Can provide humor Gets attention Copyright (c) 2011 Presentation Point (www.presentationpoint.yolasite.c om)

Slides:



Advertisements
Similar presentations
2.02A History of Animation 2.02 Develop Computer Animations.
Advertisements

Animation effects Adds motion to a piece Draws attention to what you want user to notice As simple as a transition effect, such as a fade, dissolve or.
Unit 6 – Multimedia Element: Animation
ANIMATION Chapter 5. 'In his book "Web Site Usability," researcher Jared Spool found that his web site testers found animation uniformly irritating, and.
Chapter 7-Animation. Overview Introduction to animation. Computer-generated animation. File formats used in animation. Making successful animations.
1 CS101 Introduction to Computing Lecture 33 Graphics & Animation.
Multimedia for the Web: Creating Digital Excitement Multimedia Element -- Graphics.
Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive.
SCA Introduction to Multimedia
Chapter Seven Graphics, Multimedia, and Hypermedia.
FLASH Introduction to Animation. Review: Intro to Computer Operation Information Technology Vocabulary Computer Hardware Motherboard CPU and Memory Peripheral.
Animation Theory.
ITBIS351 Multimedia Systems and Hypermedia
The Fundamental Principles
1. 2  A computer is a device capable of storing data  in a format suited to the computer,  which is then processed by mathematical manipulation and.
Graphics: Creating Images Chapter 8, Exploring the Digital Domain.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
May Melissa Albo #1 Sagrario Casillas #4 Angela Durán #8 Daniela Martínez #16.
Animation Techniques Guilford County SciVis V
Chapter 11 ANIMATION  Group Name: Creative Web World  Jose T Barriga  Claudia L. Espinosa  Ranjana Agarwal.
CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing.
Video. Using video  Carefully planned, well-executed video clips can make a dramatic difference in a multimedia project  Use video only when all other.
CGMB113/ CITB 123: MULTIMEDIA TECHNOLOGY
Multimedia Building Block : Animation
XP Practical PC, 3e Chapter 13 1 Working with Graphics.
 Refers to sampling the gray/color level in the picture at MXN (M number of rows and N number of columns )array of points.  Once points are sampled,
2.02 Develop Computer Animations Review By: Adam Garcia,Christian Brown, Richard Williams, Tyler Borden.
2D ANIMATION. Project Requirements Creation of basic bouncing ball Creation of an individual animation –Storyboard –Drawings/Digital frames –Export.
Multimedia Elements: Sound, Animation, and Video.
Multimedia Software Tools. 3-D Modeling and Animation Tools 3-D modeling gives images a 3-dimensional look. It can be used along with animation, for instance,
Chapter 7 Animation. The Power of Animation Animation grabs attention Transitions are simple forms of animation  Wipe  Zoom  Dissolve.
Animation. History Photography around since the 19th century Realistic animation began in 1872 when Eadweard Muybridge settled a bet about a flying horse.
Introduction to Interactive Media Interactive Media Components: Text.
3D By Yura.
Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.
What is Animation? 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had to.
1 Computer Graphics Week2 –Creating a Picture. Steps for creating a picture Creating a model Perform necessary transformation Lighting and rendering the.
GRAPHICS. Topic Outline What is graphic. Resolution. Types of graphics. Using graphic in multimedia applications.
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
Animation Basic Concepts.
Software. Read the description on the next slide. Can you picture the scene?
Multimedia def. Many forms. Multimedia Text Hyperlinks Images Audio Animation Video Text Hyperlinks Images Audio Animation Video.
Multimedia in Education We are going to Learn – Role of Multimedia in Education.
Lecture 7: Intro to Computer Graphics. Remember…… DIGITAL - Digital means discrete. DIGITAL - Digital means discrete. Digital representation is comprised.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
Multimedia element: Animation Week The power of animation Animation is achieved by adding motion to still image/object. May also be defined as the.
Presented By:- Amit Kapoor MCA Deptt. MAIMT. Contents Introduction to Animation  Introduction to Animation  Why Do We See Images As Moving ?  Effects.
Image File Formats. What is an Image File Format? Image file formats are standard way of organizing and storing of image files. Image files are composed.
Animation & Multimedia By John Sullivan Spring 2002 Text GraphicsSound Video Communicating Electronically.
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 5: Animation.
Computer Engineering and Networks, College of Engineering, Majmaah University ANIMATION Mohammed Saleem Bhat CEN-318 Multimedia.
BEGINNING OF ANIMATION 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had.
Presented By: V. Jagadeesh (59) Animation The word “animation” is a form of “animate,” which means to bring to life to object. Thus when a multimedia.
COM 205 Multimedia Applications
Unit 6 – Multimedia Element: Animation
Multimedia: making it Work
CPT 450 Computer Graphics 12th Lecture – Animation.
TOPIC 5 - ANIMATION.
Lesson 7-Animation.
MOHD SAIFULNIZAM ABU BAKAR
Chapter 4:- Animation Eyad Alshareef Eyad Alshareef.
VIDEO.
Lecture Week 4 Images.
IMAGES.
Multimedia Fundamentals
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
CS101 Introduction to Computing Lecture 33 Graphics & Animation
Chapter 5 Animation.
Presentation transcript:

