E-Commerce E-Commerce. 2 Module Introduction  Lecturers –Rhys Parry - rrp –Neil Taylor - nst  Assessment –50% Examination –50% Assignment  20 Credits.

Slides:



Advertisements
Similar presentations
E-Commerce: The Revolution is Just Beginning
Advertisements

E-COMMERCE.
Introduction to E-Commerce
E-Commerce Security COEN 351 Thomas Schwarz, S.J..
Copyright © 2004 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Second Edition.
Chapter 1 The Revolution Is Just Beginning.
The Revolution is Just Beginning
Copyright © 2015 Pearson Education, Inc.
Exam 1 Review Recap of… 1. E-commerce history and concepts 2. Internet & WWW technology 3. Terminology and acronyms.
Copyright © 2002 Pearson Education, Inc. Slide 1-1.
Intro to E-commerce and Information Technology Dr. Robert Chi Chair and Professor, IS department Chief editor, Journal of Electronic Commerce Research.
E-commerce Details & History
Copyright © 2004 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Second Edition.
10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.
Copyright © 2002 Pearson Education, Inc. Slide 1-1.
E-commerceEssentials Kenneth C. Laudon Carol Guercio Traver first edition Copyright © 2014 Pearson Education, Inc.
E-Commerce Security COEN 351 Thomas Schwarz, S.J..
COMPUTER APPLICATIONS TO BUSINESS ||
Copyright © 2004 Pearson Education, Inc. Slide 1-1 The Revolution Is Just Beginning.
E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. eighth edition Copyright © 2012 Pearson Education, Inc.
Management Information Systems Chapter Ten E-Commerce: Digital Markets, Digital Goods Md. Golam Kibria Lecturer, Southeast University.
Concepts and Essentials of Electronic Commerce
What is Commerce? “Seller” “Buyer” Transaction Basic Computer Concepts
Dr. Rogelio Dávila Pérez
ELECTRONIC COMMERCE MIS E MARKETING LECTURER INCHARGE- ALM AYOOBKHAN
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
Chapter 1: Introduction to E-Commerce
Introduction to E-commerce and Internet Marketing
MIS 565 – What is Ecommerce Instructor: Ali Hashmi.
Lecture 2 Title: E-Business Advantages By: Mr Hashem Alaidaros MIS 326.
E-Commerce: Digital Markets, Digital Goods
ELC 200 Day 2. Agenda Questions Roll Call Assignment 1 posted  assignment1.pdf assignment1.pdf  Due Jan 9:35 AM The Revolution is Just Beginning.
CS37420 CS37420 Business Models 1. 2  A set of planned activities designed to result in a profit  In the market place  Key Factors  value proposition.
Introduction to E-commerce
1 ELC 200 Introduction to E-Commerce Copyright, Tony Gauvin, UMFK, 2011.
Module 3: Business Information Systems Chapter 8: Electronic and Mobile Commerce.
Copyright © 2007 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Third Edition.
Introduction ICT432: E-Commerce. Learning Objectives Copyright © 2009 Lempogo Forgor  Define e-commerce and describe how it differs from e-business 
Chapter 6 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS.
Copyright © 2007 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Fourth Edition.
IMS 6485: Introduction to eCommerce 1 Dr. Lawrence West, MIS Dept., University of Central Florida Topics A Model of Commerce Definitions.
9.1 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Part-I.
Copyright © 2016 Pearson Education, Ltd.
E-Commerce Security COEN 351 Thomas Schwarz, S.J..
9.1 © 2007 by Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
Module 05 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS By: S. Sabraz Nawaz Senior Lecturer in Management & IT.
Copyright © 2007 Pearson Education, Inc. Slide 1-1 Evolution of E-commerce.
Management Information Systems MANAGING THE DIGITAL FIRM, 12 TH EDITION E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10 VIDEO CASES Case 1: M-Commerce:
Copyright © 2007 Pearson Education, Inc. Slide 1-1 E-commerce Kenneth C. Laudon Carol Guercio Traver business. technology. society. Third Edition.
E-commerce: Digital Markets, Digital Goods
MGT 546 The Revolution is just Beginning Prepared for : Shamsul Baharin Saihani Prepared by : Nuramirah binti Rohaney Sharifah Nor Haslina binti.
9 Chapter E-Commerce: Digital Markets, Digital Goods 1.
10.1 © 2010 by Prentice Hall 3 Chapter E-Commerce: Digital Markets, Digital Goods.
E-commerce business. technology. society. Kenneth C. Laudon
Eight Unique Features of E-commerce Technology
E-Commerce Copyright © 2004 Pearson Education, Inc.
E-COMMERCE The Revolution Is Just Beginning.
Copyright © 2013 Pearson Education, Inc.
Eight Unique Features of E-commerce Technology
E-Commerce: Digital Markets, Digital Goods
Welcome to e-commerce Think of e-commerce as involving three broad interrelated themes: technology – business – society. Technology: e-commerce relies.
Copyright © 2002 Pearson Education, Inc.
E-Commerce: Digital Markets, Digital Goods
The Revolution Is Just Beginning
E-commerce business. technology. society. Kenneth C. Laudon
The Revolution Is Just Beginning
E-Commerce: Digital Markets, Digital Goods
Presentation transcript:

