Pogamut 2 Platform for fast development of the cognitive agents inside 3D environment Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Jan Havlíček,

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Presentation transcript:

Pogamut 2 Platform for fast development of the cognitive agents inside 3D environment Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Jan Havlíček, Cyril Brom Faculty of mathematics and physics Charles University at Prague January

What are the guys from Prague doing?  human-like agents in 3D enviroments  navigation in virtual reality, computer games, virtual storytelling  available tools or platform insufficient

Big picture… what is Pogamut 2 ?  platform for fast development of the cognitive agents  testbed for cognitive architectures providing environment, problems and agent stubs  hard to make good 3D world simulators => computer games

Unreal Tournament Extensible and adaptable 3D engine.

Community driven Strong community, a lot of free and quality materials.

Faces of the Pogamut 2 Modular architecture I ntegrate d D evelopment E nvironment NetBeans plugin (Java 1.6) Easy to connect existing planners UT2004 powered

Architecture Simulates the world Exports information Translating text messages to java objects Model of the agent EPIC® Our adaptation of Gamebots …… our own contribution ……

IDE screenshot

Some of the platform features Remote Control

Some of the platform features Introspection

 validation of the agents  allows to create a scenario for agents and run them multiple times  events  rule based engine (JBoss Rules) Some of the platform features Experiments

Video

Ongoing projects  Research on artificial emotions  Genetic evolution of complex behaviors (using grid of UT2004 servers)  Research on episodic memory  Agents coordination and cooperation

Thank you for your attention! Questions ?