Presented By Oded Sharon Founder and CEO Interactive storytelling for the advance casual market.

Slides:



Advertisements
Similar presentations
- Freelanced as a Director for a year in Chennai and Hyderabad - Joined New Generation Media Corporation as the Program Producer for their TV channel.
Advertisements

Video Game Design Game Maker Ms. Scales. What is game design? Is it art? It is all about artistic expression. Is it technical? Just follow some deign.
Get the best of both worlds. With Windows 8, customers can get the fun of a tablet and the productivity of a PC, all in a single Windows 8 device. Game.
Makes your presentation sensational. Multi Media conquers the world  The internet is today the leading medium for information, communication & entertainment.
Copyright © 2012 Pearson Education, Inc. publishing as Prentice HallChapter Copywriting.
 Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash.
1 Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu.
Steve Jeong Director and Division Head Overseas Business Keys to Overseas Success for Asian Online Games.
Introduction.  Who’s in the class?  Class structure  Introduction to content  Team and concept brainstorming.
The Game Development Process Documentation. The Role of Documentation The Concept Document The Design Document Based on Ch 18-19, Gameplay and Design,
Game Design Without Breaking the Bank Brian Windsor The Ohio State University Advanced Computing Center for the Arts and Design
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Computer/Video Game Development Karen Petersen Lead Gameplay Programmer Telltale Games.
IMGD 1001: Game Design Documents by Mark Claypool Robert W. Lindeman
Chapter 7.3 The Publisher-Developer Relationship.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
1 Review PowerPoint for Unit Test covering Chapter #1 & #2.
Lostwood Games Project: Tales.
INTRO TO THE CLASS Arts, Audio and Video Technology and Communications.
An Action Party Game For the Xbox. Super Hamster Plane Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge.
\ Podcasting What do you have to say? Welcome! Please find a computer Or start your own computer You will need an internet connection and account.
TELEVISION PRODUCTION HANDBOOK By Oscar Jayanagara.
Adventurer Leadership Training 26 June Creative expression is where children find ways to personally express themselves and develop new skills Our.
GAME DEVELOPMENT DOCUMENTATION
The Evolution of Video Game Development Research by Jariel Ortiz, Academia Bautista de Puerto Nuevo, San Juan, Puerto Rico Research Mentor: Prof. Irma.
Games 1.Have a reason to design a game. 2.Brainstorm 3.Sift, strain, and find the “good” ideas 4.Prototype 5.Playtest 6.Experience Doc.
Interactive Gameplay Design Games Development Mario Michaelides Lecture 7 (10am), Week /11/2005 Games Development.
The Way Business Operates…  Since the mid-70s computer and video games industries have grown from focused markets to mainstream.  Video Games have generated.
CO1301: Games Concepts Dr Nick Mitchell (Room CM 226) Material originally prepared by Laurent Noel.
Welcome to Multimedia! “Multimedia is for people who gladly take up new challenges and are unafraid of learning curves and intensely creative work.”
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
IMGD 1001: Game Design Documents
Going core on the browser How to make Jagged Alliance into a Browser Game.
The Multimedia Team. Careers in Multimedia u Executive Producer u Production Manager u Multimedia Director/Architect u Art Director u Interface Designer.
Chapter 3 Multimedia Skills
Engineering Senior Presentations Spring Founder’s Day, 2006 University of Portland School of Engineering Havoc Command Authors Ray Dehler Brandon.
© 2006 Stormfront Studios Beyond Technology: Process Issues in Next Gen Development Game Developers Conference 2006 Don L. Daglow President, Stormfront.
The 3 Realms. Jodie Blackwood. The 3 Realms. Jodie Blackwood.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
About the Brand Teenage Mutant Ninja Turtles (TMNT) is an American comic book that has been published by Mirage Studios since May 1984 and is still current.
How to make them better.. Online Gaming The most preferred entertainment option of today’s generation.
Ahmed Saker Indie Game Developer
EST310/ISE340 Fall 2011 Tony Scarlatos
Play it again. My new place I’m an American Give it away.
Michela Ledwidge Overview modfilms.com re-mixable film production company modfilms.net social network of communities that re-mix.
Game Design Concept Pertemuan 5 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi Studios
By Robert Daley. As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated.
An Introduction to Game Design
IMGD 1001: Game Design Documents
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Michela Ledwidge Different ways of thinking Fun Simple Sharing A more malleable film More flexible use of assets More revenue streams.
Digital Media Content MCD 7213 Development. Presentation outline What is media What is DIGITAL media? What is DIGITAL content? Traits of digital content.
Game Proposal / Design Document. What is your game about? Project Proposal –The Story plot introduce main character identify his/her problem describe.
Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the.
1 Multimedia Development Team. 2 To discuss phases of MM production team members Multimedia I.
MULTIMEDIA ARTIST & ANIMATOR Heather Wright 5/9/14 1 hour Mrs. Miller.
Creaza Engage your students. General Information TOOL NAME AND URL: -Creaza - DESCRIPTION: Creaza is an online toolkit that makes.
Positioning defines the market niche you focus on relative to the competition. Sometimes, positioning is as simple as saying "Best-selling minivan" or.
Be the New Renaissance Artist: Davinci = Art+Design+Engineering.
Console Games: An Overview Presented By Chris Ulm Chief Design Officer.
The successful features in game developing
Audio/Visual Technology, & Communications Cluster
Comic Relief: Interactive Task 1
Android Game Devlopment
Design Of Game Kuliah-3.
Hierarchy of a Game Design Team
By. Lina Cho, Jiyoon Hong, Marianne Kim, Daniel Seo
Presentation transcript:

