Chapter 5 Role-Playing Writing and Performing Beyond the Classroom Playing Activities provide: Exploration of Informal Storytelling Opportunities to Meet.

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Presentation transcript:

Chapter 5 Role-Playing Writing and Performing Beyond the Classroom Playing Activities provide: Exploration of Informal Storytelling Opportunities to Meet New People Players can become Writers, Performers, Gamers

Online Role-Playing Games Example Dungeons and Dragons is a classic since 1970 Players act out characters to start quests, initiate combat, train, and become powerful and sophisticated characters

Online Role-Playing Games Example World of Warcraft MMORPG (Massively Multiplayer Online Role-playing Game) 11 million players worldwide Players ban together to complete quests and fight monsters

Benefits of role-playing games 1.Immersive and intensely social experience 2.Understanding and exploring sparks creativity 3.Encourages flexible thinking in young people 4.Cultivates Story Writing, vocabulary building, mathematics, and map reading

According to the author role-playing games: Reinforces and inspires Print-based literacies through the reading and writing of supplemental material Appeals to the imagination

Text-based Role-playing Sites Example Live Journal Role-playing communities based on Star Wars, Harry Potter, Twilight and various anime series

The players becomes authors: Play with existing characters and story elements, reworking, remixing, and extending the stories in meaningful and creative ways Teens “hang out” around the writing of stories they created

Pedagogical Implications Role-playing can provide identity development and deep participatory learning Performance-based activities create the construction of a specific identity (role- play Presidents)

Online Sites to facilitate written role-playing 1.Google Chat 2.Online Message Boards (Yahoo 3.Instant Messenger (AOL) 4.School Web Sites 5.Class Blogs