Human Factors in Information Seeking and Use

Slides:



Advertisements
Similar presentations
Chapter 11 Designing the User Interface
Advertisements

Copyright 2002 Prentice-Hall, Inc. Modern Systems Analysis and Design Third Edition Jeffrey A. Hoffer Joey F. George Joseph S. Valacich Chapter 13 Designing.
Presentation Styles Balancing Function And Fashion Ben Carson Rajesh Golla Sunil D’souza.
User Interface Design Notes p7 T120B pavasario sem.
1 Software User Documentation Don Bagert CSSE 375, Rose-Hulman October 9, 2006.
1 Menus. 2 Binary Menus 3 Text Based Menus 4 Text Based Menus Cont...
Chapter Concepts Discuss Fonts Understand Fonts
1 Forms Design. 2 Class list form DB Brock 1999 Version Titles are a good thing Notice the inconsistency between the order of these fields.
Design Activities in Usability Engineering laura leventhal and julie barnes.
Interaction Styles Course 6, CMC, 07/10/03 Direct Manipulation
Copyright 2002 Prentice-Hall, Inc. Modern Systems Analysis and Design Third Edition Jeffrey A. Hoffer Joey F. George Joseph S. Valacich Chapter 13 Designing.
Copyright © 2005, Pearson Education, Inc. Chapter 8 Command and Natural Languages.
© 2005 by Prentice Hall Chapter 3b Designing Forms and Reports Modern Systems Analysis and Design Fourth Edition Jeffrey A. Hoffer Joey F. George Joseph.
Interface Design Instructor: Dr. Jerry Gao. Interface Design Jerry Gao, Ph.D. Jan Interface design - Internal and external interfaces - User interfaces.
Copyright © 2005, Pearson Education, Inc. An Instructor’s Outline of Designing the User Interface 4th Edition by Ben Shneiderman & Catherine Plaisant Slides.
1 / 31 CS 425/625 Software Engineering User Interface Design Based on Chapter 15 of the textbook [SE-6] Ian Sommerville, Software Engineering, 6 th Ed.,
New Library Catalogue Interface Proposal 3. Introduction This presentation will outline the design decisions for the new interface of the on-line library.
Menu-Selection and Form Fillin. Menu selection design guidelines 4 Semantic organisation logical grouping of options –sensible, understandable, memorable.
Interaction Styles Interface Widgets. What are Interaction Styles?  A Collection of interface objects and associated techniques from which an interaction.
Computer-Mediated Communication / Computercommunicatie A Master IK, CIW, MMI L.M. Bosveld-de Smet Hoorcollege 2; ma. 11 sept. 2006;
Principles and Methods
User interface design Designing effective interfaces for software systems Objectives To suggest some general design principles for user interface design.
Copyright © 2005, Pearson Education, Inc. An Instructor’s Outline of Designing the User Interface 4th Edition by Ben Shneiderman & Catherine Plaisant Slides.
Dialogue Styles.
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
Chapter 13: Designing the User Interface
Chapter 14 Designing the User Interface
Object-Oriented Analysis and Design LECTURE 8: USER INTERFACE DESIGN.
Software Construction and Evolution - CSSE 375 Software Documentation 1 Shawn & Steve Right – For programmers, it’s a cultural perspective. He’d feel almost.
Chapter 9 Introduction to ActionScript 3.0. Chapter 9 Lessons 1.Understand ActionScript Work with instances of movie clip symbols 3.Use code snippets.
Chapter 15 Designing Effective Output
Systems Analysis and Design in a Changing World, 6th Edition
1 ISE 412 Human-Computer Interaction Design process Task and User Characteristics Guidelines Evaluation.
XP Chapter 4 Succeeding in Business with Microsoft Office Access 2003: A Problem-Solving Approach 1 Collecting Data for Well-Designed Forms Chapter 4 “Making.
Systems Analysis and Design in a Changing World, 6th Edition
1 Error Messages Displays Interface Evaluation. 2 Error Messages for the Product Be as specific and precise as possible. Be constructive: indicate what.
Key Applications Module Lesson 19 — PowerPoint Essentials
14 Chapter 11: Designing the User Interface. 14 Systems Analysis and Design in a Changing World, 3rd Edition 2 Identifying and Classifying Inputs and.
1 Human-Computer Interaction  Design process  Task and User Characteristics  Guidelines  Evaluation.
10/8/2015© Jeff Offutt, Menu Design Guidelines Jeff Offutt SWE 432 Design and Implementation of Software for.
Designing Forms, Reports, and Screens CMIS570 Week 11.
Designing Interface Components. Components Navigation components - the user uses these components to give instructions. Input – Components that are used.
MULTIMEDIA DEFINITION OF MULTIMEDIA
CHAPTER TEN AUTHORING.
Human-Computer Interaction UI Architecture. 2 Model-View-Controller (MVC)
Introduction to Making Multimedia
INFO 355Week #71 Systems Analysis II User and system interface design INFO 355 Glenn Booker.
Human Factors in Information Seeking and Use Wooseob Jeong.
14 Chapter 11: Designing the User Interface. 14 Systems Analysis and Design in a Changing World, 3rd Edition 2 Identifying and Classifying Inputs and.
3 Copyright © 2004, Oracle. All rights reserved. Working in the Forms Developer Environment.
Introduction to Interactive Media Interactive Media Tools: Authoring Applications.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8.1.
LECTURE 18 16/11/15. MAKING THE INTERFACE CONSISTENT Consistency is one way to develop and reinforce the users conceptual model of applications and give.
Lesson 3-Multimedia Skills. Overview Members of a multimedia team. Roles and responsibilities in a multimedia team.
Human-Computer Interaction Design process Task and User Characteristics Guidelines Evaluation ISE
Basic Elements.  Design is the process of collecting ideas, and aesthetically arranging and implementing them, guided by certain principles for a specific.
Printed Reports Analysis questions –Who will use the report? –What is the purpose of the report? –When or how often is the report needed? –Where does the.
Menu, Form Fill-in and Dialog Box Session 06
6. (supplemental) User Interface Design. User Interface Design System users often judge a system by its interface rather than its functionality A poorly.
Word processing is the software package that enables you to create,edit, print and save documents for future retrieval reference. creating a document.
Human Computer Interaction Lecture 21 User Support
An Instructor’s Outline of Designing the User Interface 4th Edition
Business System Development
Chapter 2 Hix & Hartson Guidelines.
System Design Ashima Wadhwa.
Modern Systems Analysis and Design Fifth Edition
Chapter 13 Designing Forms and Reports
Chapter 13 Designing Forms and Reports
Chapter 13 Designing Forms and Reports
CIS 375 Bruce R. Maxim UM-Dearborn
Presentation transcript:

