Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis, May 14 th, 2009.

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Presentation transcript:

Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis, May 14 th, 2009.

Course overview Interesting Informatics at Elementary Schools Prof. dr Teufik Tokić M.Phil. Oliver Vojinović Dipl. ing. Nataša Marković Dipl. ing. Nikola Davidović Faculty of electronic engineering Nis, May 14 th, 2009.

Background  TEMPUS frame  National catalogue of aproved seminars (courses)  Seminar length limited

Background (cont.)  Selected target group  125 teachers enrolled  Age diversity  Education diversity

Diverse target group + limited time = ?

Interesting Informatics at Elementary Schools  How it can be uninteresting at all?

Interesting Informatics at Elementary Schools  How it can be uninteresting at all?

Goals  Official  To present some of interesting aspects of IT  To give ideas how to make class interesting and accessible to all students  To provide basis for further personal improvement  Unofficial  To enhance fundamental knowledge  To give advantage over students  To stimulate problem solving skills, collaboration.

Course concept  Blended learning  Online lessons + assignments & forum  Traditional lessons + labs + final test

Course outline (lessons)  Introduction  Computer hardware  Operating system  Computer Networks & Internet  Documents & Multimedia  Programming  Concluding remarks

Grading structure  40% assignments, e-learning  10% attendance & e-attendance  30% labs  20% final

Course outline (lessons)  Introduction  Computer hardware  Operating system  Computer Networks & Internet  Documents & Multimedia  Programming  Concluding remarks

Lesson Introduction  Motivation principles applied to teaching IT topics  Learning by doing  Connecting knowledge  Stimulating purpose, curiosity  Storytelling  “computer geeks” and “not born for using computers” students  Methods for building trust and credibility  “Fishing school”.

Lession Computer hardware  What is NOT computer?  Measurement units in IT (bit, byte, inch, pixel, Hz; multiplies)  Computer anatomy  PC components; bits of facts  Performance: MHz = km/h ?  “disguised” computers.

Lession Computer hardware (cont.)

Lesson Operating system  OS basic; boot process  Basic OS functions: resource management, process management, memory allocation, virtual memory  Bits of true: driver system; virtual memory in Windows, application installation; file search  Group activity CSI: File System

Lesson Operating system (cont.)  OS mechanisms in a school and at home

Lesson Operating system (cont.)  There is a land beyond Windows

Lesson Networks & Internet  Computer networks fundamentals  Internet access methods  Internet services  How to get, and how to put sometning on the Net?  Threats, incl. LAN protection methods ..

Lesson Networks & Internet (cont.)  Internet servces

Lesson Networks & Internet (cont.)  Internet services

Lesson Networks & Internet (cont.) Blog, Picasa, YouTube, Google Documents

Lesson Networks & Internet (cont.)  Maps

Lesson Networks & Internet (cont.)  Threats

Lession Documents & Multimedia  Teaching multimedija  Multimedia in teaching  MULTI types of MEDIA  How to motivate students to use programs; to distinguish programs

Lession Documents & Multimedia (cont.)

Lesson Programming  Problems in teaching programming to elementary schools students  Algorithms without math  Programming step by step (as children grow) - games

Lesson Programming (cont.)  Step 1 - Gems

Lesson Programming (cont.)  Step 2 - Scratch

Lesson Programming (cont.)  Step 2 - Scratch

Lesson Programming (cont.)  Step 2 - Scratch

Lesson Programming (cont.)  Alternative steps  Alice

Lesson Programming (cont.)  Alternative steps  Alice  E-toys

Lesson Programming (cont.)  Alternative steps  Alice  E-toys  Robomind

Lesson Programming (cont.)  Alternative steps  Alice  E-toys  Robomind  Auditorium

Lesson Programming (cont.)  Alternative steps  Alice  E-toys  Robomind  Auditorium

Lesson Programming (cont.)  Finally, to kill the survivors, we give brief introduction to C# (click-me-if-you-can button game)

Lesson Concluding remarks  How to be and stay interesting  Personal resource collection  Assignment document example  Offer for collective resource (and not only) collection  Big secret of the universe

Lectures  Practical demonstrations  Lab preparation  25% - whishlist

Labs  PC parts & OS  PC parts  Boot process (BIOS, POST, Linux)  Windows OS (drivers, virtual memory, program installation, CSI: File system)  User applications  Word template document  FLV: download & convert  Spreadsheets Personal movie guide  Internet services & security  Blog, Instant Messaging  Google Maps  Antivirus  Programming  Gems  Scratch game  C#  Learning object creation

Schedule  Course start : april 27th  Lectures and labs on the faculty: may 22 nd – 24 th

April 2009 PONEDELJAK UTORAKSREDAČETVRTAKPETAKSUBOTANEDELJA Introduction; Hardware

May 2009 PONEDELJAK UTORAKSREDAČETVRTAKPETAKSUBOTANEDELJA Introduction; Hardware OS Networks & Internet Docs & MultimediaProgramming & Concluding remarks Tête-à-tête

Support

Value added  “Spice” collection  Learning objects & resources  Increased level of expected quality of such kind of courses  Emphasized problem solving, reasoning, exploration, constructivist paradigm ..

How its going