Kevin Blake. Pros  Require less content than nonlinear ones  Storytelling engine is simpler  Are less prone to bugs and absurdities  Cable of.

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Presentation transcript:

Kevin Blake

Pros  Require less content than nonlinear ones  Storytelling engine is simpler  Are less prone to bugs and absurdities  Cable of greater emotional power Cons  Deny the player agency

Branching Stories

Foldback Stories

Challenges and Choices

When to use Multiple Endings

Coarse Granularity  Narrative blocks are infrequent  StarCraft Fine Granularity  Narrative block are frequent  Indiana Jones Series Infinitesimal Granularity  Player is unaware of narrative events as separate from the rest of the game  Half-Life (comes close)

As a Series of Challenges or Choices

As a Journey

As a Drama