1 440 Midterm Review Midterm in-class Tuesday, Nov 6.

Slides:



Advertisements
Similar presentations
DEVELOPING A METHODOLOGY FOR MS3305 CW2 Some guidance.
Advertisements

Design, prototyping and construction
Chapter 11 Designing the User Interface
Dialog on - Usability Düsseldorf / PVpage 1 USABILITY Based on a lecture by Raino Vastamäki, Research Director Adage Oy in Kiljava on May 2003.
Semester in review. The Final May 7, 6:30pm – 9:45 pm Closed book, ONE PAGE OF NOTES Cumulative Similar format to midterm (probably about 25% longer)
Stanford hci group / cs376 Research Topics in Human-Computer Interaction Design Tools 01 November 2005.
Usability presented by the OSU Libraries’ u-team.
APU MEETING Truth-N-Beauty March 1, Goals of this meeting Discuss process Development the high level picture of the project (this is a set, not.
Midterm Exam Review IS 485, Professor Matt Thatcher.
Heuristics  Basis  Evaluators –Qualifications –Training  Preparation –Scenario  Results –List of problems –Severity –Group synthesis.
Semester wrap-up …my final slides.. More on HCI Class on Ubiquitous Computing next spring Courses in visualization, virtual reality, gaming, etc. where.
The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #10 BOO! BOO!
SIMS 202 Information Organization and Retrieval Prof. Marti Hearst and Prof. Ray Larson UC Berkeley SIMS Tues/Thurs 9:30-11:00am Fall 2000.
Semester wrap-up …the final slides.. The Final  December 13, 3:30-4:45 pm  Closed book, one page of notes  Cumulative  Similar format and length to.
Evaluation Through Expert Analysis U U U
CS160 Discussion Section 7 Midterm review David Sun March 13, 2007.
Heuristic Evaluation.
Course Wrap-Up IS 485, Professor Matt Thatcher. 2 C.J. Minard ( )
Usability 2004 J T Burns1 Usability & Usability Engineering.
Lecture 2a: Foundations of human-computer interaction CSCI102 - Introduction to Information Technology B ITCS905 - Fundamentals of Information Technology.
10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010 First experience in teaching HCI course Dusanka.
Semester wrap-up …the final slides.. The Final December 15, 3:30-6:30 pm Close book, one page of notes Cumulative Similar format to midterm (probably.
Introduction to HCI Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development January 21, 1999.
Mid-Term Exam Review IS 485, Professor Matt Thatcher.
User Centered Design Lecture # 5 Gabriel Spitz.
Review an existing website Usability in Design. to begin with.. Meeting Organization’s objectives and your Usability goals Meeting User’s Needs Complying.
Prof. James A. Landay University of Washington Autumn 2012 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Early Stage Prototyping.
Web Design Process CMPT 281. Outline How do we know good sites from bad sites? Web design process Class design exercise.
Heuristic evaluation IS 403: User Interface Design Shaun Kane.
1 Usability evaluation and testing User interfaces Jaana Holvikivi Metropolia.
HCI 특론 (2010 Spring) Design Discovery: Video Prototyping.
Computer –the machine the program runs on –often split between clients & servers Human-Computer Interaction (HCI) Human –the end-user of a program –the.
Prof. James A. Landay Computer Science Department Stanford University Spring 2015 CS 377 E : ENGELBART ’ S UNFINISHED LEGACY : DESIGNING SOLUTIONS TO GLOBAL.
Part 1-Intro; Part 2- Req; Part 3- Design  Chapter 20 Why evaluate the usability of user interface designs?  Chapter 21 Deciding on what you need to.
Formative Evaluation cs3724: HCI. Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders,