Can provide humor Gets attention Copyright (c) 2011 Presentation Point ( om)

PRESENTED BY AND DESIGNED Presentation Point check out link below for more presentations ( IDEA BY: FUTURE IT ( SUPPORTED BY: Copyright (c) 2011 Presentation Point ( om)

Graphics & Animation Copyright (c) 2011 Presentation Point ( om)

What is Animation? 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had to change. In fact, it continues to change. Copyright (c) 2011 Presentation Point ( om)

Animation  The word “animation” is a form of “animate,” which means to bring to life.  Thus when a multimedia developer wants to bring an image to life, animation is used.  For example, a spinning globe is it better to film the motion on video, or is animation a better solution. Copyright (c) 2011 Presentation Point ( om)

The Power of Motion Visual effects such as wipes, fades, zooms, and dissolves are available in most authoring packages. But animation is more than wipes, fades, zooms, and dissolves. Until Quick Time and AVI motion video became more common place animations were the primary source of dynamic action in multimedia. Copyright (c) 2011 Presentation Point ( om)

Animation Add visual impacts to your multimedia projects and Web pages. Many multimedia applications provide animation tools. You just have to look at it & enjoy it! Copyright (c) 2011 Presentation Point ( om)

Principles of Animation Animation is possible because of a a biological phenomenon known as persistence of vision And The psychological phenomenon called phi. An object seen by the human eye remains chemically mapped on the eye’s retina for a brief time after viewing. Combined with the human mind’s need to conceptually complete a perceived action. This makes it possible for a series of images that are changed very slightly and very rapidly, one after the other, seem like continuous motion. Copyright (c) 2011 Presentation Point ( om)

Animation Animation adds visual impact. Persistence of vision allows a series of separate images to blend together into a visual illusion of movement. Copyright (c) 2011 Presentation Point ( om)

Animation and Frame Rates TV video builds 30 entire frames or pictures every second. Movies are shot at a shutter rate of 24 frames per second, but using projections tricks the flicker is increased to 48. On some projectors each frame is shown 3 times before the next frame, for a total of 72 flickers per second which helps eliminate the flicker effect. Cel Animation – plays at 24 frames per second. Copyright (c) 2011 Presentation Point ( om)

Computer Animation Typically employees the same logic and procedural concepts as cell animation. You can usually set your own frame rate. At 15 frames a second the animation may appear jerky and slow. 2-D animation can be an acceptable alternative to the expense of creating video Copyright (c) 2011 Presentation Point ( om)

3-D Animation 3-D Animation involves three steps: modeling, animation, and rendering Modeling – the process of creating objects and scenes Animation – the process of defining the object’s motion Rendering – the final step in creating 3-D animation. Morphing is the process of blending two images into a series of images Warping allows you to distort a single imageWarping Virtual reality (VR) creates an environment that surrounds the user so that they become part of the experience. Copyright (c) 2011 Presentation Point ( om)

Animation File Formats Software File Format Director.dir &.dcr Animator Pro.fli Studio Max.max SuperCard and Director.pics Windows Audio Video Interleaved.avi Macintosh.qt &.mov Motion Video.mpeg CompuServe.gif Flash.swf Shockwave.dcr Copyright (c) 2011 Presentation Point ( om)

Graphics Images created with the help of computers. 2-D and 3-D (displayed on a 2-D screen but in such a way that they give an illusion of depth). Used for scientific research, artistic expression, or for industrial applications. Graphics have made the computer interfaces more intuitive by removing the need to memorize commands. Copyright (c) 2011 Presentation Point ( om)

