Human-Computer Interaction

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Presentation transcript:

Human-Computer Interaction Asst. Prof. Nuttanart Facundes, Ph.D.

What is interaction? communication user system but is that all … ? see “language and action” in chapter 4 …

terms of interaction Norman model interaction framework models of interaction terms of interaction Norman model interaction framework

Stages of (inter)action Presented by usability engineer Donald Norman in his book The Design of Everyday Things explaining the psychology of a person behind the task performed by him or her The structure of action

Stages of Execution Goal Intention to act to achieve the goal Actual sequence of action that we plan to do Physical execution of action sequence The World

Execution formally means to perform or do something Execution formally means to perform or do something. Norman explains that a person sitting on an armchair while reading a book during dusk time, might need more light when it becomes dimmer and dimmer. To do that, he needs to switch on the button of a lamp i.e. get more light (the goal). To do this, one must need to specify on how to move one's body, how to stretch to reach the light switch and how to extend one's finger to push the button. The goal has to be translated into an intention, which in turn has to be made into an action sequence.

Thus, formulation of stages of execution:- Start at the top with the goal, the state that is to be achieved. The goal is translated into an intention to do some action. The intention must be translated into a set of internal commands, an action sequence that can performed to satisfy the intention. The action sequence is still a mutual even: nothing happens until it is executed, performed upon the world.

Stages of Evaluation Goal Evaluation of the interpretations with what we expect to happen Interpreting the perception according to our expectations Perceiving the state of the world The World

The formulation of the stages of evaluation can be described as:- Evaluation formally means to examine and calculate. Norman explains that after turning on the light, we evaluate if it is actually turned on. A careful judgement is then passed on how the light has affected our world i.e. the room in which the person is sitting on the armchair while reading a book. The formulation of the stages of evaluation can be described as:- Evaluation starts with our perception of the world. This perception must then be interpreted according to our expectations. Then it is compared (evaluated) with respect to both our intentions and our goals.

Seven Stages Seven Stages of Action constitute three stages of execution, three stages of evaluation and our goals. 1. Forming the goal 2. Forming the intention 3. Specifying an action 4. Executing the action 5. Perceiving the state of the world 6. Interpreting the state of the world 7. Evaluating the outcome

dialogue … computer and user distinct styles of interaction interaction styles dialogue … computer and user distinct styles of interaction

Common interaction styles command line interface menus natural language question/answer and query dialogue form-fills and spreadsheets WIMP point and click three–dimensional interfaces

Command line interface Way of expressing instructions to the computer directly function keys, single characters, short abbreviations, whole words, or a combination suitable for repetitive tasks better for expert users than novices offers direct access to system functionality command names/abbreviations should be meaningful! Typical example: the Unix system

Menus Set of options displayed on the screen Options visible less recall - easier to use rely on recognition so names should be meaningful Selection by: numbers, letters, arrow keys, mouse combination (e.g. mouse plus accelerators) Often options hierarchically grouped sensible grouping is needed Restricted form of full WIMP system

Natural language Familiar to user speech recognition or typed natural language Problems vague ambiguous hard to do well! Solutions try to understand a subset pick on key words

Query interfaces Question/answer interfaces Query languages (e.g. SQL) user led through interaction via series of questions suitable for novice users but restricted functionality often used in information systems Query languages (e.g. SQL) used to retrieve information from database requires understanding of database structure and language syntax, hence requires some expertise

Form-fills Primarily for data entry or data retrieval Screen like paper form. Data put in relevant place Requires good design obvious correction facilities

Spreadsheets first spreadsheet VISICALC, followed by Lotus 1-2-3 MS Excel most common today sophisticated variation of form-filling. grid of cells contain a value or a formula formula can involve values of other cells e.g. sum of all cells in this column user can enter and alter data spreadsheet maintains consistency

WIMP Interface Windows Icons Menus Pointers … or windows, icons, mice, and pull-down menus! default style for majority of interactive computer systems, especially PCs and desktop machines

Point and click interfaces used in .. multimedia web browsers hypertext just click something! icons, text links or location on map minimal typing

Three dimensional interfaces virtual reality ‘ordinary’ window systems highlighting visual affordance indiscriminate use just confusing! 3D workspaces use for extra virtual space light and occlusion give depth distance effects flat buttons … click me! … or sculptured

elements of the wimp interface windows, icons, menus, pointers +++ buttons, toolbars, palettes, dialog boxes also see supplementary material on choosing wimp elements

Windows Areas of the screen that behave as if they were independent can contain text or graphics can be moved or resized can overlap and obscure each other, or can be laid out next to one another (tiled) scrollbars allow the user to move the contents of the window up and down or from side to side title bars describe the name of the window

Icons small picture or image represents some object in the interface often a window or action windows can be closed down (iconised) small representation fi many accessible windows icons can be many and various highly stylized realistic representations.

Pointers important component WIMP style relies on pointing and selecting things uses mouse, trackpad, joystick, trackball, cursor keys or keyboard shortcuts wide variety of graphical images

Menus Choice of operations or services offered on the screen Required option selected with pointer problem – take a lot of screen space solution – pop-up: menu appears when needed

Kinds of Menus Menu Bar at top of screen (normally), menu drags down pull-down menu - mouse hold and drag down menu drop-down menu - mouse click reveals menu fall-down menus - mouse just moves over bar! Contextual menu appears where you are pop-up menus - actions for selected object pie menus - arranged in a circle easier to select item (larger target area) quicker (same distance to any option) … but not widely used!

Menus extras Cascading menus Keyboard accelerators hierarchical menu structure menu selection opens new menu and so in ad infinitum Keyboard accelerators key combinations - same effect as menu item two kinds active when menu open – usually first letter active when menu closed – usually Ctrl + letter usually different !!!

Menus design issues which kind to use what to include in menus at all words to use (action or description) how to group items choice of keyboard accelerators

Buttons individual and isolated regions within a display that can be selected to invoke an action Special kinds radio buttons – set of mutually exclusive choices check boxes – set of non-exclusive choices

Toolbars long lines of icons … … but what do they do? fast access to common actions often customizable: choose which toolbars to see choose what options are on it

Palettes and tear-off menus Problem menu not there when you want it Solution palettes – little windows of actions shown/hidden via menu option e.g. available shapes in drawing package tear-off and pin-up menus menu ‘tears off’ to become palette

Dialogue boxes information windows that pop up to inform of an important event or request information. e.g: when saving a file, a dialogue box is displayed to allow the user to specify the filename and location. Once the file is saved, the box disappears.