540-310 Human Factors in Information Seeking and Use Wooseob Jeong

Notice Corrections in Syllabus See the class web site. Review of Jeong & Gluck (2003) is due on February 25th. (PDF file is at the class web site.) In-class presentation It’s good to try identifying your usability test item early. (“measurable”)

Distributed Cognition

Three Mile Island Accident The main control console signals overwhelmed human operators. 18 of 22 problems identified were human factors problems

A place for everything, and everything in its place

A Technological Breakthrough

Other Technology Needed! Copy Machine – coping tools Standardized Paper Size Is it solved really? Post-It Notes

Organization of Things

Organization of Knowledge Hardware Store Hierarchical and organized by function Coupled by expertise Dictionary/Encyclopedia Alphabetical – problems? Advantage of digital format Organization of Web? Similar to Library Catalog? Search engines

Menu Selection (1) Use task semantics to organize menus Prefer broad-shallow to narrow-deep Show position by graphics, numbers, or titles Use items as titles for sub trees Group items meaningfully Sequence items meaningfully Use brief items, begin with the keyword

Menu Selection (2) Use consistent grammar, layout, terminology Allow type ahead, jump ahead, or other short cuts Enable jumps to previous and main menu Consider online help; novel selection mechanisms; and optimal response time, display rate, screen size

Form Filling Design (1) Meaningful title Comprehensible instructions Logical grouping and sequencing of fields Visually appealing layout of the form Familiar field labels Consistent terminology and abbreviation Visible space and boundaries for data-entry fields

Form Filling Design (2) Error prevention where possible Error messages for unacceptable values Marking of optional fields Explanatory messages for fields Completion signal to support user control

Dialog Box (1) Internal layout Meaningful title, consistent style top-left to bottom-right sequencing Clustering and emphasis Consistent layouts (margins, grid, …) Standard buttons (OK, Cancel, …) Error prevention by direct manipulation

Dialog Box (2) External relationship Smooth appearance and disappearance Distinguishable but small boundary Size small enough to reduce overlap problems Display close to appropriate items No overlap of required items Easy to make disappear Clear how to complete/cancel

Error-message (1) Product Be as specific and precise as possible Be constructive: indicate what the user needs to do. Use a positive tone: avoid condemnation Choose user-centered phrasing. Consider multiple levels of messages. Maintain consistent grammatical form, terminology, and abbreviations. Maintain consistent visual format and placement.

