IA Summit 2009 Recap Jackson Fox UX Viget Labs

Slides:



Advertisements
Similar presentations
Communication Choices
Advertisements

TOUGH ENOUGH: HOW TO MEET LIFES CHALLENGES THROUGH TRUE SELF-LOVE Excerpts from the book:
Cultural Treasure Hunt – Iceland Sólrún Bergþórsdóttir Educational- and career counselor Viska Vestmannaeyjar.
1 Welcome to Module 1 Principles of Mathematics Instruction.
St Leonard’s C of E Primary School Maths Workshop Wednesday 3rd, December 2014.
Infants - Intellectual Development. Intellectual Development I.D. is how people learn, what they learn and how they express what they know through language.
Embodied Interaction By Matthew Dunlap. Overview In this presentation I will explore Paul Dourish’s idea of Embodied Interaction, looking into its: –
Game Design Serious Games Miikka Junnila.
Autism Spectrum Disorder What is it?. Autism is…. It is a complex neurological disorder It is a complex neurological disorder It is a spectrum disorder,
CAS LX 502 Semantics 1b. The Truth Ch. 1.
Random Administrivia In CMC 306 on Monday for LISP lab.
Calculation in the Early Years Foundation Stage. Early Maths Research on children’s learning in the first six years of life demonstrates the importance.
What is Literacy? 1. What does it mean to be literate in the 21 st century? 2.
Philosophy 4610 Philosophy of Mind Week 5: Functionalism.
Mathematics the Preschool Way
Interaction Design IxD. An Overview The field : Terms, influences, organizations, jobs. More on defining Interaction Design (IxD)? Principles Design activity.
The Study of Computer Science Chapter 0 Intro to Computer Science CS1510, Section 2.
Modeling Users 2 Predicting thoughts and actions in context.
Video Games in the Classroom By Chris, Jonathan, and Kristjan.
“Don’t Bother Me Mom – I’m Learning By Marc Prensky Carol Ann LeMoine.
1 Exploring Teachers ’ Informal Formative Assessment Practices and Students ’ Understanding in the Context of Scientific Inquiry Source: Journal Of Research.
Multiple Intelligences 7 th Grade AE. Howard Gardner was a Harvard psychologist He believed “students possess different kinds of minds and therefore learn,
Innovate. Engage. Empower Where do we grow from here?
“Real Girls” “Real Girls” Kiana Clayborn, LMSW & Jessica Traylor, Ed.S. ACSSW June 25, 2012.
The Study of Computer Science Chapter 0 Intro to Computer Science CS1510.
Vygotsky's theory of cognitive development (sociocultural)
Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.
Brandon Martin 5 th hour.  Video Game Designer Is one of the most popular, highly desired, though misunderstood jobs in this industry.  Game designers.
Using Various Delivery Techniques Getting Started and Improving on Basic Techniques.
Welcome to Parents’ Meeting 23rd March What is the Early Years Foundation Stage? The Early Years Foundation Stage (E.Y.F.S.) is the stage of education.
Power Point Sight Words
Parenting for Success Class #7 Preventive Teaching.
Sight words.
The “Early Years Opportunity” Relationship and Serve and Return Interactions 1.
Children should mostly develop the 3 prime areas first. These are:
Presentation Presentation Discussion Consolidation Second reading Second reading Contents of the text Language points Language points First reading.
Talk to your child about what they’re up to online. Be a part of their online life; involve the whole family and show an interest. Find out what sites.
My Digital Footprint Gracyn K. WHAT’S A DIGITAL FOOTPRINT? You may not know what a digital footprint is, but you probably already have one yourself. A.
How To Help in Early Years
Definitions of AI There are as many definitions as there are practitioners. How would you define it? What is important for a system to be intelligent?
Calculation in the Early Years Foundation Stage Kensington Primary School.
THINK CYBER SMART, BE CYBER SMART! CYBER SAFETY AND DIGITAL CITIZENSHIP IN A CLASSROOM.
1 Running Experiments for Your Term Projects Dana S. Nau CMSC 722, AI Planning University of Maryland Lecture slides for Automated Planning: Theory and.
Unit 7 Play and Learning in Children’s Education.
Child Development.
Social Skills. Introduction When you possess Social Skills you have the skills that are used in relating to others.
Family Goals Social-Emotional Development:  Social: Sharing  Emotional: Appropriate responses Cognitive Development:  Mathematics: Early math  Communication.
Ergonomics/Human Integrated Systems (Project 02)
As A Way of Knowing Emotion By Shani Ma and Logan McFann.
Psychology Application Project Rachel Duke. Glanton-Hindsman Elementary Subjects: Art, Music, Math, Reading, Writing, and Dance Grade Level: Pre-K Students:
Anger Lesson objectives: 1.To understand what anger is and why we might be angry 2.To explore the idea that we have a choice.
+ Child Development TTE 303 Kelsey Osterman. + Child background and Family Interaction Aiden was born in Tucson, Arizona on November 13, He was.
Computer Technology Semester 2 Final Exam Review.
What is Design and Technology? Design The word “Design” can imply different meanings. It may involve painting or writing story. In the other sense, it.
How to write a proposal( 倡议书 ) 九年级写作讲评课. 学校英语俱乐部提出 “ 听英语歌 ” 的倡 议书,请你就这一话题写一篇约 100 词的 英语文章,内容可包括:听英语歌放松心 情,有利于学习 ,有利于了解 空闲时间 …… 等等,可适当发挥。 注意:文中不得出现真实人名、校名等相.
Core Elements of Digital Citizenship designated to the young adults.
Softball Practice (lesson) Plan LAUREN MCCAFFERTY PROJECT 4 – EPSY 302.
Maths Curriculum Evening 2016.
The World Of Tangled.
DEFINING THE ELEMENTS.
Why designers should learn animation Christiaan Moleman
Philosophy of Mathematics 1: Geometry
AP CSP: Bytes, File Sizes, and Text Compression
Building Learning Power Assembly
COGNITIVE DEVELOPMENT OF INFANTS AND TODDLERS. It talks about how infants psychological process in thingking and knowing develop into young children.
Chapter 3 Infancy and Childhood.
What: Explore Ritchhart’s theories of Opportunities
The Study of Computer Science
The Most In-Demand Skills for Cloud Computing.
TODDLERS 12 MONTHS TO 3 YEARS OLD.
Presentation transcript:

