Blended Learning and the Generations Chuck Dziuban Joel Hartman Patsy Moskal University of Central Florida
Some characteristics of the generations Matures (prior to 1946) Dedicated to a job they take on Respectful of authority Place duty before pleasure Baby boomers ( ) Live to work Generally optimistic Influence on policy & products Generation X ( ) Work to live Clear & consistent expectations Value contributing to the whole Millennials ( ) Live in the moment Expect immediacy of technology Earn money for immediate consumption
Technology is anything invented after you were born* Video games PCs Commands Mailing lists Cassettes Video games PCs Commands Mailing lists Cassettes Gen - Xers The Web Mobile devices KWM interface IM, blogs Virtual communities CDs, MP3s The Web Mobile devices KWM interface IM, blogs Virtual communities CDs, MP3s MillennialsMillennialsBoomersBoomers TV Mainframes PLATO Telephones Party lines LPs TV Mainframes PLATO Telephones Party lines LPs * Alan Kay
Millennials and Technology Millennials are the first generation to grow up in a digital world: The PC; Window-based OS The Internet; World Wide Web The CD Millennials have access to technology that is personal, portable, powerful, multifunction, multimedia, and affordable Millennials’ attitudes and behaviors have been shaped by technology to an extent far greater than previous generations
Millennials: today’s learners Diverse Mobile Always connected Experiential Multitasking Community-oriented Digitally literate
Media literacy 10,000 hours playing video games Sent/received 200,000 s 20,000 hours watching TV 10,000 hours on a cell phone Under 5,000 hours reading By age 21, today’s college students will have spent: – Prensky, s Video Games Reading Television Cell Phone
Games are a way of life 69% have played games since elementary school 77% have played games by high school 100% have experienced games by college 60% of college students are regular players Games are part of Millennials’ multitasking environment, and are integrated into daily life (and studying) --Jones, 2003
College Internet use 79% – Internet has a positive impact on academic experience 73% – Use the Internet more than the library for research 72% – Check every day 60% – Internet has improved relationships with classmates (56% – professors) 46% – Can express ideas they would not have expressed in class – Jones, 2002
Internet: a social technology Millennials use the Internet primarily as a social technology They use the Internet to maintain multiple lines of communication ―IM for quick communication ― or phone for longer communication Home computer is a repository of important information; other devices (laptop, PDA) transport the material --Lextant, 2003
Rising expectations The rising expectations of technology-literate students are difficult to meet Service expectations ―Amazon.com and Google are their models ―They expect self-service, immediacy, and the ability to customize ―Engaging learning experiences Satisfaction levels decreasing with each successive generation
Millennials: the up side Goal oriented Positive attitudes Collaborative style Multitasking Technologically savvy Learn by tinkering ―Raines, 2002
Millennials: the down side Weak critical thinking skills Naïve beliefs regarding intellectual property and the authenticity of information found on the Internet Question everything High expectation levels / low satisfaction levels Technology preferences have no institutional context (IM, wikis, blogs, social networking sites) – Prensky, 2003
The freshman mindset Computers have always fit in their backpacks Photos have always been processed in an hour They have always had a PIN Paul Newman has always made salad dressing Bert and Ernie are old enough to be their parents Gas has always been unleaded Oliver North has always been a talk show host --Beloit College, 2003 & 2004
UCF’s top down and bottom up approach
The generations in blended courses (N=18,732)
Students very satisfied with blended learning by generation (N=491)
Changed approach to learning by generation (N=491)
Web definitely made interaction easier (N=491)
Students’ positive perceptions about blended learning Convenience Reduced logistic demands Increased learning flexibility Technology-enhanced learning Reduced Opportunity Costs for Education
Students’ less positive perceptions about blended learning Reduced face-to-face time Technology problems Reduced instructor assistance Increased workload Increased Opportunity Costs for Education
College Level Academic Skills Tests (CLAST) English scores N= 16,293
College Level Academic Skills Tests (CLAST) Math scores N= 15,812
Upper undergraduate success rate n=447 n=4,330 n=2,172
Upper undergraduate withdrawal rate n=465 n=4,530 n=2,250
What is blended learning? Working definition from the Sloan-C Blended Learning Workshop: “A course or program that combines online learning and face-to-face instruction in a manner that reduces the number of face-to-face classroom meetings.”
What to call it? Blended? Hybrid? Mixed-mode? What you call it is not important Ensuring everyone on your campus knows what your chosen term means is To the more experienced institutions, blending represents the optimization of pedagogical approaches, rather than a time division between online and F2F
What does it mean to institutions? Improve teaching and learning (e.g., implement learner-centered pedagogies) Move from an ad-hoc “bottom up” approach to an institutional initiative Increase flexibility and convenience for students Increase efficiency of classroom utilization (e.g., manage growth, reduce costs)
What does it mean to faculty? A safe way to explore online learning More work, but likely worth it in terms of improved student engagement and achievement A way to meet student expectations Possibly the best of both worlds
What does it mean to students? Blended learning is inwardly directed and can potentially impact all of the institution’s students For Millennials, blended learning represents an attractive alternative to F2F instruction Blended learning is a good match for Millennials’ visual, exploratory, social learning preferences Millennials expect everything to be online Older generations may not perceive blended learning the same way as Millennials
Institutional Impacts Organizational structures Student academic support services Policies Scalability of business processes and infrastructure Faculty development Assessment Classroom multimedia and network access Funding
Critical success factors Clear sense of institutional purpose and expected outcomes Pro-active policy formation Faculty engagement and development Learner support Coordinated involvement of campus service providers Online support services Assessment for continuous improvement Modified institutional processes (e.g., classroom scheduling)
Contacts Dr. Chuck Dziuban (407) Dr. Joel L. Hartman (407) Dr. Patsy Moskal (407)
DISCUSSION