Co-Development: More Than Just Outsourcing Rajesh Rao Founder & CEO Dhruva Interactive.

Slides:



Advertisements
Similar presentations
Project Management Concepts
Advertisements

CASDA Project Management A presentation to the CASDA Preliminary Design Review IM&T / CASS Dan Miller | CASDA Project Manager 11 March 2014.
Your Research and Planning Timeline 1 How to Manage Expectations and Having Fun.
Facilitated by Joanne Fraser RiverSystems
Chapter 2 Modeling the Process and Life Cycle Shari L. Pfleeger
Chapter 2 The Analyst As Project Manager In Managing Information Systems 2.3.
Copyright 2006 Prentice-Hall, Inc. Essentials of Systems Analysis and Design Third Edition Joseph S. Valacich Joey F. George Jeffrey A. Hoffer Chapter.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3.1.
When the Honeymoon Ends: 12 Ways to Keep Your Publisher in Love with You Michael Fitch.
The CRM Textbook: customer relationship training Terry James © 2006 Chapter 11: Management.
Bring Best Practice to Mobile Game Development WANG Xu Ubisoft ShangHai.
How to Grow and Fortify Critical Accounts Presented by: Rick Reynolds CEO AskForensics, LLC © AskForensics, LLC, 2013.
How I learned to shape content and improve learning.
1 Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu.
Project Management.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3.1.
Internet Management Consultants and Solution Providers Outstanding CMS Projects Lessons from the Front Line.
Project Plans CSCI102 - Systems ITCS905 - Systems MCS Systems.
Introduction to Project Management Avneet Mathur
Centers for IBM e-Business Innovation :: Chicago © 2005 IBM Corporation IBM Project October 2005.
By Saurabh Sardesai October 2014.
© Turbine, Inc. All Rights Reserved. Design Discussion.
Chapter 7.3 The Publisher-Developer Relationship.
Agile software development is a group of software development methodologies based on iterative and incremental development, where requirements and solutions.
IS&T Project Management: How to Engage the Customer September 27, 2005.
Copyright © 2006 Performance Equations Service Excellence through Customer Experience Management.
> Blueprint Kickoff >. Introductions Customer Vision & Success Criteria Apigee Accelerator Overview Blueprint Schedule Roles & Responsibilities Communications.
Key Performance Indicators - KPI’s
Welcome to the Minnesota SharePoint User Group. Introductions / Overview Project Tracking / Management / Collaboration via SharePoint Multiple Audiences.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Essentials of Systems Analysis and Design Fourth Edition Joseph S. Valacich Joey F.
Copyright © 2013 Pearson Education, Inc. Publishing as Prentice Hall Essentials of Systems Analysis and Design Fourth Edition Joseph S. Valacich Joey F.
 A project is “a unique endeavor to produce a set of deliverables within clearly specified time, cost and quality constraints”
Screen Australia Mike Cowap:Investment Justin Halliday: Investment Manager
Implementation and Execution of Successful Research Projects with Industry Partners Keith R. Davis, Ph.D. Director.
Planning for Medical Detailing/ Provider Behavior Change Communications SESSION 3.
Project Management Development & developers
Best Practices in Free-to-Play Casual Connect-Europe 2013 Chris Williams, VP & GM of F2P at Big Fish.
CO1301: Games Concepts Dr Nick Mitchell (Room CM 226) Material originally prepared by Laurent Noel.
Testing Challenges in an Agile Environment Biraj Nakarja Sogeti UK 28 th October 2009.
Copyright 2006 Prentice-Hall, Inc. Essentials of Systems Analysis and Design Third Edition Joseph S. Valacich Joey F. George Jeffrey A. Hoffer Chapter.
VCU Information Systems Institute Advanced Delivery Methodology Courtesy of Data Management That Works.
1 Outsourcing and OffShoring January 2004 Sandy Senti.
Project Status Report Presenter Name Presentation Date.
University of Sunderland ENGM92 Unit 4 ENGM92 Communication Unit 4.
GLOBAL SCHOOL OF PROJECT MANAGEMENT UNIVERSITY FOR INTERNATIONAL COOPERATION Ing. Osvaldo A. Martínez Gómez, MAP, MSc. Essential Topics - Project Management.
PM 440 November 9, 2009 DePaul University PMO Please Make Us an Offer.
Template to Sell Your Ideas to Clients and/or Your Boss Presentation Name.
THE AGILE MENTALITY CHAPTER Topics  Why Use Agile and Scrum?  Agile Development –Manifesto for Agile Software Development  Scrum Methodology.
Integrating a comprehensive audio design into the overall game design audio within game design Most aspects of a game design will influence or be influenced.
1 PROJECT RISKS IMPORTANCE OF COOPERATION BETWEEN PMs AND TEAM LEADs AUGUST 5, 2015.
Information and communications technology (ICT) social security project management TEN ISSUES ON ICT MANAGEMENT IN SOCIAL SECURITY ORGANISATIONS ISSA Working.
CSC480 Software Engineering Lecture 5 September 9, 2002.
Maths & Technologies for Games Production Processes & Asset Management CO3303 Week 10.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Chapter 3 Managing the Information Systems Project 3.1.
Information System Project Management.  Some problems that org faced with IS dev efforts include schedule delays, cost overrun, less functionality than.
Project Management in a Nutshell Tips to Keep Your Project on Track Ceilyn Boyd & Cathy Conroy Programs, Projects & Operational Planning December 2015.
R 0 G125 B 177 R 78 G 47 B 145 R 185 G 50 B 147 R 245 G132 B 107 R 255 G234 B 83 R 123 G193 B 67 R149 G169 B 202 Goal Setting Guide 2015.
Project Management in a Nutshell Tips to Keep Your Project on Track Ceilyn Boyd & Cathy Conroy Programs, Projects & Operational Planning 16 September.
Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
Managing programs that promote personal effectiveness.
Copyright 2001 Prentice-Hall, Inc. Essentials of Systems Analysis and Design Chapter 2 Managing the Information Systems Project 2.1.
WHEN TITLE IS NOT A QUESTION N O ‘WE CAN’ CA Agile Vision Product Manager Michael Lester.
Audience Profiles RoleKey CharacteristicsValues & NeedsRecommendations C-Level Execs Challenge and opportunity is to capitalize on executives’ critical.
Ron Johnson, CFA Litman/Gregory Asset Management.
Case: Taking an Existing Intelligence Operation to the Next Level Jens Thieme Head of Market and Competitive Intelligence.
Chapter 7.3 The Publisher-Developer Relationship
Tools for Visualization
PLANNING ENGINEERING AND PROJECT MANAGEMENT
CREATIVE CONSULTATION A strategic approach
Time Scheduling and Project management
Presentation transcript:

Co-Development: More Than Just Outsourcing Rajesh Rao Founder & CEO Dhruva Interactive

About Dhruva 2 India’s leading games services company with 15 year pedigree, delivered on 35+ AAA games

3 What is Co-Development? Collaborative development of a game by Client and Partner from concept to delivery A ‘Virtual Team’ where the Partner compliments and/or supplements the capabilities of the Client –Compliments: e.g. a creative design agency with no development team –Supplements: e.g. a 3 man dev team wanting to accelerate the development cycle for better time-to- market Ownership of IP, Vision and marketing/launch (typically) vests with Client

Selection a Co-Dev Partner Selecting your partner: –What is it that you need from a dev partner? –Understanding their strengths/weaknesses –Team profiles –Review of past work –Tests/pilot project ( could even be some pre- production work) 4

Setting up for Co-Development Checklist: Project management –Change management Communication Plan –Touchpoints, Roles/Responsibilities –Project Tracking –Collaboration Tools 5

Setting up for Co-Development Project management: –project schedule, milestones, deliverables, change management, Tracking –Roles/Responsibility –Acceptance/Signoff process Change management: –importance of the change –its impact on the modules already developed –impact on schedule and budget –Feasibility –value\cost analysis 6

Setting up for Co-Development Communication Plan: –Scrum works best –process should clearly define on the important information that has to be shared between teams and also the frequency at which this information has to be updated –Identifying key people, establishing Points of Contact –Status Updates: e.g Gantt charts –Project mgmt tools: e.g. Basecamp, Jira 7

Critical Success Factor: Pre-Production Clarity: Vision, scope, target audience of the game Identify early and clearly communicate to your Partner what’s still ‘fuzzy’ Thorough and clear Creative and Artistic communication – need to elaborate with plenty of examples so that there’s no misunderstanding Share as much info as possible: –What existing games out there are you looking as benchmarks (for game play mechanic, visual look/feel, overall user experience) –What are your inspirations? Risk Analysis: internal and external 8

Co–Dev Best practices Flexibility: Co-development should be flexible and should encourage the expression of different points of view, while never losing sight of the goals that Client and Partner have originally identified as their shared objective. Don't be a control freak : Encourage self organized teams Creativity is heavily dependent on the freedom a team has to come up with ideas 9

Co–Dev Best practices Provide frequent feedback, don’t wait till the end Always avoid blame game : everyone’s on the same side! Do your best to avoid crunch time. This has a very bad impact on creativity Look at building relationships not hierarchy 10

Some examples of Co-Developed Games 11 Game / Title Year / Client PlatformDescription 2005 I-Play Mobile: Java and Brew Was rated among the best tennis games on the mobile GameSpot Review: 7.9 / I-Play Mobile: Java and Brew GameSpot Review: 7.3 / GameTantra PC A Match 3 style PC casual game developed for GameTantra GameZebo rating 4/ GameTantra / Curious Sense PC A Hidden Object game, developed to promote the rock band REO Speedwagon. Featured in the New York Times and Tonight Show 2011 Gametantra iPhone, iPad Published by GameTantra and distributed by Capcom Mobile. Reached #43 on USA paid game charts.

12 Questions? krajeshrao