E-Commerce E-Commerce

2 Module Introduction  Lecturers –Rhys Parry - rrp –Neil Taylor - nst  Assessment –50% Examination –50% Assignment  20 Credits

3 Discussion  What do we think about when we think of e- commerce?

4 The Internet is a worldwide network of computer networks The worldwide web is one of the Internet’s most popular services providing access to billions of pages From 1995 it has had growth rates of well over 100% p/a More impressive is the spectacular growth predicted:  analysts estimate that by 2015 the number of people accessing the web will treble from 2005 figure of 1 billion  it seems likely that all commerce will be e-Commerce by 2050

5 Unique features  Ubiquity – available everywhere  Global Reach - across national boundaries  Universal Standards – only one set of standards  Richness – video / audio / text  Interactivity – user interaction  Information Density – costs drop, quality rises  Personalisation/Customisation - personal & group messages

6 Ubiquity/ global reach  Ubiquity - market space is created - technology available everywhere & all the time - shopping anywhere - shopping costs reduced - customer convenience enhanced  Global Reach - across cultural & national boundaries - temporal and geographic differences removed - technology reaches around the world - potentially billions of consumers - millions of businesses worldwide

7 Universal standards / Richness  Universal Standards - one set of technical standards - Internet standards  Richness - wealth of content and complexity - traditional markets v rich markets - powerful commercial environment The Internet eliminates the trade off between richness and reach. richness and reach. Video, audio, and text messages are integrated in marketing and consumption marketing and consumption

8 Interactivity / Information density Interactivity  user interaction can modify experience  consumer becomes co-participant in delivering goods to the market  currently satellite TV can compete at a low level Information Density  vastly increased total amount & quality of information  information processing costs drop dramatically  storage and communication costs drop likewise  prices and costs are more transparent  price discrimination becomes standard.

9 Personalisation / Customisation Personalisation  an individual’s interests and tastes are known  targeting is more precise  the rifle rather than the shotgun approach  marketing can send specific messages to individuals Customisation  changing the product or service to fit the individual  past purchases and behaviour used to shape the future  moving towards ‘demand pull’  the consumer can select e.g. the type of news stories to see  however mass customisation is some years away.

10 The Internet - the perfect market? Requirements: for the customer - price & product information become transparent - available quickly and cheaply - available conveniently and securely - ability to find the most competitive web site & best price Requirements: for the selling company - assume the customer will know where to look for the best buy - keep the web site up to date with best price etc. - constantly track the competition - reduce costly and wasteful advertising - lower transaction costs and translate into lower prices.

11 E- Commerce - Types B2C Business to Consumer B2BBusiness to Business including B2G (which means Business to Government) C2CConsumer to Consumer e.g. eBay creates a market space for consumer to consumer P2PPeer to Peer, without the intervention of a market maker M-Commerce Mobile devices for transactions.

12 B2C – Business to Consumer On-line businesses sell to individuals e.g. Amazon  many different business models  exponential growth Potentially limiting factors  home penetration of PCs  still fairly expensive technology  complex software interface  cultural / social aspects of shopping  currently limited global use of PCs and cell phones BUT  broadband’s increasing penetration with an accompanying lowering of costs  traditional retailers adding own online capabilities  increased sales of mobile devices like smartphones, tablets etc.  growth estimated at > $1 trillion (2010)

13 B2B – Business to business On-line businesses sell to online businesses  currently largest form of E-Commerce  significant growth potential  originally simply inter-business exchanges  now other business models developed  growth was estimated at over $10 trillion by 2010.