User Interface Design Session 11- LBSC 790 / INFM 718B Building the Human-Computer Interface Cartoon removed.
Usability Evaluation/LP Usability: how to judge it.
Usability Expert Review Anna Diubina. What is usability? The effectiveness, efficiency and satisfaction with which specified users achieve specified goals.
Heuristic Evaluation and Discount Usability Engineering Taken from the writings of Jakob Nielsen – inventor of both.
Level 2 Prepared by: RHR First Prepared on: Nov 23, 2006 Last Modified on: Quality checked by: MOH Copyright 2004 Asia Pacific Institute of Information.
New Media Research Methods- Part 1 Planning stage: Using Methods, Data and Tools to explore User’s Experience. How methods relate to research questions?
Prof. James A. Landay University of Washington Autumn 2008 Video Prototyping October 14, 2008.
Final Review 490JL. What’s on the Final? Everything. Lecture Slides Assignments/Project Readings Discussion Section Worth 20 %
Chapter 15: Analytical evaluation. Inspections Heuristic evaluation Walkthroughs.
MUSICBLOX Flash Prototype Presentation. MUSICBLOX TEAM MEMBERS Anika Talapatra Mayank Mehta Nicolas Gaumond Zeid Al-Hammami.
Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists.
Usability 1 Usability evaluation Without users - analytical techniques With users - survey and observational techniques.
Midterm Review Francis Li CS160 Midterm Review October 9, 2000.
Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007.
Prototyping. REVIEW : Why a prototype? Helps with: –Screen layouts and information display –Work flow, task design –Technical issues –Difficult, controversial,
Human Abilities 2 How do people think? 1. Agenda Memory Cognitive Processes – Implications Recap 2.
Final Review 490F. What’s on the Final? Everything Lecture Slides Assignments/Project Readings Discussion Section Worth 25 % Bias toward topics covered.
EVALUATION PROfessional network of Master’s degrees in Informatics as a Second Competence – PROMIS ( TEMPUS FR-TEMPUS-JPCR)
Administrivia  Feedback from the mid-term evaluation  Insights from project proposal.
ParaQ Usability ParaQ Summit II March 14, 2006 Matthew Wong, SNL/CA.
Prof. James A. Landay Richard Davis Kate Everitt University of Washington Autumn 2004 UW Undergraduate HCI Projects A CSE 490jl Overview December 9, 2004.
Stanford hci group / cs376 Research Topics in Human-Computer Interaction Design Tools Ron B. Yeh 26 October 2004.
1 Usability evaluation and testing User interfaces Jaana Holvikivi Metropolia.
1 CS 490JL Midterm Review Midterm in-class Tuesday, October 26 With thanks to Wai-Ling Ho-Ching.
Prof. James A. Landay University of Washington CSE 440 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION February 14, 2013 Early Stage Prototyping.
Ten Usability Heuristics with Example.. Page 2 Heuristic Evaluation Heuristic evaluation is the most popular of the usability inspection methods. Heuristic.
COGNITIVE WALKTHROUGH Vigneshwar Poojar. The cognitive walkthrough is a formalized way of imagining people’s thoughts and actions when they use an interface.
Prof. James A. Landay University of Washington Winter 2007 Video Prototyping January 22, 2007.
SE 431 Human Computer Interactions Jamal Nasir. How to design & build good UIs UI Development process Usability goals User-centered design Design discovery.
Midterm in-class Tuesday, Nov 6
Professor John Canny Spring 2003
CS 522: Human-Computer Interaction Usability and HCI Topics
Professor John Canny Fall 2004
Software Engineering D7025E
Chapter 26 Inspections of the user interface
Presentation transcript:

1 440 Midterm Review Midterm in-class Tuesday, Nov 6

2 Midterm Format Multiple Choice Fill in the Blank Short Essay Answer Example interface: Here is an example of an interface – find the flaws Example situations: Here is an example design process – find the flaws, or what concepts does it illustrate? Definitions Compare and contrast Process: Perform a heuristic analysis on the following interface…

3 Midterm Content You will be expected to know everything, up to the midterm Lecture Individual Homework Readings Project processes (tutorial)

4 Tips for Preparation During the semester Keep up with readings Before the exam Review readings and notes  esp “Review” sections List concepts Group similar concepts together Make up exam questions Why is this concept important? How does it fit into the big picture? Can I compare this concept to other similar ones? If so, then how is it different? What is a real world example of this concept?

5 Tips for Preparation During the exam Read questions carefully Don’t spend too much time on one section

Course Outline Design Contextual Inquiry Task Analysis Design Sketching History of HCI Prototyping Human Abilities Conceptual Models / Metaphor Design Patterns Heuristic Evaluation Low fidelity Prototyping 6

7 Now Take out a sheet of paper, and be ready to answer the mini-quizzes

8 So what did we learn, anyway? ?

9 Topics: Design Intro Design triangle Usability Goals and Metrics Design process Discovery, exploration, refinement, production Iterate! Understanding your user

CSE Autumn 2008UI Interface Design, Prototyping, & Implementation 10 Iteration Design Prototype Evaluate At every stage!

11 Quiz: Design Triangle Design Organizational & Social Issues Technology Humans Tasks

12 Quiz: Usability Goals Learnable Memorable Flexible Efficient Robust Pleasing Fun

13 Topics List Design Concepts Conceptual Models (Design, User) Affordances Metaphors Visibility

14 Designing / Conceptual Model Conceptual model mental representation of how an object works & how interface controls effect it Design model should equal user model mismatches lead to errors know the user’s likely conceptual model Design guides make things visible map interface controls to user’s model provide feedback Design ModelUser Model System Image

15 Quiz: Key Terms 1. Usability 2. User centered Design 3. Task Analysis 4. Contextual Inquiry 5. Rapid Prototyping 6. Evaluation 7. Affordance 8. ESM

CSE Autumn 2008UI Interface Design, Prototyping, & Implementation 16 Usability According to the ISO: The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments

10/7/2008User Interface Design, Prototyping, & Evaluation Know thy user by ? involving them in design Terms: Context, Partnership, Master/Apprentice model Contextual inquiry is for? How do we do it? way to answer the task analysis questions interview & observe real customers use master-apprentice model to get them to teach you ESM stands for? Experience Sampling Method ESM is used to get self-report data where? in situ 17 Topics: Contextual Inquiry

Topics: Task Analysis Find out who customers are what tasks they need to perform Observe existing work practices Create scenarios of actual use This allows us to try out new ideas before building software! get rid of problems early in the design process User Interface Design, Prototyping, & Evaluation10/7/200818

19 Quiz: Task Analysis questions 1.Who is going to use the system? 2.What tasks do they perform now? 3.What tasks are desired? 4.How are the tasks learned? 5.Where are the tasks performed? 6.What relationship between the user and data? 7.What other tools does the customer have? 8.How do customers communicate with each other? 9.How often are the tasks performed? 10.What are the time constraints on the tasks? 11.What happens when things go wrong?

20 Quiz: History of HCI Vannevar Bush Grace Hopper Doug Englebart As we may think: Memex, wearcam, Autospeech First Computer Bug Augmenting human intellect Chorded Keyboard Mouse Word processing Groupware

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 21 Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions representation: form of the prototype off-line (paper) or on-line (software) precision: level of detail (e.g., informal or polished) interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions)  at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) evolution: expected life cycle of prototype e.g., throw away or iterative

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 22 Sketches & Storyboards Where do storyboards come from? film & animation Give you a “script” of important events leave out the details concentrate on the important interactions

CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 23 Informal UI Prototyping Tools Denim Outpost Suede SketchWizard Topiary

24 Topics: Human Abilites Human Perception Color sensitivity & physical human eye Hue, Lightness, Saturation 100 ms Fitt’s law LTM, STM, Sensory Model Human Processor

25 The Model Human Processor Developed by Card, Moran, & Newell (’83) based on empirical data Long-term Memory Working Memory Visual Image Store Auditory Image Store Perceptual Processor Cognitive Processor Motor Processor Eyes Ears Fingers, etc. sensory buffers

26 Topics List Design Patterns Patterns come from successful examples Not too general & not too specific Patterns let you focus on the hard, unique problems to your design situation

Design Patterns Site Branding Shopping Cart Cross Selling / Up Selling High Visibility Action Buttons Sign in / New Account Quick Flow Checkout Process Funnel Order Summary 27

28 Quiz: Heuristic Analysis 1. Visibility of system status 2. Match between system and the real world 3. User control and freedom 4. Consistency and standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility and efficiency of use 8. Aesthetic and minimalist design 9. Help users recognize, diagnose, and recover from errors 10. Help and documentation

29

30 Good Luck!