Presented By Oded Sharon Founder and CEO Interactive storytelling for the advance casual market

2 Meet your host ! About Oded Sharon Gamer and programmer since age 6 Turned 30 on April 10 th 2007 Constantly plays World of Warcraft and adventure games. All time Favourite game : Monkey Island 2

3 More about me ! Worked in Majorem on Ballerium Now, founder of Corbomite Games

4 About us Founded in mid 2006 Vision: To be the lead game developer and publisher, focusing on narrative gameplay. Working prototype game demo : “Zbang! – The game”

5

6 Zbang! - The game The comics Zbang! The longest running and most successful comics series in Israel. 600,000 copies sold ! Was developed into a TV show Still being produced after 20 years. Zbang! The game 2.5D comedy game, with 2D hand drawn backgrounds and 3D characters

7 A picture is worth 2048KB How about some Zbang screenshots ?

8

9 Demo A demo is better ! me for a copy of the demo:

10 Story “Stories are the creative conversion of life itself into a more powerful, clearer, more meaningful experience. They are the currency of human contact. “ -- Robert McKee, Story

11 Storytelling in games Warcraft 3 Doom 3 Beyond good and evil Knights of the old republic Psychonauts Sierra / lucasarts

12 Definitions Problem ? Computer Games are new. No solid definitions ! Opportunity !

13 Narratology VS Ludology Narratology is the study of story telling. Ludology is the study of game play. These two can contradict. These two can interact.

14 Interactive Story telling The most interesting form of Interactive storytelling is ADVENTURE GAMES

15 Adventure games An Adventure game is a : Narrative driven game Puzzles Exploration Protagonist (?)

16 Casual Games Small Simple 2d abstract graphics Easy to make, cash making machine Mass Audience

17 Casual Games Myths Small Simple 2d abstract graphics Easy to make, cash making machine Mass Audience

18 Out of your mind

19 Casual games The “Sushi analogy” Charlie Cleveland, GDC2007 Zen of Sudoku

20

21 Advanced Casual Adventure Game Small Simple Story based Mass Audience Episodic

22 Episodic Content Just Like a TV series Short Periodical (preferably constant) Story arc

23 The independent spirit What is an independent game studio? Just like in movies. Privately funded Not bound to a major publisher Unique ideology ??

24 Israeli Independence Israel is a great place for independent game companies.

25 The key to success ! Make a GOOD game on a LOW budget with HIGH sales. (winner of best cliché, 2007)

26 WTF ? MAKE AN ADVENTURE GAME !

27 Why Adventure Games ? “Niche Thyself” - Guy Kawasaki (from the art of the start)

28 Why Adventure Games ? “..you can innovate in either Technology, business models, or content. If you try to in more than one you lose focus.” -- Greg Costikyan (during 2007 IGS)

29 Why Adventure Games ? And why In Israel ? Technological mind. Good content generated here but never exported. PC is dominant platform. More European-like. Adventure games is one of the best known genre in Israel. -- > Competitive edge.

30 How to make a (good) adventure game ? Story Visual art Audio Technology

31 How to make a (good) adventure game ? Story Good base story Interactivity Multi linearity / non linearity

32 Story Reut Almog - Game Writer Co-editor and co-writer of Zbang. Holds a master's degree in literature and media. Yael Luxman – Lead Creative Designer Chief editor and writer for multiple books and publications with over 10 years of experience. Avid freestyle role player.

33 How to make a (good) adventure game ? Visual art 2d backgrounds 3d models Animation Interface

34 2d ART Uri Fink Over 20 years in making comics Created comics series “Zbang !” Created other comics series like: “Googi” “Super Shlumper” “Pizza Morgana”

35 3d ART Ilan Weintrob – Lead Artist 13 year experience in computer games, TV games shows Teaching 3d animation at Wizo Teaching game design in Bezalel.

36 How to make a (good) adventure game ? Audio Sound Music

37 How to make a (good) adventure game ? Technology Scripting and programming

38 Wintermute Engine

39 Other alternatives OGRE3D Torque Flash / Director / Zinc

40 How to sell your adventure game ? Direct Download Sell over the internet using demo, and episodic content. Partnership Form strategic partnership with dominant publishers.

41 Pizza Morgana

42 Falafel man

43 Conclusion Choose your battlefields wisely. Choose your team carefully. Listen, Learn, Implement. FOCUS!

44 My Favorite Quote “Do. Or Do not. There is no try !” -- Yoda.

45

46 Thank You!