14 C2C – Consumer to consumer Consumers selling to other consumers  consumer prepares item / product / service  then uses a market maker like eBay to provide a listing, perhaps a catalogue, perhaps a search engine etc.  items are then easily displayed, priced, discovered and paid for.

15 P2P – Peer to peer Enables users to share files and computer resources directly  the software needs no intermediary  copyright problems have arisen and many court cases brought  music was one of the early movers but has evolved, particularly after the Napster problems

16 M-Commerce Uses wireless digital devices to carry out transactions  major advantage is that it provides access to anyone, anytime and anywhere;  Huge uptake world wide;  new technology is again creating an exponential in the use of these devices for accessing the Internet.

17 E-Commerce I and II E-commerce I distinguished by explosive growth  hyper-growth with the dotcom IPOs from 1998 to 2000  E-Commerce ended in 2000 with the collapse of dotcom stocks E-commerce II from 2001 to now  sober reassessment at the beginning of the period  2004 showing rapid increase in Internet trading  recovery of interest in dotcoms but only with revenue models  Salesforce.com and Google show that IPOs are again viable

18 E-Commerce I Euphoric period of USA commercial history  thousands of dotcoms formed  overall venture capital pourted out $125billion  $110 billion was raised in 1999 & 2000 alone  The perfect market concept was first mooted  IT technologies developed over 40 years and more recently, communications, made it all possible Effects on commerce :  disintermediation  friction free commerce  first mover advantage  network effect

19 E-Commerce – effects on commerce (I) Disintermediation - displacement of market middlemen  intermediates add costs but little value  direct relationship created between makers of products and services, and customers Friction-free commerce  information equally distributed  transaction costs low  prices dynamically adjusted to real demand  unfair competitive advantage eliminated First mover  a firm first to market with a service or product moves quickly to gain market share  builds brand name recognition early  creates proprietary interfaces to inhibit competitors.

20 E-Commerce – effects on commerce (II) Network effect  all participants receive value because all use : –same common operating system –same telephone system –same software application etc.  value increases as more people adopt them Metcalfe’s Law postulates that the value of a network grows by the square of the number of participants.

21 E-Commerce I: crash (I) i.IT build up to Y2K was massive, corporate systems were rebuilt –after 2000 IT spending dropped dramatically –tech stocks suffered – dot.coms were battered ii.telecomm firms had significant excess capacity –earnings precipitated and many smaller firms went bankrupt –some $25 billions of debt will never be repaid iii.sales growth was less than anticipated showing that e- commerce was not easy –many dot.com retailers could not make timely deliveries –this hurt credibility and thus reduced usage

22 E-Commerce I: crash (II) iv.the valuations of dot.coms had risen very high and many questioned whether the earning of these companies could grow fast enough to justify their share prices –some dotcoms had stock values 400 times earnings (traditional companies have some 10 to 15 times)! –most dotcoms had no earnings –revenue growth, yes – profits, no – losses, yes!

23 Dotcoms in E-Commerce I  technology built e-commerce;  venture capital made it run;  between 1998 and 2000 $120 billion was invested in about 12,500 dotcom start-up ventures;  investment bankers took some 1,260 of these in IPOs;  there was an insatiable market for IPOs;  many dotcoms were unsuitable with poor (or no) business plans.

24 E-Commerce I - a few statistics  it was a technological success;  over $60 billion in B2C revenues;  100 million on-line customers in the USA;  another 100 million worldwide by 2000;  business was a mixed success;  only10% of dotcoms formed since 1995 survived;  only a tiny percentage was profitable;  B2C revenues were $60 billion in 2000

25 E-Commerce II Main factors defining the future  the technology affects all commercial activity;  prices are rising to cover real costs;  investors getting a reasonable return;  margins more like normal retailers;  traditional companies e.g. Fortune 500 play a growing and dominant role in B2C and B2B;  numbers of pure on-line companies declining;  clicks and bricks strategies adopted;  regulatory activity will increase;  business-driven not technology-driven.

26 E-Commerce I and II - comparison E-commerce I  technology driven  revenue growth emphasis  venture capital funding  ungoverned  entrepreneurial  disintermediation  pure on-line strategies  first mover advantages E-Commerce II  business driven  earnings & profits emphasis  traditional financing  stronger regulation  large traditional firms  strengthening intermediaries  mixed clicks & bricks strategies  fast follower strength