Lynette Molstad Gorder, Ed.D. Dakota State University Madison, SD.

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Presentation transcript:

Lynette Molstad Gorder, Ed.D. Dakota State University Madison, SD

edu/molstadL/laptop.htm edu/molstadL/laptop.htm

The World Today  Constant change  Technology all around  Information  Globalization  Service-based economy  Ethics

 Use technology  Find and use information  Manage resources  Understand systems  Work with others SCANS report, 1991

Educating and preparing our students to succeed in a constantly changing world.

 Analytical Thinking  Collaborating  Communicating  Finding and Evaluating Information  Problem Solving (accfp)

*Planning *Organizing *Prioritizing *Identifying similarities and differences *Questioning

*Learning cooperatively *Valuing contributions of others *Negotiating and resolving conflict *Guiding others *Working together as a team

*Reading with comprehension *Observing *Conveying ideas *Speaking *Listening

*Defining the problem and variables *Stating problems and making predictions *Summarizing and taking notes *Determining relationships *Making decisions

*Recognizing need for more information *Developing a strategy to find information *Using multiple sources of information *Determining -credibility -reliability -accuracy - relevance

1. Authentic instructional strategy 2. Where students plan, implement, evaluate 3. Real-world applications

Project Design Outcomes Map to Standards 6 A’s of PBL Project Implementation Scaffolding 9 Steps of PBL Marzano’s Essential 9 Project Assessment Projects and Performance Feedback Strategies Authentic Audiences Next Slide

1. Authenticity 2. Academic Rigor 3. Applied Learning 4. Active Exploration 5. Adult Relationships 6. Assessment Practices Return

1. Skills and concepts for student learning 2. Goals and standards 3. Resources 4. Situation or problem 5. Project description and purpose 6. Performance specifications 7. Rules and timelines 8. Project participants with roles 9. Assessment Return

1. Identifying Similarities and Differences 2. Summarizing and Note Taking 3. Reinforcing Effort and Providing Recognition 4. Homework and Practice 5. Nonlinguistic Representations 6. Cooperative Learning 7. Setting Objectives and Providing Feedback 8. Generating and Testing Hypotheses 9. Cues, Questions, and Advance Organizers Source: Mid-continent Research for Education and Learning (McREL) Robert Marzano, Debra Pickering, and Jane Pollock Return

Common student objectives of a project: -manage and meet timelines. -interpret data and make decisions. -resolve conflicts between group members. -prepare/communicate results. Teachers need to assess the objectives of the project. Use a rubric (common assessment tool). Source: Return

Lydia’s Project Trevor’s Project Class Examples Portfolio Technology Tools

 Pet Store  Public Library  Fitness Center  Café  Bicycle Sales and Repair Shop  Motor Sports Center  Construction Company  Drug Store  Final Project

1. Curricular content 2. Technology (Multimedia) 3. Student directed 4. Collaboration 5. Real-world connection 6. Extended time frame 7. Teacher as facilitator/co-learner 8. Assess the product using a rubric 9. Review lesson concepts 10. Provide opportunities for reflection

1. Student centered 2. Beginning, middle, end 3. Meaningful content 4. Real-world problems 5. Firsthand investigation 6. Specific goals 7. Tangible product 8. Connection among academic, life, and work 9. Feedback and assessment 10. Reflective thinking and self-assessment

1. Analyze tasks and skills to complete the project 2. Facilitate the process of analyzing tasks 3. Set up the plan of action 4. Implement and evaluate the project 5. Determine student learning 6. Facilitate decision making, thinking, and problem solving 7. Facilitate personal responsibility 8. Facilitate integrity 9. Facilitate interpersonal skills (teams) 10. Evaluate the project

 well designed rubric - measure learning and guides learning  reality based with choice  inductive not deductive - open to further questioning  empowering  differentiated  collaboration  certain set boundaries but give them enough time  process and content  outside mentor  memorable  learn and retain - application of knowledge  ability to revisit - work in progress  room for reflection  purposeful  community involvement  authentic and relevant  self evident - no need to ask "why am I doing this?"  depth over breadth   Source: Jillian Gierke EduCon 2.2

Expeditionary Learning In-depth investigations Engage students Real world learning experiences

1. Preparing students for the information workplace 2. Increasing motivation 3. Connecting learning with reality 4. Providing collaborative opportunities 5. Increasing social and communication skills 6. Increasing problem-solving skills 7. Making connections between disciplines 8. Increasing self-esteem 9. Allowing for individual diverse learning 10. Providing a practical real-world way to learn using technology