IA Summit 2009 Recap Jackson Fox UX Viget Labs

OUR UNDERSTANDING OF HUMAN COGNITION HAS FUNDAMENTALLY CHANGED What I learned… 2

3 Is Interaction Necessary? (Karl Fast) Karl shared several stories: People who organize photos with their hands are faster than people who organize photos on a multi-touch computing surface. Skilled Tetris players are more likely to “over-rotate” shapes while playing the game than novice players. Sighted children and blind children use the same physical gestures to communicate physical phenomena. Each of these stories demonstrate the cognition is embodied, that there is a deep connection between mind & body (& environment). This is goes against much of the foundational theory that gave birth to classical HCI, which saw human cognition as a strictly rational activity. Epistemic Action: There are two kinds of actions: pragmatic actions and epistemic actions. Pragmatic actions directly affect the world in service to our goals. In contrast, epistemic actions to explore the conceptual (and physical) world of the problem.

4 Digital Space & The Context Problem (Andrew Hinton) It was really convenient that Karl Fast talked about embodied cognition, because it gives us a way to talk about the problem of context that Andrew Hinton described. Actually, “situated action” is probably better, because what Andrew noticed is that digital spaces take all of the really useful context that we get from physical spaces and throws it away. What’s worse, they don’t give us anything new in return. We’ve just said that cognition depends (in part) on that context, so what we’re doing is making things really hard for ourselves. A Simple Example vs d vs

Two Problems (for all of us) Karl Fast: In order to understand things, we need to use them, in order to use them, we need to find them, and in order to find them they need to exist. We’re pretty good at solving the existence & the finding problems. We need to get much better at the using and understanding parts. Andrew Hinton: We lack a suitable language for context in digital spaces, and in those spaces in between the digital and the physical. We must begin to address these problems, because they’re only getting worse. 5

YOU ARE NOT YOUR JOB TITLE, YOU ARE WHAT YOU DO Information Architecture vs. Interaction Design 6

7 Information Architecture vs Interaction Design There was a lot of talk about a growing rift (feud?) between Information Architects and Interaction Designers, or at least between the IA Institute and the IxDA. UX Net sponsored a meeting that was likened to the meeting of the five families. The problem? Most people at the conference couldn’t come up with any reason there should even be any disagreement. I think this sums it up best: YOU ARE NOT YOUR JOB TITLE, YOU ARE WHAT YOU DO