Displaying Images Most all computer displays consist of a grid of tiny pixels arranged in a regular grid of rows and columns. Images are displayed by assigning different colors to the pixels located in the desired portion of the computer display. Let’s discuss the pixel a bit more … Copyright (c) 2011 Presentation Point ( om)

Pixel The smallest image forming element on a computer display. The computer display is made up of a regular grid of these pixels. The computer has the capability of assigning any color to any of the individual pixels on the display. Let’s now see how the computer displays a square. Copyright (c) 2011 Presentation Point ( om)

Dithering In this scheme, pixels of alternating colors are used to simulate a color that is not present in the platelet. For example, red and green pixels can be alternated to give the impression of bright yellow. The quality of the displayed image is poorer. Copyright (c) 2011 Presentation Point ( om)

Aliasing The computer screen consists of square-ish pixels arranged in a fixed grid. At times, when a diagonal line is drawn on this grid, it looks more like a staircase, instead of a straight line. This effect – called aliasing – can be managed by reducing the size of pixels. Copyright (c) 2011 Presentation Point ( om)

Anti-Aliasing Anti-aliasing is another technique used for managing the ‘staircase’ effect. Let’s say that we need to draw a white straight-line such that it overlaps 60% with one pixel, and 40% with another initially, and near the end, 58%, 41%, and 1%, respectively, with three pixels. Copyright (c) 2011 Presentation Point ( om)

Graphics File Formats The choice of the format generally depends upon the nature of the image. For example: –An image of natural scenery contains many irregular, non- gemetric shapes, therefore is stored in bit-map format. –A CAD drawing consists of many geometric shapes like straight lines, arcs, etc. and therefore is stored in a vector format. –A third situation arises when dealing with graphics that contain both regular and irregular shapes. Copyright (c) 2011 Presentation Point ( om)

Vector or Object-Oriented Graphics Treats everything that is drawn as an object Objects retain their identity after they are drawn These objects can later be easily moved, stretched, duplicated, deleted, etc Are resolution independent Relatively small file size Examples: swf, svg, wmf, ps Copyright (c) 2011 Presentation Point ( om)

Image Processing A branch of computer science concerned with manipulating and enhancing computer graphics Examples: –Converting 2-D satellite imagery into a 3-D model of a terrain –Restoring old, faded photographs into something closer to the original –Determining the amount of silting in Tarbela lake from a satellite image Copyright (c) 2011 Presentation Point ( om)

3-D Graphics Flat images enhanced to impart the illusion of depth. We perceive the world and the objects in it in 3-D - breadth, width, depth - although the images formed on the retinas of our eyes are 2-D. The secret of 3-D perception: stereo vision. Copyright (c) 2011 Presentation Point ( om)

3-D Graphics The two eyes are spaced a few cm apart. Result: The images formed on the two retinas are slightly different. The brain combines these two into a single 3-D image, enabling us to perceive depth. Copyright (c) 2011 Presentation Point ( om)

3-D Graphics: Applications Games Medical images 3-D CAD Copyright (c) 2011 Presentation Point ( om)

3-D Rendering The process of converting information about 3-D objects into a bit-map that can be displayed on a 2-D computer display Computationally, very expensive! Steps: –Draw the wire-frame (skeleton, made with thin lines) –Fill with colors, textures, patterns –Add lighting effects (reflections, shadows) Copyright (c) 2011 Presentation Point ( om)

Copyright (c) 2011 Presentation Point ( om)

Computer Animation: Examples Games Cartoons, movies Visualization of processes, e.g the IM process Displaying the results of scientific experiments, e.g. nuclear fusion. Copyright (c) 2011 Presentation Point ( om)

Tweening Creating a reasonable illusion of motion requires the drawing of images per second of animation – very tedious! In practice, only 4-5 images (called key images) instead of are drawn, and then the computer is asked to create the remaining in-between images. Copyright (c) 2011 Presentation Point ( om)

Tweening This process of creating these in-between images from key images is called in-betweening (or tweening for short). The simplest algorithm for tweening calculates the position of a particular segment of an image by calculating the average of the positions of that same image segment belonging to adjacent key images. Copyright (c) 2011 Presentation Point ( om)

Future of Graphics & Animation New graphic-file storage formats will appear with better compression efficiencies. 3-D animation will become more popular as computers become faster and algorithms become smarter. More realistic games; better realism in movies – may, one day, make the human actors extinct. Copyright (c) 2011 Presentation Point ( om)