide good conceptual model (intuitive model) Make things visible Use natural mappings (intuitive) Provide feedback (error messages, beeps, etc. Prototypes (make ideas concrete, communication medium, usability testing) Heuristic Evaluation (allows examination of every aspect of interface to assure meeting criteria)
Cost/Benefit analysis Trade-off analysis Workload analysis (make something easier to use) Simulations or modeling Safety, human reliability, or hazard Analyses
Learnablility Efficiency Memorability Error rate Satisfaction
Repair Manuals Assembly Instructions Owner’s Manuals Training Programs
Two Most Common Research Designs Are: Between-subjects design – different users perform tasks using the new product, the old product, or a different product. Within-subjects design – same users perform tasks using the new product and comparison of products
Proximal Measures User satisfaction Usability Task performance levels (accuracy, task time, etc.) Number of performance errors related to safety Distal Measures Manufacturing costs, efficiency, waste, etc. Personnel costs Number of accidents and injuries Number of disability claims Sick leave and other health indices
Company Audit: Manufacturing equipment design Environmental, workstation, & equipment safety hazards Safety procedures & practices Workstation design Efficiency of plant layout Efficiency of jobs/tasks Adequacy of training Organizational design and job structures Reward or incentive policies Information exchange and communication