Error-message (2) Process Establish a message quality-control group. Include messages in the design phase. Place all messages in a file. Review messages during development. Design the product to eliminate the need for most messages. Carry out acceptance tests. Collect frequency data for each message. Review and revise messages over time.

Non-anthropomorphic Guidelines Avoid presenting computers as people. Choose appropriate humans for introductions or guides. Use caution in designing computer-generated human faces or cartoon characters. Use cartoon characters in games or children’s software, but usually not elsewhere. Design comprehensible, predictable, and controllable interfaces. Provide user-centered overviews for orientation and closure. Do not use “I” when the computer responds to human actions. Use “you” to guide users, or just state facts.

Using Colors (1) Use color conservatively: limit the number and amount of colors. Recognize the power of color to speed or slow tasks. Ensure that color coding should supports the task. Make color coding appear with minimal user effort. Keep color coding under user control.

Using Colors (2) Design for monochrome first. Use color to help in formatting. Be consistent in color coding. Be alert to common expectations about color codes. Use color changes to indicate status changes. Use color in graphic displays for greater information density.

Benefits of using color Various colors are soothing or striking to the eye. Color can improve an uninteresting display. Color facilities subtle discriminations in complex displays. A color code can emphasize the logical organization of information. Certain colors can draw attention to warnings. Color coding can evoke more emotional reactions of joy, excitement, fear, or anger.

Dangers of using color Color pairings may cause problems. Color fidelity may degrade on other hardware. (Example) Printing or conversion to other media may be a problem.

User Manual Guidelines (1) Product (1) Let user’s tasks guide organization (outside-in). Let user’s learning process shape sequencing. Present task concepts before interface objects and actions. Keep writing style clean and simple. Show numerous examples

User Manual Guidelines (2) Product (2) Offer meaningful and complete sample sessions. Draw transition or menu-tree diagrams. Try advance organizers and summaries. Provide table of contents, index, and glossary. Include list of error messages. Give credits to all project participants.

User Manual Guidelines (3) Process Seek professional writers and copy writers. Prepare user manuals early (before implementation). Review drafts thoroughly. Field test early editions. Provide a feedback mechanism for readers. Revise to reflect changes regularly.

The Human-Centered View (1) People Machine Creative Dumb Compliant Rigid Attentive to change Insensitive to change Resourceful Unimaginative

The Human-Centered View (2) People Machine Decisions are flexible because they are based upon qualitative as well as quantitative assessment, modified by the special circumstances and context. Decisions are consistent because they are based upon quantitative evaluation of numerically specified, context-free variable.

The Machine-Centered View People Machine Vague Precise Disorganized Orderly Distractible Undistractible Emotional unemotional Illogical Logical

The Language of Logic Question The current stamp vending machine! I have two coins that total 30 cents. One of them is not a 5-cent piece. What are they? The current stamp vending machine! Computer Science vs. Information Science (Studies, whatever!)

Computer-Supported Cooperative Work (CSCW) Same Time Different Times Same Place Face to face (classrooms, meeting rooms) Asynchronous interaction (project scheduling, coordination tools) Different Places Synchronous distributed (shared editors, video windows, instant messaging, chat) Asynchronous distributed (email, listservs, conferences)

Multimedia Search http://www.sois.uwm.edu/Jeong/540310/multimediaIR.htm Image Retrieval Keyword searching Search by Image Sound Retrieval Music Retrieval Movie Retrieval?

Visualization of Information (1)

Visualization of Information (2)

Visualization of Information (3) 3Ds and Colors Sonification/Audification ICAD – International Community for Auditory Display Hapticization/Haptification Gaming Industry Jeong’s research

Assistive Computing Section 508 ACM Computers & the Physically Handicapped Conferences Proceedings Research papers presented in ACM conferences (full text - PDF) Windows Accessibility Option Screen Magnifier Braille Generator Speech Generator Sign Language Generator Head Movement Input  http://www.sois.uwm.edu/jeong/540310/assistive.htm