Humans and Technology. What are the relationships between human wants, needs, and the development of technologies?

Slides:



Advertisements
Similar presentations
The Power of Film, Video and TV in the Classroom
Advertisements

Use of developmental workbook. Why use a Developmental Workbook in VA?
1.1 Designed and Presented by Dr. Ayman Elshenawy Elsefy Dept. of Systems & Computer Eng.. Al-Azhar University
Teaching and Learning with Technology  Allyn and Bacon 2002 Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
EDU 551-CHILDRENS CREATIVE EXPRESSION Unit 4- Children’s Imagination.
Content Standard 1: Learn and develop the essential skills and technical demands unique to the visual arts. Benchmarks A. Show skill, confidence, and sensitivity.
Technological Convergence for Institutions & Audiences
Standards. New Jersey New Jersey Health and Physical Education Core Curriculum Content Standards FAQ.
SMART Technologies -INTERACTIVE SOLUTIONS FOR EDUCATION BY: LEAH CARNEY -INTERACTIVE SOLUTIONS FOR EDUCATION BY: LEAH CARNEY.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Digital Storytelling for the English Classroom Presented by Amy Cannady Whitewater Middle School.
Computer and Internet Basics.
New Teaching Technology By: Krystina Bertoldi Thomas Glancy Kyle Jager.
DTSC Covered electronic device list Updating the list Workshop April 8, 2005.
Panasonic Is the No. 2 Manufacturer Worldwide for Patent Applications elite Panaboard Advantages Interactive whiteboard.
1 CP586 © Peter Lo 2003 Multimedia Communication Introduction to Multimedia and Development Tools.
Lead ▪ learn ▪ protect ▪ engage Technology for the Youngest Julia Briggs (eLIM) and Abi Green (Huish Primary) Every child an entitlement:
The Six Components of Health
Click here for Game Rules & InstructionsClick here for Game Rules & Instructions: Copyright.
A Classroom in the 19 th Century A Classroom in the 20 th Century.
What are learning styles?
Using the iPad to Support IEP’s for Significant Disabilities Angela Fitzwater Intellectual Disabilities Specialist Cabarrus County Schools November 15,
Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
Do it For Life!! Summer Camp To Promote Physical Activity and Healthy Living Sponsored by SchoolsPlus and CBRM Recreation Department Grades: 1-5 (Ages.
EYFS Bite-size Training Expressive Arts and Design: Exploring and using media and materials.
1 CP586 © Peter Lo 2003 Multimedia Communication Introduction to Multimedia and Development Tools.
COMPUTER PARTS AND COMPONENTS INPUT DEVICES
Electrical Inventions By Daniel Pastore 5A. Calculators They were invented by Blaise Pascal. It was made between They were used to calculate.
EXPLORING CULTURE. The shared way of life of a group of people. “Way of life” includes types of foods, types of clothing, values and beliefs, customs,
Teaching and Learning with Technology to edit Master title style Teaching and Learning with Technology lick to edit Master title style  Allyn and Bacon.
Some samples of inquiry and arts ed lessons. Combining these two elements Outcome: CH3.2: Demonstrate an awareness of traditional and evolving arts expressions.
By Christine Humphries. Introduction Technology is prevalent in today’s world. When used appropriately and with guidance, technology can provide children.
Technology as Part of the Classroom. What is Classroom Technology? The term technology refers not to simply one type of technology but to a wide range.
Camp Expression Full of Fine-Arts Activities! Sponsored by SchoolsPlus Grades 6 Graduates from: Brookland Elementary Cusack Elementary Membertou Elementary.
Getting Started with Discovery Streaming. What are your experiences with using video and other digital media in the classroom? Building WebQuests Using.
Language Arts & Dance Lesson Practice & Lesson Design.
What would you eat? What would you do on weekends? What kind of clothes would you wear? Where would you go on vacation?
Some samples of inquiry and arts ed lessons. Combining these two elements Outcome: CH3.2: Demonstrate an awareness of traditional and evolving arts expressions.
Introducing Health and Physical Education. Victorian Curriculum F–10 Released in September 2015 as a central component of the Education State Provides.
EDEC : 421 Young Children and Creative Arts By Yashmin Ali Student No:
Learning through Engagement: Feelings and Experiences By: Colleen Griffin.
BRING YOUR OWN TECHNOLOGY ROLLING RIDGE ELEMENTARY.
Other Legislation. Health and Safety Act 1974 Organisations must ensure the working environment of their employees is both safe and reasonably comfortable.
 Cognitive: Problem-solving at ignition centers improves students’ deductive reasoning skills and boosts their ability to organize, analyze, and synthesize.
Homerton Children’s Centre ICT and Creativity Harriet Price.
How do we teach music ?. Unfortunately not all schools in Greece have yet music teachers in placements. All schools using the funding program from the.
NMCAA School Readiness 2nd Batch of aggregated data (winter checkpoints )
© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand career planning in a digital media environment.
ICT in the Foundation Stage © Crown Copyright 2004.
EMBEDDING TECHNOLOGY IN THE FINE ARTS CLASSROOM WELCOME TO THE 21 ST CENTURY.
Communication Technology Information / Communication Technology Communicating Using Technology Communicating Solutions.
Wellness and Healthy Active Living PPL 10 – Grade 9 Health & Physical Education Mr. Longval.
PROJECT FIND YOUR INTEREST AND BE CREATIVE. CHOOSE A GROUP – THAT MATCHES YOUR INTERESTS Art If you are a good artist Enjoy drawing, graffiti, sculpture.
The Developing Child Chapter 22.2 Participating in Early Childhood Education.
UDL & DIFFERENTIATION (DI) Melody Murphy Week 4 Discussion.
Jeffrey Shaw Regina Banayad Photography 11. Pioneering new media artist and researcher. He has been a leading figure in new media art since its emergence.
Bring Your Own Technology View). Why View? One to the World 1. Significant Content and Important Competencies 2. Authentic.
Allison Wurgler, Erin Steinberg, and Anna Kvidt.  Digital storytelling is the practice of combining narrative with digital content, including images,
POP CULTURE IN SOUTHEAST ASIA HEDDY SHRI AHIMSA-PUTRA
Large Format Touch Display
Chapter 9 Darnese Wiggins.
Getting Started with Discovery Streaming
Objective % Understand career planning in a digital media environment.
Focus Areas Business and Applied Business Fine Arts, Design, and Media
KS4 Knowledge Organiser: Year 11 Unit 1
Interactive media.
Bring your own Technology
What is Media Art?.
Bring Your Own Technology Leesburg Elementary)
Presentation transcript:

Humans and Technology

What are the relationships between human wants, needs, and the development of technologies?

HUMAN-MADE STRUCTURES Humans invent new technologies to modify the natural environment to meet their wants and needs. Humans design structures to provide for the wants and needs of an every increasing human population.

Skyscraper - Empire State Building What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Bridge - Brooklyn Bridge What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Dam - Hoover Dam What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

House – Victorian Painted Lady What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

School – Elementary School What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

EDUCATION Humans invent new technologies to advance methods for teaching and learning. Greater understanding of the way people learn promotes new technologies.

Interactive Whiteboard - SmartBoard What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Resources – Print and Digital What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Furniture – Student Desk What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

School Supplies – Student Binder What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

HEALTH AND WELLNESS Humans invent new technologies to improve daily health, remain free of disease, and ensure physical and mental wellness. Greater interest in the body and keeping free of disease promotes new technologies to study the inner workings of the body and the effects of our environment on long- term health.

Emergency Supplies – First Aid Kit What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Emergency Preparedness Kit What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Food Safety – Microwave Oven What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Food Safety - Refrigerator What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Emergency Response - Fire Alarm What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Emergency Response Vehicle - Ambulance What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Air Quality – Fan What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Cleaning Clothes – electric dryer What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

RECREATION Humans participate in a variety of behaviors for their enjoyment. Advances in technology permit a wide range of individual and group activities.

Summer Sport - Baseball Bat What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Winter Sport - Snowboard What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Playground – Climbing Equipment What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Social Media – Video Conferencing What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Travel – Jet Airplane What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

ARTS Humans express themselves through creative and artistic ways. Advances in technology support more media and sophisticated methods to share ideas through the arts.

Musical Instruments - Piano What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Art Supplies – Acrylic Paint What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Textile Creation and Design – Adinkra Cloth What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Dance and Movement – Powwow Dancer What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Theatre Lighting What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Digital Cinema Projector What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

MEDIA Humans share and seek information about the world around them. People use media to connect with and influence others. Advances in technology provides faster methods to deliver more information to more people.

Visual Monitor - Digital Flat Screen Television What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Audio Tool and E-book Reader What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Green Screen Technology What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Recording Device - Audio Cassette What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?

Digital Tablet - iPAD What technologies are represented in this image? For what purpose was this technology developed? Using what you already know about this technology, how does the technology pictured affect the way people live, work, or play?