Rehabilitation Gaming Prepared by: Chad Lundstrom Honours Thesis: ENGR 4700 Supervisors: Mr. David Hobbs and Dr. Brett Wilkinson Prepared by: Chad Lundstrom.

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Rehabilitation Gaming Prepared by: Chad Lundstrom Honours Thesis: ENGR 4700 Supervisors: Mr. David Hobbs and Dr. Brett Wilkinson Prepared by: Chad Lundstrom Honours Thesis: ENGR 4700 Supervisors: Mr. David Hobbs and Dr. Brett Wilkinson

Cerebral Palsy What constitutes cerebral palsy? ◦ ‘a group of permanent disorders of the development of movement and posture, causing activity limitation, that is attributed to non-progressive disturbances that occurred in the developing fetal or infant brain. The motor disorders of cerebral palsy are often accompanied by disturbances of sensation, perception, cognition, communication, and behavior, by epilepsy, and by secondary musculoskeletal problems.’ [1] Limitations of cerebral Palsy [2]

Background Conventional Rehabilitation options ◦ Physiotherapy [3] ◦ Occupational therapy [4] ◦ Speech pathology [5] ◦ Orthopaedic musculoskeletal surgery Game Rehabilitation ◦ Motivation  Rewards and gratifications ◦ Long-Term Hand Tele-Rehabilitation on the PlayStation 3 [6] ◦ Improve motor function (max ROM) ◦ Sensory rehabilitation

Objective Aim ◦ Create 3 motivational rehabilitation games using XNA 4.0  Focus on sensory interactions ◦ Age group between 5-15, children with CP Constraints and considerations ◦ Limited control (joystick only, no in-game buttons) ◦ Difficulty ◦ Intuitive ◦ Motivational, fun, engaging (replayability) ◦ Rating(G) ◦ Sensory feedback

Research Intuitive and motivational game design, with limited interactive control for the purpose of sensatory rehabilitation for children with cerebral palsy. ◦ Is it possible to make intuitive games given limited control? ◦ If so how? ◦ Appropriately use tactile sensatory feedback? ◦ How to create motivational games?

Evaluation Do the games meet all the project’s objectives? ◦ Sensatory ◦ Data collection ◦ Age group 5-15 (Able bodied)  Special joystick  Experienced The level of user Engagement ◦ Motivational ◦ Playability ◦ Intuitive ◦ Difficulty ◦ Commercial vs. custom games

Project Schedule Overview

Project Schedule Detailed

Current progress Scoped Formularised with XNA First Game ◦ Conceptualised ◦ Game mechanics

Questions? 1. Livingston, Michael H, et al., et al. Quality of life among adolescents with cerebral palsy: what does the literature tell us? Philadelphia : Drexel University, Fox, Mervyn. LIVING WITH CP. Ontario Federation for Cerebral Palsy. [Online] [Cited: 3 17, 2012.] 3. Physiotherapy for cerebral palsy. cerebralpalsysource. [Online] cerebralpalsysource. [Cited: 3 2, 2012.] 4. Occupational therapy for children with cerebral palsy: a systematic review. Steultjens, Esther M.J., et al., et al. 1, 2004, Clinical rehabilitation, Vol. 18, pp Copyright - © Arnold 2004; Language of summary - English; Pages ; ProQuest ID ; Place of publication - London; Corporate institution author - Dekker, Joost; Bouter, Lex M; DOI ; ; 66566; CLRH; / cr697oa; ISBN: Cerebral Palsy and Speech Therapy. cerebralpalsysource. [Online] [Cited: 3 1, 2012.] 6. Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges. Burdea, G.C., et al., et al. 2011, Engineering in Medicine and Biology Society,EMBC, 2011 Annual International Conference of the IEEE, pp Microsoft. XNA Game Studio 4.0. Microsoft. [Online] Microsoft. [Cited: 4 4, 2011.] References: